Exemple #1
0
    public void Load()                      //same as LoadPettern in GameManager script
    {
        DeleteGrid();

        GridData data = GridSaveControler.Load();

        GenerateGrid(data.size);

        for (int i = 0; i < Size; i++)
        {
            for (int j = 0; j < Size * 2; j++)
            {
                if (data.grid[i, j] == 0)
                {
                    Tiles[i, j] = 0;
                }
                else
                {
                    Set_Mat_ID(data.grid[i, j]);
                    SetTileMatColor();
                    Vector3 temp;
                    temp  = new Vector3(i * cell_Size.x + cell_Size.x / 2, j * cell_Size.y + cell_Size.y / 2, transform.position.z);
                    temp  = new Vector3(temp.x - transform.localScale.x / 2, temp.y - transform.localScale.y / 2);
                    temp += transform.position;
                    GameObject go = Instantiate(TilePrefab, temp, Quaternion.identity);

                    go.transform.localScale = cell_Size;
                    go.transform.SetParent(transform);

                    Tiles[i, j] = Mat_ID;
                }
            }
        }
    }
Exemple #2
0
    private void SetData_level()
    {
        //saved data from levelmake sceane
        if (Level == -1)
        {
            data.size = 5;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == -2)                           //this is generated level in creative mod
        {
            string path = Application.persistentDataPath + "/GridData.save";
            if (File.Exists(path))
            {
                data = GridSaveControler.Load();
            }
            else
            {
                data.size = 5;
                //saved data from levelmake sceane
                data.grid = new int[, ] {
                    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
                };
            }
        }
        //..............................LEVELS DATA START FROM HERE...............//
        else if (Level == 1)
        {
            data.size = 5;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 4, 0, 0, 0 },
                { 0, 0, 0, 0, 5, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 5, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == 2)
        {
            data.size = 5;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 },
                { 3, 3, 3, 3, 3, 3, 5, 4, 5, 0 },
                { 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == 3)
        {
            data.size = 5;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
                { 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == 4)
        {
            data.size = 5;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 5, 4, 4, 4, 2, 0, 0, 0 },
                { 0, 0, 5, 3, 3, 3, 2, 0, 0, 0 },
                { 0, 0, 5, 4, 4, 4, 2, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == 5)            //
        {
            data.size = 6;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 6, 6, 6, 1, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 6, 1, 1, 1, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == 6)        //
        {
            data.size = 6;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 5, 5, 5, 0, 0, 0 },
                { 0, 0, 0, 0, 4, 0, 5, 5, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 4, 4, 5, 2, 2, 2, 0, 0 },
                { 0, 0, 0, 0, 4, 4, 4, 3, 2, 2, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 3, 3, 0, 2, 0, 0 },
                { 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0 }
            };
        }
        else if (Level == 7)        //
        {
            data.size = 7;
            data.grid = new int[, ] {
                { 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 1, 1, 3, 1, 1, 1, 3, 3, 3, 3, 1, 1, 1 },
                { 1, 1, 1, 3, 1, 1, 1, 3, 3, 3, 3, 1, 1, 1 },
                { 1, 1, 1, 3, 1, 1, 1, 3, 1, 1, 3, 1, 1, 1 },
