Exemple #1
0
 public static void AddGridLayoutGroup()
 {
     GetSelectedGameObjectsWithoutComponent <GridLayoutGroup>().ForEach(gameObject =>
     {
         Undo.AddComponent <GridLayoutGroup>(gameObject);
         GridLayoutGroupCellSizer layoutGroupCellSizer = Undo.AddComponent <GridLayoutGroupCellSizer>(gameObject);
         layoutGroupCellSizer.columns = 3;
         layoutGroupCellSizer.rows    = 3;
     });
 }
Exemple #2
0
    public static void SetupPlayerUiGrid(int playerCount, GridLayoutGroupCellSizer gridLayoutGroupCellSizer)
    {
        GridLayoutGroup gridLayoutGroup = gridLayoutGroupCellSizer.GetComponent <GridLayoutGroup>();
        int             gridSpacing     = 20;

        int columns = 1;
        int rows    = 2;

        gridLayoutGroup.spacing = new Vector2(0, gridSpacing);

        gridLayoutGroup.childAlignment = (playerCount == 1) ? TextAnchor.LowerLeft : TextAnchor.UpperLeft;

        if (playerCount >= 3)
        {
            columns = 1;
            rows    = 3;
            gridLayoutGroup.spacing = new Vector2(0, gridSpacing);
        }
        if (playerCount >= 4)
        {
            columns = 2;
            rows    = 2;
            gridLayoutGroup.spacing = new Vector2(gridSpacing, gridSpacing);
        }
        if (playerCount >= 5)
        {
            columns = 2;
            rows    = 3;
            gridLayoutGroup.spacing = new Vector2(gridSpacing, gridSpacing);
        }
        if (playerCount >= 7)
        {
            columns = 3;
            rows    = 3;
            gridLayoutGroup.spacing = new Vector2(gridSpacing, gridSpacing);
        }
        gridLayoutGroupCellSizer.columns = columns;
        gridLayoutGroupCellSizer.rows    = rows;
    }