Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     foreach (InGameEntity item in interactableItems.interactableEntities)
     {
         gridRules.blockPosition((int)item.transform.position.x, (int)item.transform.position.y);
     }
 }
 /// <summary>
 /// Start is called on the frame when a script is enabled just before
 /// any of the Update methods is called the first time.
 /// </summary>
 void Start()
 {
     gridRules.blockPosition((int)transform.position.x, (int)transform.position.y);
 }