public void TransformTestMethodFive() { // // A simple test adding two transforms built from three points each // GridTransform fixedTransform = new GridTransform(); GridTransform movingTransform = new GridTransform(); GridVector2[] fixedCtrlPoints = new GridVector2[]{ new GridVector2(5, 5), new GridVector2(5, 10), new GridVector2(5, 15), new GridVector2(15, 5), new GridVector2(15, 10), new GridVector2(15, 15)}; // new GridVector2(25, 5), // new GridVector2(25, 10), // new GridVector2(25, 15)}; GridVector2[] fixedMapPoints = new GridVector2[]{new GridVector2(50, 50), new GridVector2(50, 100), new GridVector2(50, 150), new GridVector2(150, 50), new GridVector2(150, 100), new GridVector2(150, 150)}; /// new GridVector2(250, 50), /// new GridVector2(250, 100), // new GridVector2(250, 150)}; GridVector2[] movingCtrlPoints = new GridVector2[]{new GridVector2(100, 75), new GridVector2(100, 125), new GridVector2(100, 175), new GridVector2(200, 75), new GridVector2(200, 125), new GridVector2(200, 175)}; // new GridVector2(250, 50), // new GridVector2(250, 100), // new GridVector2(250, 150)}; GridVector2[] movingMapPoints = new GridVector2[]{ new GridVector2(5, 5), new GridVector2(5, 10), new GridVector2(5, 15), new GridVector2(15, 5), new GridVector2(15, 10), new GridVector2(15, 15)}; // new GridVector2(25, 5), // new GridVector2(25, 10), // new GridVector2(25, 15)}; List<MappingGridVector2> fixedPoints = new List<MappingGridVector2>(fixedMapPoints.Length); List<MappingGridVector2> movingPoints = new List<MappingGridVector2>(movingMapPoints.Length); for (int iFixed = 0; iFixed < fixedMapPoints.Length; iFixed++) { fixedPoints.Add(new MappingGridVector2(fixedCtrlPoints[iFixed], fixedMapPoints[iFixed])); } for (int iMapped = 0; iMapped < fixedMapPoints.Length; iMapped++) { movingPoints.Add(new MappingGridVector2(movingCtrlPoints[iMapped], movingMapPoints[iMapped])); } fixedTransform.mapPoints = fixedPoints.ToArray(); movingTransform.mapPoints = movingPoints.ToArray(); movingTransform.Add(fixedTransform); MappingGridVector2[] newPoints = movingTransform.mapPoints; Debug.Assert(movingTransform.mapPoints.Length == 7); }
public void TransformTestMethodTwo() { // // A simple test adding two transforms built from three points each // GridTransform fixedTransform = new GridTransform(); GridTransform movingTransform = new GridTransform(); GridVector2 fixedV1 = new GridVector2(0, 0); GridVector2 fixedV2 = new GridVector2(10, 0); GridVector2 fixedV3 = new GridVector2(0, 10); GridVector2 fixedV4 = new GridVector2(10, 10); MappingGridVector2[] fixedPoints = new MappingGridVector2[] {new MappingGridVector2(fixedV1, fixedV1), new MappingGridVector2(fixedV2, fixedV2), new MappingGridVector2(fixedV3, fixedV3), new MappingGridVector2(fixedV4, fixedV4)}; fixedTransform.mapPoints = fixedPoints; GridVector2 movingV1 = new GridVector2(2.5, 2.5); GridVector2 movingV2 = new GridVector2(2.5, -7.5); GridVector2 movingV3 = new GridVector2(-7.5, 2.5); GridVector2 movingV4 = new GridVector2(-8.5, -8.5); //Point four should be removed by the transform MappingGridVector2[] movingPoints = new MappingGridVector2[] {new MappingGridVector2(movingV1, movingV1), new MappingGridVector2(movingV2, movingV2), new MappingGridVector2(movingV3, movingV3), new MappingGridVector2(movingV4, movingV4)}; movingTransform.mapPoints = movingPoints; movingTransform.Add(fixedTransform); MappingGridVector2[] newPoints = movingTransform.mapPoints; Debug.Assert(newPoints[0].ControlPoint.X == 0 && newPoints[0].ControlPoint.Y == 2.5); Debug.Assert(newPoints[1].ControlPoint.X == 2.5 && newPoints[1].ControlPoint.Y == 0); Debug.Assert(newPoints[2].ControlPoint.X == 2.5 && newPoints[2].ControlPoint.Y == 2.5); }