public void Resize() { ResizeDirection resizeDirection; if (gameObject.name == "Left") { resizeDirection = ResizeDirection.Left; } else if (gameObject.name == "Right") { resizeDirection = ResizeDirection.Right; } else if (gameObject.name == "Up") { resizeDirection = ResizeDirection.Up; } else { resizeDirection = ResizeDirection.Down; } gridHandler.ChangeGridSize(resizeDirection); }