Exemple #1
0
        /// <summary>
        /// Set timer clok to notify the changes
        /// </summary>
        private void m_timer_Tick(object sender, EventArgs e)
        {
            timerCount++;
            GridRangeInfo gCells = GridRangeInfo.EmptyRange();

            if (oldSize != m_syncGrid.ClientSize)
            {
                // Dispose graphics context if size was changed.
                if (g != null)
                {
                    g.Dispose();
                }
                g       = null;
                oldSize = m_syncGrid.ClientSize;
            }

            if (drawDirectToDC && g == null)
            {
                g = m_syncGrid.CreateGridGraphics();
            }

            try
            {
                for (int i = 0; i < m_numUpdatesPerTick; i++)
                {
                    int      recNum = rand.Next(m_set.Count - 1);
                    int      rowNum = recNum + 1;
                    int      col    = rand.Next(18) + 1;
                    int      colNum = col + 1;
                    object[] drow   = (object[])m_set[recNum];
                    drow[col] = rand.Next(100);
                    GridRangeInfo g1 = GridRangeInfo.Cell(rowNum, colNum);

                    gCells = GridRangeInfo.UnionRange(gCells, g1);

                    // Clear our volatile cache
                    m_syncGrid.ResetVolatileData();

                    // Handle case when values is change for current cell.
                    if (g1 == m_syncGrid.CurrentCell.RangeInfo)
                    {
                        m_syncGrid.CurrentCell.Model.ResetActiveText(rowNum, colNum);
                    }
                    else
                    {
                        // Draw direct to dc
                        if (drawDirectToDC)
                        {
                            Rectangle bounds = m_syncGrid.RangeInfoToRectangle(g1);
                            if (!bounds.IsEmpty)
                            {
                                // DrawClippedGrid method lets you simply draw the cells at the specified bounds directly to the graphics context.
                                m_syncGrid.DrawClippedGrid(g, bounds);
                            }
                        }
                    }
                }

                if (!drawDirectToDC)
                {
                    m_syncGrid.ResetVolatileData();
                    m_syncGrid.ViewLayout.Lock();  // Prevent subsequent calls to ViewLayout.Reset method from clearing the layout information. Method was added in 3.1.0.x
                    Rectangle bounds = m_syncGrid.RangeInfoToRectangle(gCells);
                    if (!bounds.IsEmpty)
                    {
                        m_syncGrid.Invalidate(bounds);
                        m_syncGrid.Update();
                    }
                    m_syncGrid.ViewLayout.Unlock();
                }

                // Insert or remove a row
                if (insertRemoveCount == 0)
                {
                    return;
                }

                if (toggleInsertRemove > 0 && (timerCount % insertRemoveModulus) == 0)
                {
                    icount       = ++icount % (toggleInsertRemove * 2);
                    shouldInsert = icount <= toggleInsertRemove;

                    Console.WriteLine(m_syncGrid.RowCount);
                    if (shouldInsert)
                    {
                        for (int ri = 0; ri < insertRemoveCount; ri++)
                        {
                            int recNum = rand.Next(m_set.Count - 1);
                            int rowNum = recNum + 1;

                            // Underlying data structure (this could be a datatable or whatever structure
                            // you use behind a virtual grid).
                            //
                            // In this case it is a ArrayList

                            int      next = rand.Next(100);
                            object[] row  = new object[] { "Hello world", next + 1, next + 2,
                                                           next + 3, next + 4, next + 5, next + 6,
                                                           next + 7, next + 8, next + 9, next + 10,
                                                           next + 11, next + 12, next + 13, next + 14,
                                                           next + 15, next + 16, next + 17,
                                                           next + 18, next + 19, next + 20 };
                            m_set.Insert(recNum, row);

                            // Now that the change was done in the underlying datasource we need
                            // to tell the grid to reflect those changes:

                            m_syncGrid.Model.ResetVolatileData();

                            // Old way:
                            if (!drawDirectToDC)
                            {
                                m_syncGrid.Rows.OnRangeInserting(new GridRangeInsertingEventArgs(rowNum, 1, null));
                                m_syncGrid.Rows.OnRangeInserted(new GridRangeInsertedEventArgs(rowNum, 1, null, true));
                                m_syncGrid.Update();
                            }
                            else
                            {
                                // Optimized way: Directly calling ScrollWindows, don't let ScrollWindow call Invalidate.

