void initializeClasses() { _gridClass = transform.GetComponent <Gridmap>(); _gridMap = _gridClass.gridMap; }
void initializeClasses() { _gridClass = transform.GetComponent<Gridmap>(); _gridMap = _gridClass.gridMap; }
void initializeClasses() { /* Get the Gridmap class and put the array of that class in this class. */ _gridClass = transform.GetComponent <Gridmap>(); _gridMap = _gridClass.gridMap; }
void Start() { _grid = gameObject.GetComponent<Gridmap>(); InitializeGridmap(); InitializeObjects(); }