                { 1, 1, 1, 3, 3, 1, 3, 3, 1, 1, 3, 1, 1, 1 },
                { 1, 1, 1, 3, 3, 3, 3, 3, 1, 1, 3, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1 }
            };
        }
        else if (Level == 8)
        {
            data.size = 8;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 1, 0, 0, 0, 0 },
                { 0, 0, 1, 1, 1, 0, 0, 0, 1, 5, 5, 1, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 1, 1, 0, 0, 1, 5, 5, 1, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 5, 1, 1, 1, 5, 5, 1, 1, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 5, 5, 5, 1, 5, 5, 1, 5, 1, 1, 1, 0 },
                { 0, 0, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1 }
            };
        }
        else if (Level == 9)
        {
            data.size = 9;
            data.grid = new int[, ] {
                { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1 },
                { 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1 },
                { 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 3, 3, 3, 1 },
                { 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 3, 3, 3, 1 },
                { 1, 3, 3, 3, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 3, 1 },
                { 1, 3, 3, 3, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 3, 1 },
                { 1, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 1 },
                { 1, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 1 }
            };
        }
        else if (Level == 10)
        {
            data.size = 10;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 1, 5, 5, 5, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 1, 1, 5, 5, 5, 5, 5, 5, 1, 5, 5, 1, 1, 0, 0, 0, 0, 0 },
                { 0, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 5, 5, 5, 5, 1, 0, 0, 0, 0 },
                { 0, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 5, 5, 5, 5, 5, 1, 0, 0, 0 },
                { 1, 5, 5, 5, 4, 5, 5, 5, 1, 0, 1, 5, 5, 5, 5, 5, 1, 0, 0, 0 },
                { 1, 5, 5, 5, 4, 5, 5, 1, 0, 0, 1, 5, 5, 5, 5, 5, 5, 1, 0, 0 },
                { 1, 5, 5, 5, 4, 5, 5, 5, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 0, 0 }
            };
        }
        else if (Level == 11)
        {
            data.size = 7;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 0, 0 },
                { 0, 0, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 0 },
                { 5, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 1, 2 },
                { 5, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 1, 2 },
                { 5, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2 },
                { 5, 2, 2, 2, 2, 2, 2, 5, 5, 2, 2, 2, 2, 0 }
            };
        }
        else if (Level == 12)
        {
            data.size = 7;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 1, 4, 4, 4, 4, 4, 1, 0, 0 },
                { 0, 0, 0, 0, 1, 4, 4, 4, 4, 4, 4, 4, 1, 0 },
                { 0, 0, 0, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1 },
                { 0, 0, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1 },
                { 0, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 0 }
            };
        }
        else if (Level == 13)
        {
            data.size = 10;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 1, 1, 1, 4, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 1, 4, 4, 1, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 1, 1, 1, 1, 5, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == 14)
        {
            data.size = 9;
            data.grid = new int[, ] {
                { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 },
                { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 },
                { 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
                { 2, 2, 7, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2 },
                { 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2 },
