public static void GridCoordinatesField(SerializedObject _boject)
        {
            GridCoordinates _gc      = (GridCoordinates)(_boject.targetObject);
            Vector3         _gridXYZ = _gc._xyz;

            float _fWidth  = EditorGUIUtility.currentViewWidth * 0.475f;
            float _mfWidth = _fWidth * 0.95f;

            using (new EditorGUILayout.HorizontalScope())
            {
                using (new EditorGUILayout.VerticalScope())
                {
                    Util.CustomEditorGUI.NewParagraph("[Grid Coordinates]", GUILayout.MaxWidth(_mfWidth * 0.75f));
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.ToggleLeft(
                        new GUIContent("Snap To Grid", "Snap to Grid Coordinates"),
                        !_gc.bSnapFree, GUILayout.MaxWidth(_mfWidth * 0.75f));
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(_gc, "Snap Free");
                        _gc.bSnapFree = !_gc.bSnapFree;
                        _gc.Apply_SnapToGrid();
                        EditorUtility.SetDirty(_gc);
                    }

                    if (!_gc.bSnapFree)
                    {
                        EditorGUILayout.LabelField(string.Format("F{1:0}_({0:0}, {2:0})",
                                                                 _gridXYZ.x, _gridXYZ.y, _gridXYZ.z), GUILayout.MaxWidth(_mfWidth * 0.75f));
                        EditorGUILayout.Separator();
                    }
                }

                using (new EditorGUILayout.VerticalScope(GUILayout.Width(_fWidth * 0.4f)))
                {
                    Util.CustomEditorGUI.NewParagraph("[Transform Position]", GUILayout.MaxWidth(_mfWidth * 0.9f));
                    EditorGUILayout.LabelField("Global" + _gc.transform.position, GUILayout.MaxWidth(_mfWidth * 0.9f));
                    EditorGUILayout.LabelField("Local" + _gc.transform.localPosition, GUILayout.MaxWidth(_mfWidth * 0.9f));
                }
            }
        }