Exemple #1
0
 void Awake()
 {
     main = this;
 }
Exemple #2
0
    private void Start()
    {
        gm = GetComponent <GridManager>();

        // Setup level characteristics for GridManager
        if (currentLevel == 0)
        {
            currentLevel = 1;
        }
        if (overrideLevelData)
        {
            LevelData newLevelData = new LevelData(inspectorGridWidth, inspectorGridHeight, 4, 0);
            gm.ReceiveLevelData(newLevelData.LevelTable[0]);
        }
        else
        {
            gm.ReceiveLevelData(levelData.LevelTable[LevelDataIndex]);
        }
        gm.Init();


        // Setup GridObjectManager
        gom = GetComponent <GridObjectManager>();
        if (overrideSpawnSequence.Length > 0)
        {
            for (int i = 0; i < overrideSpawnSequence.Length; i++)
            {
                gom.insertSpawnSequences.Add(overrideSpawnSequence[i].Clone());
            }
        }

        if (VerboseConsole)
        {
            debugHUD = GameObject.FindGameObjectWithTag("Debug HUD").GetComponent <DebugHUD>();
        }
        display = GameObject.FindGameObjectWithTag("Game Display").GetComponent <GameDisplay>();


        // Setup Player
        Vector2Int startLocation = new Vector2Int(0, 0);

        if (overrideSpawnSequence.Length > 0)
        {
            startLocation = overrideSpawnSequence[0].playerSpawnLocation;
        }

        GameObject player = Instantiate(gom.playerPrefab, gm.GridToWorld(startLocation), Quaternion.identity);

        if (VerboseConsole)
        {
            Debug.Log(player.name + " has been instantiated.");
        }

        if (VerboseConsole)
        {
            Debug.Log("Adding Player to Grid.");
        }
        gm.AddObjectToGrid(player, startLocation);
        this.player = player.GetComponent <Player>();
        this.player.currentWorldLocation = gm.GridToWorld(startLocation);
        this.player.targetWorldLocation  = gm.GridToWorld(startLocation);
        if (VerboseConsole)
        {
            Debug.Log("Player successfully added to Grid.");
        }

        this.player.NextLevel(levelData.LevelTable[LevelDataIndex].jumpFuelAmount);

        // Initialize Game Object Manager now that player exists
        gom.Init();

        this.player.OnPlayerAdvance += OnTick;
    }