Exemple #1
0
    //takes in a list of positions
    //finds tiles int the same postions and adds those to a list
    //this list is used to go through positions to move Gridtokens one position at a time
    public void StartCharacterMove(List <Vector2> movePositions)
    {
        ResetPanels();
        _currTileMoves = new List <Tile>();

        for (int i = 0; i < movePositions.Count; i++)
        {
            _currTileMoves.Add(_gridTiles[(int)movePositions[i].x, (int)movePositions[i].y]);
            //Debug.Log(_currTileMoves[i]);
        }

        //Debug.Log(_currTileMoves[0].PersonOnMe.name);
        _currMoveToken = _currTileMoves[0].PersonOnMe;

        int lasttile = _currTileMoves.Count - 1;

        _currMoveToken.GetTile = _currTileMoves[lasttile];

        _currTileMoves[lasttile].PersonOnMe = _currMoveToken;
        _currTileMoves[0].PersonOnMe        = null;

        //Debug.Log("before move, " + _currTileMoves.Count);
        _startTime = Time.time;
        //DebugBoard();
        GameUpdate.ObjectSubscribe += MoveGridToken;
    }
Exemple #2
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    void AbilityInteract(Ray mouse, RaycastHit point)
    {
        if (Physics.Raycast(mouse, out point))
        {
            //if hits something

            //Debug.Log("hit something");
            Collider objCollider = point.collider;

            if (objCollider.GetComponent <Tile>())
            {
                Tile tile = objCollider.GetComponent <Tile>();
                if (tile.IsTargetable && Input.GetMouseButtonDown(0))
                {
                    _abilityTarget = new Vector2(tile.GetXPosition, tile.GetYPosition);
                    GridHandler.ShowReleventGrid(_abilityTarget, _selectedAbility.SplashRange, Color.red, Actions.ABILITY);
                    _interactState = UIInteractions.ABILITYUSE;
                    _battleCam.FocusPosition(tile.gameObject, CameraModes.ZOOMING);
                }
            }
            else if (objCollider.GetComponent <GridToken>())
            {
                GridToken gt = objCollider.GetComponent <GridToken>();
                if (gt.GetTile.IsTargetable && Input.GetMouseButtonDown(0))
                {
                    _abilityTarget = new Vector2(gt.GetTile.GetXPosition, gt.GetTile.GetYPosition);
                    GridHandler.ShowReleventGrid(_abilityTarget, _selectedAbility.SplashRange, Color.red, Actions.ABILITY);
                    _interactState = UIInteractions.ABILITYUSE;
                    _battleCam.FocusPosition(gt.gameObject, CameraModes.ZOOMING);
                }
            }
        }
    }
Exemple #3
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    public void CreateGridToken()
    {
        string color = Token.Color.ToString();

        GridToken       = ((GameObject)MonoBehaviour.Instantiate(Resources.Load("Prefabs/" + color + "GridToken") as GameObject, Position, Quaternion.identity)).GetComponent <GridToken>();
        GridToken.Color = Token.Color;
        GetCellFromToken.Add(GridToken, this);
    }
Exemple #4
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    //takes and deletes all gridtokens off of the board
    void DeleteCharacters()
    {
        for (int i = 0; i < _charactersOnField.Count; i = 0)
        {
            GridToken currentToken = _charactersOnField[i];
            Destroy(currentToken.gameObject);
            _charactersOnField.RemoveAt(0);
        }

        _charactersOnField = new List <GridToken>();
    }
Exemple #5
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    //------------------CHARACTER SPAWNING---------------//

    //spawns in a single Gridtoken for a character
    public void SpawnEnemy(int xTilePos, int zTilePos)
    {
        GameObject newSpawn;

        newSpawn = Instantiate(_enemyOBJ, _gridTiles[xTilePos, zTilePos].transform.position, Quaternion.identity, null);

        GridToken tokenref = newSpawn.GetComponent <GridToken>();

        tokenref.GetTile = _gridTiles[xTilePos, zTilePos];
        _gridTiles[xTilePos, zTilePos].PersonOnMe = tokenref;
        _charactersOnField.Add(tokenref);
    }
Exemple #6
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    public void CharacterDoneMoving(GridToken currChar)
    {
        if (_timeRef.GetCurrentTurnCharacter.Team == TeamType.PLAYER)
        {
            if (!_timeRef.GetCurrentTurnCharacter.CheckForMoreMove(currChar.GetTile.GetXPosition, currChar.GetTile.GetYPosition))
            {
                _interactState = UIInteractions.MOVESELECT;
            }
            else
            {
                _optionsRef.ShowUI();
                _interactState = UIInteractions.MENUOPEN;
            }
        }
        else
        {
            _timeRef.GetCurrentTurnCharacter.Strategy.ContinueTurn();
        }