                { 0, 2, 2, 2, 2, 0, 2, 0, 0, 0, 0, 7, 7, 0, 0, 2, 2, 2 },
                { 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 7, 7, 0, 0, 0, 2, 2 },
                { 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2 },
                { 2, 2, 2, 0, 0, 0, 4, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 2 }
            };
        }
        else if (Level == 15)
        {
            data.size = 15;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 3, 0, 0, 0, 0, 3, 3, 0, 0, 0 },
                { 0, 1, 1, 1, 1, 5, 5, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 3, 3, 3, 3, 3, 0, 3, 0, 0, 0, 0 },
                { 0, 1, 1, 5, 5, 5, 5, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0 },
                { 0, 1, 1, 5, 5, 5, 5, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 3, 3, 4, 3, 3, 1, 3, 3, 3, 0, 0, 0 },
                { 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 3, 3, 4, 3, 3, 3, 3, 3, 3, 0, 0, 0 }
            };
        }
        else if (Level == 16)
        {
            data.size = 15;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 0, 0, 0, 0, 0 },
                { 0, 1, 1, 5, 5, 5, 5, 1, 1, 1, 5, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 5, 5, 1, 0, 0, 0, 0, 0 },
                { 0, 1, 5, 5, 5, 5, 1, 1, 1, 5, 5, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 1, 1, 5, 5, 1, 0, 0, 0, 0 },
                { 0, 1, 5, 5, 5, 5, 1, 5, 5, 5, 5, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 5, 5, 1, 0, 0, 0, 0 },
                { 0, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 1, 0, 0, 0, 0 },
                { 0, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 0, 0, 0, 0 },
                { 0, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 1, 0, 0, 0, 0 }
            };
        }
        else if (Level == 17)
        {
            data.size = 15;
            data.grid = new int[, ] {
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 7, 7, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 1, 2, 2, 1, 7, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 1, 1, 7, 7, 1, 2, 2, 2, 1, 7, 7, 7, 7, 7, 7 },
                { 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 1, 4, 4, 1, 1, 1, 2, 2, 2, 2, 1, 7, 7, 7, 7, 7 },
                { 7, 7, 1, 4, 4, 4, 4, 4, 4, 4, 1, 7, 7, 1, 4, 4, 4, 4, 4, 4, 1, 2, 2, 4, 1, 7, 7, 7, 7, 7 },
                { 7, 1, 4, 4, 4, 1, 1, 1, 1, 4, 4, 1, 7, 1, 4, 4, 1, 2, 4, 4, 4, 1, 4, 4, 4, 1, 7, 7, 7, 7 },
                { 7, 1, 4, 4, 4, 4, 1, 0, 0, 1, 4, 4, 1, 4, 4, 4, 2, 1, 2, 4, 4, 1, 1, 4, 4, 4, 1, 7, 7, 7 },
                { 1, 4, 4, 4, 4, 4, 4, 1, 0, 1, 4, 4, 1, 4, 4, 4, 4, 4, 1, 4, 4, 1, 2, 1, 4, 4, 4, 1, 7, 7 },
                { 1, 4, 4, 4, 4, 4, 4, 4, 1, 4, 4, 4, 4, 1, 4, 4, 4, 4, 4, 1, 1, 0, 0, 1, 4, 4, 4, 4, 1, 7 },
                { 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            };
        }
        else if (Level == 18)
        {
            data.size = 15;
            data.grid = new int[, ] {
                { 5, 5, 5, 7, 7, 5, 5, 5, 7, 7, 7, 7, 5, 5, 5, 5, 7, 7, 1, 4, 4, 4, 4, 4, 4, 4, 7, 4, 4, 4 },
                { 7, 7, 5, 7, 7, 5, 7, 5, 7, 7, 7, 7, 5, 7, 7, 5, 7, 7, 1, 7, 7, 7, 7, 7, 7, 4, 7, 4, 7, 4 },
                { 7, 7, 5, 7, 7, 5, 7, 5, 7, 5, 5, 5, 5, 7, 7, 5, 7, 7, 1, 4, 4, 4, 4, 4, 4, 4, 7, 4, 7, 4 },
                { 7, 7, 5, 5, 5, 5, 7, 5, 5, 5, 7, 7, 7, 7, 7, 5, 5, 5, 1, 4, 7, 7, 7, 7, 7, 7, 7, 4, 7, 4 },
                { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 4, 4, 4, 4, 4, 4, 4, 7, 4, 7, 4 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 1, 5, 1, 7, 7, 7, 7, 7, 7, 4, 7, 4, 7, 4 },
                { 7, 7, 7, 7, 7, 7, 7, 7, 7, 2, 1, 3, 1, 1, 1, 2, 1, 5, 1, 4, 4, 4, 4, 4, 4, 4, 7, 4, 7, 4 },
                { 7, 2, 2, 2, 2, 2, 2, 2, 7, 2, 1, 3, 1, 2, 1, 2, 1, 5, 1, 4, 7, 7, 7, 7, 7, 7, 7, 4, 7, 4 },
                { 7, 2, 7, 7, 7, 7, 7, 2, 7, 2, 1, 3, 1, 2, 2, 2, 1, 5, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 7, 4 },
