void OnMouseUpAsButton() { if (mine) { Gridclass.uncoverMines(); } else { int x = (int)transform.position.x; int y = (int)transform.position.y; loadTexture(Gridclass.adjacentMines(x, y)); Gridclass.Uncover(x, y, new bool[Gridclass.w, Gridclass.h]); if (Gridclass.IsFinished()) { print("ggez"); } } }