        _battleCam.FocusPosition(currChar.gameObject, CameraModes.MOVING);
    }
Exemple #7
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    void CheckingCharacter(Ray mouse, RaycastHit point)
    {
        if (Physics.Raycast(mouse, out point))
        {
            //if hits something

            //Debug.Log("hit something");
            Collider objCollider = point.collider;

            if (objCollider.GetComponent <Tile>())
            {
                //hover over tile
                //set short character UI

                //Debug.Log("tile hover");
                Tile tile = objCollider.GetComponent <Tile>();

                if (tile.PersonOnMe != null)
                {
                    HighlightCharacter(tile);
                }
                else
                {
                    UnHighlightCharacter();
                }
            }
            else if (objCollider.GetComponent <GridToken>())
            {
                //Debug.Log("character hover");
                GridToken gt = objCollider.GetComponent <GridToken>();

                HighlightCharacter(gt.GetTile);
            }
        }
        else
        {
            //turn off character detail
            UnHighlightCharacter();
        }
    }
Exemple #8
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    //spawns in player characters
    //spawns as Gridtokens
    public void SpawnPlayer(Character newPlayer)
    {
        GameObject newSpawn;

        if (newPlayer.GetType() == typeof(Warrior))
        {
            newSpawn = Instantiate(_warriorOBJ, _gridTiles[_playerStartTiles[0].GetXPosition, _playerStartTiles[0].GetYPosition].transform.position, Quaternion.identity, null);
        }
        else
        {
            Debug.Log("didnt work");
            newSpawn = Instantiate(_warriorOBJ, _gridTiles[_playerStartTiles[0].GetXPosition, _playerStartTiles[0].GetYPosition].transform.position, Quaternion.identity, null);
        }

        GridToken tokenref = newSpawn.GetComponent <GridToken>();

        tokenref.GetTile = _gridTiles[_playerStartTiles[0].GetXPosition, _playerStartTiles[0].GetYPosition];
        _gridTiles[_playerStartTiles[0].GetXPosition, _playerStartTiles[0].GetYPosition].PersonOnMe = tokenref;
        newPlayer.CurrentPosition = new Vector2(_playerStartTiles[0].GetXPosition, _playerStartTiles[0].GetYPosition);
        _playerStartTiles.RemoveAt(0);
        _charactersOnField.Add(tokenref);
    }
Exemple #9
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    public static void GridTokenClicked(GridToken token)
    {
        GridCell cell = GetCellFromToken[token];

        cell.OnMouseClicked();
    }
Exemple #10
0
    void LookingMode(Ray mouse, RaycastHit point)
    {
        if (_battleCam.GetCameraMode == CameraModes.FREE && !_optionsRef.IsMoving)
        {
            //Debug.DrawRay(ray.origin, ray.direction, Color.black);
            //Debug.Log("casting");
            if (Physics.Raycast(mouse, out point))
            {
                //if hits something

                //Debug.Log("hit something");
                Collider objCollider = point.collider;

                if (objCollider.GetComponent <Tile>())
                {
                    //hover over tile
                    //set short character UI

                    //Debug.Log("tile hover");
                    Tile tile = objCollider.GetComponent <Tile>();
                    if (tile.PersonOnMe != null)
                    {
                        if (Input.GetMouseButtonDown(0))
                        {
                            //if left click
                            //move camera to focus on character

                            ShowActionsMenu(tile);
                        }
                        else if (Input.GetMouseButtonDown(1))
                        {
                            //if right click
                            //focus and zoom on character
                            //show long detail on right side

                            ShowDetail(tile);
                        }
                    }
                }
                else if (objCollider.GetComponent <GridToken>())
                {
                    //Debug.Log("character hover");
                    GridToken gt = objCollider.GetComponent <GridToken>();

                    if (Input.GetMouseButtonDown(0))
                    {
                        //if left click
                        //move camera to focus on character

                        ShowActionsMenu(gt.GetTile);
                    }
                    else if (Input.GetMouseButtonDown(1))
                    {
                        //if right click
                        //focus and zoom on character
                        //show long detail on right side

                        ShowDetail(gt.GetTile);
                    }
                }
            }
        }
    }