void CreateMeshes()
    {
        // Create a new mesh for the mesh filter and a grid mesh to reference it
        MeshFilter meshFilter = GetComponent<MeshFilter>();
        meshFilter.sharedMesh = new Mesh();
        renderMesh = new GridMesh(renderMeshSize, renderMeshSize, meshFilter.sharedMesh);
        //renderMesh.recreateMesh = true;
        renderMesh.update = new GridMesh.UpdateFunction(GridCallback);
        //renderMesh.updateNormal = new GridMesh.UpdateFunction(GridNormalCallback);
        renderMesh.Setup();

        // Create a new mesh for the mesh collider and a grid mesh to reference it
        MeshCollider meshCollider = GetComponent<MeshCollider>();
        meshCollider.sharedMesh = new Mesh();
        collisionMesh = new GridMesh(collisionMeshSize, collisionMeshSize, meshCollider.sharedMesh);
        //collisionMesh.recreateMesh = true;
        collisionMesh.update = new GridMesh.UpdateFunction(GridCallback);
        collisionMesh.Setup();

        print ("Initialized: ");
        PrintVerts();
    }