public GrimoireToken AddToken(RoleData roleData) { GameObject tokenObj = Instantiate(RoleTokenPrefab); tokenObj.transform.SetParent(RoleTokenAttach.transform); tokenObj.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; GrimoireToken grimoireToken = tokenObj.GetComponentInChildren <GrimoireToken>(); grimoireToken.name = "RoleToken:" + roleData.RoleName; grimoireToken.SetRoleData(roleData); if (roleData.AddToGrimoire) { RoleTokens.Add(grimoireToken); } else { HiddenTokens.Add(grimoireToken); } UpdateGrimoire(); UpdateRoleCounts(); return(grimoireToken); }
public void OpenSwapPanel(GrimoireToken token, UnityAction CloseEvent) { CustomScriptToggle.gameObject.SetActive(RoleSelectionManager.CustomScriptData.Count > 0); TroubleBrewingToggle.SetIsOnWithoutNotify(RoleSelectionManager.TroubleBrewingToggle.isOn); BadMoonRisingToggle.SetIsOnWithoutNotify(RoleSelectionManager.BadMoonRisingToggle.isOn); SectsAndVioletsToggle.SetIsOnWithoutNotify(RoleSelectionManager.SectsAndVioletsToggle.isOn); UnreleasedToggle.SetIsOnWithoutNotify(RoleSelectionManager.UnreleasedToggle.isOn); CustomScriptToggle.SetIsOnWithoutNotify(RoleSelectionManager.CustomScriptToggle.isOn); TargetToken = token; OnSelectedListener.AddListener(CloseEvent); BuildRoleList(); }
public void UpdateGrimoire() { Vector2 pos2d = RoleTokenAttach.GetComponent <RectTransform>().anchoredPosition; int townSize = RoleTokens.Count; float angleDivision = (2.0f * Mathf.PI) / townSize; for (int i = 0; i < townSize; ++i) { Vector2 dir = RotateVector(Vector2.up, -angleDivision * i); GrimoireToken token = RoleTokens[i].GetComponentInChildren <GrimoireToken>(); token.SetTargetPos(pos2d + (dir * TownRadius)); } SetPlayerNamesVisible(PlayerNamesVisible); }
public void AddBluffToken(RoleData roleData) { GameObject tokenObj = Instantiate(RoleTokenPrefab); tokenObj.transform.SetParent(BluffTokenAttach.transform); tokenObj.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; GrimoireToken grimoireToken = tokenObj.GetComponentInChildren <GrimoireToken>(); grimoireToken.name = "BluffToken:" + roleData.RoleName; grimoireToken.SetUseTargetPos(false); grimoireToken.SetRoleData(roleData); grimoireToken.SetTargetPos(grimoireToken.transform.position); grimoireToken.transform.localScale = Vector3.one * 0.75f; grimoireToken.SetIsBluffToken(); BluffTokens.Add(grimoireToken); }
public void MoveTownsfolkToIndex(int index, GrimoireToken token) { int currentIndex = RoleTokens.IndexOf(token); if (currentIndex == index) { UpdateGrimoire(); return; } RoleTokens.Remove(token); if (index < RoleTokens.Count) { RoleTokens.Insert(index, token); } else { RoleTokens.Add(token); } UpdateGrimoire(); }
public void OpenSwapPanel(GrimoireToken token) { ModalPanelObject.SetActive(true); //Activate the Panel; its default is "off" in the Inspector ModalSwapRolePanel.gameObject.SetActive(true); //Activate the dialog; its default is "off" in the Inspector ModalSwapRolePanel.OpenSwapPanel(token, ClosePanel); }