                { 7, 2, 7, 2, 2, 2, 7, 2, 7, 2, 1, 3, 1, 1, 1, 1, 1, 5, 1, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 4 },
                { 7, 2, 7, 2, 7, 2, 7, 2, 7, 2, 1, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 },
                { 7, 2, 7, 2, 7, 7, 7, 2, 7, 2, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
                { 7, 2, 7, 2, 2, 2, 2, 2, 7, 2, 1, 3, 3, 7, 3, 3, 3, 3, 3, 7, 3, 3, 3, 7, 3, 3, 7, 3, 7, 3 },
                { 7, 2, 7, 7, 7, 7, 7, 7, 7, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 },
                { 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 3, 7, 3, 3, 3, 3, 3, 7, 3, 3, 3, 7, 3, 3, 7, 3, 7, 3 }
            };
        }
        else if (Level == 19)
        {
            data.size = 15;
            data.grid = new int[, ] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 5, 5, 5, 5, 1, 1, 5, 5, 5, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 2, 2, 2, 1, 5, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 5, 1, 2, 2, 2, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 2, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 2, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 2, 1, 0, 1, 5, 1, 0, 1, 5, 1, 1, 5, 1, 0, 1, 5, 1, 0, 1, 2, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 2, 1, 0, 1, 5, 1, 0, 1, 5, 1, 1, 5, 1, 0, 1, 5, 1, 0, 1, 2, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 2, 1, 0, 1, 5, 1, 0, 1, 5, 1, 1, 5, 1, 0, 1, 5, 1, 0, 1, 2, 1, 0, 0, 0, 0 },
                { 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1 },
                { 1, 4, 4, 4, 1, 2, 1, 4, 4, 4, 4, 4, 1, 5, 1, 1, 5, 1, 4, 4, 4, 4, 4, 1, 2, 1, 4, 4, 4, 1 },
                { 1, 4, 1, 1, 1, 2, 1, 1, 1, 1, 1, 4, 1, 5, 1, 1, 5, 1, 4, 1, 1, 1, 1, 1, 2, 1, 1, 1, 4, 1 },
                { 1, 4, 1, 0, 1, 2, 1, 0, 1, 1, 1, 1, 1, 5, 1, 1, 5, 1, 4, 1, 5, 1, 0, 1, 2, 1, 0, 1, 4, 1 },
                { 1, 4, 1, 0, 1, 2, 1, 0, 1, 5, 5, 5, 5, 5, 1, 1, 5, 5, 5, 5, 5, 1, 0, 1, 2, 1, 0, 1, 4, 1 },
                { 1, 4, 1, 0, 1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 1, 0, 1, 4, 1 },
                { 1, 4, 1, 0, 1, 2, 1, 0, 0, 0, 1, 4, 1, 0, 0, 0, 0, 1, 4, 1, 0, 0, 0, 1, 2, 1, 0, 1, 4, 1 }
            };
        }
        else if (Level == 20)
        {
            data.size = 15;
            data.grid = new int[, ] {
                { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
                { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 },
                { 1, 0, 0, 2, 0, 0, 4, 0, 0, 1, 0, 4, 0, 4, 4, 4, 0, 1, 0, 0, 5, 0, 0, 1, 0, 0, 4, 0, 0, 1 },
                { 1, 0, 0, 0, 1, 5, 5, 0, 0, 1, 0, 4, 0, 1, 0, 4, 0, 1, 0, 0, 1, 5, 0, 1, 0, 0, 1, 4, 0, 1 },
                { 1, 0, 0, 0, 2, 0, 3, 0, 0, 1, 0, 4, 4, 4, 0, 4, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0, 4, 0, 0, 1 },
                { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 },
                { 1, 0, 0, 4, 5, 3, 0, 0, 0, 1, 0, 0, 4, 4, 4, 0, 0, 1, 0, 0, 5, 0, 0, 1, 0, 0, 4, 0, 0, 1 },
                { 1, 0, 0, 0, 5, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 0, 0, 1, 0, 5, 1, 3, 0, 1, 0, 4, 1, 4, 0, 1 },
                { 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 0, 0, 4, 1, 4, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 },
                { 1, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0, 4, 0, 0, 1 },
                { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 4, 4, 0, 0, 1, 0, 5, 1, 0, 0, 1, 0, 4, 1, 0, 0, 1 },
                { 1, 0, 3, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 5, 0, 0, 1, 0, 0, 4, 0, 0, 1 },
                { 1, 0, 5, 5, 1, 0, 0, 0, 0, 1, 0, 4, 0, 4, 4, 4, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 },
                { 1, 0, 4, 0, 0, 2, 0, 0, 0, 1, 0, 4, 0, 1, 0, 4, 0, 1, 0, 3, 1, 5, 0, 1, 0, 4, 1, 4, 0, 1 },
                { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 4, 4, 0, 4, 0, 1, 0, 0, 5, 0, 0, 1, 0, 0, 4, 0, 0, 1 }
            };
        }

        //add your data here
    }