// Start is called before the first frame update void Start() { foreach (InGameEntity item in interactableItems.interactableEntities) { gridRules.blockPosition((int)item.transform.position.x, (int)item.transform.position.y); } }
/// <summary> /// Start is called on the frame when a script is enabled just before /// any of the Update methods is called the first time. /// </summary> void Start() { gridRules.blockPosition((int)transform.position.x, (int)transform.position.y); }