                                if (rowNum < m_syncGrid.TopRowIndex)
                                {
                                    if (!allowChangeTopRowWhenInsertBeforeView || !m_syncGrid.ViewLayout.HasPartialVisibleRows) // checks whether the last row is shown and fully visible
                                    {
                                        // in this case we need to insert at top
                                        rowNum = m_syncGrid.TopRowIndex;
                                    }
                                    else
                                    {
                                        // If record is inserted before viewable area, simply increase
                                        // the top row so that the viewable area stays the same. No
                                        // drawing of the screen is needed.
                                        m_syncGrid.InternalSetTopRow(m_syncGrid.TopRowIndex + 1);

                                        m_syncGrid.UpdateScrollBars();
                                        rowNum = -1; // mark it as handled.

                                        if (showNumberedRowHeaders)
                                        {
                                            // Repaint only row headers - they all change
                                            Rectangle rowHeaderBounds = m_syncGrid.RangeInfoToRectangle(GridRangeInfo.Col(0));
                                            m_syncGrid.DrawClippedGrid(g, rowHeaderBounds);
                                        }
                                    }
                                }

                                if (rowNum != -1)
                                {
                                    GridRangeInfo rg     = GridRangeInfo.Row(rowNum);
                                    Rectangle     bounds = m_syncGrid.RangeInfoToRectangle(rg);

                                    if (!bounds.IsEmpty)
                                    {
                                        if (showNumberedRowHeaders)
                                        {
                                            // don't scroll row header area - leave it as is (only works if all rows have same height ...)
                                            bounds.X += m_syncGrid.ColWidths[0];

                                            if (!m_syncGrid.ViewLayout.HasPartialVisibleRows)
                                            {
                                                // Repaint row headers below last row
                                                Rectangle rowHeaderBounds = m_syncGrid.RangeInfoToRectangle(GridRangeInfo.Cells(m_syncGrid.RowCount, 0, m_syncGrid.RowCount, 0));
                                                m_syncGrid.DrawClippedGrid(g, rowHeaderBounds);
                                            }
                                        }

                                        // If rows can have different heights:
                                        // m_syncGrid.ViewLayout.Reset();

                                        Rectangle scrollBounds = new Rectangle(bounds.Left, bounds.Top, bounds.Right, m_syncGrid.ClientRectangle.Bottom);
                                        m_syncGrid.ScrollWindow(0, bounds.Height, scrollBounds, scrollBounds, false);  // don't cause Invalidate being called.
                                        m_syncGrid.Model.ResetVolatileData();

                                        //									System.Threading.Thread.Sleep(1000);

                                        // DrawClippedGrid method lets you simply draw the cells at the specified bounds directly to the graphics context.
                                        m_syncGrid.DrawClippedGrid(g, bounds);
                                    }

                                    m_syncGrid.UpdateScrollBars();
                                }
                            }
                        }
                    }
                    else
                    {
                        for (int ri = 0; ri < insertRemoveCount; ri++)
                        {
                            int recNum = 5; //rand.Next(m_set.Count - 1);
                            int rowNum = recNum + 1;

                            // Underlying data structure (this could be a datatable or whatever structure
                            // you use behind a virtual grid).
                            //
                            // In this case it is a ArrayList

                            m_set.RemoveAt(recNum);

                            // Now that the change was done in the underlying datasource we need
                            // to tell the grid to reflect those changes:

                            // Old way:
                            if (!drawDirectToDC)
                            {
                                m_syncGrid.Rows.OnRangeRemoving(new GridRangeRemovingEventArgs(rowNum, rowNum + 1));
                                GridModelInsertRangeOptions iro = new GridModelInsertRangeOptions();
                                iro.RowColSizes = new int[m_syncGrid.Rows.DefaultSize];
                                m_syncGrid.Rows.OnRangeRemoved(new GridRangeRemovedEventArgs(rowNum, rowNum + 1, iro, true));
                                m_syncGrid.Update();
                            }
                            else
                            {
                                // Optimized way: Directly calling ScrollWindows, don't let ScrollWindow call Invalidate.

                                if (rowNum < m_syncGrid.TopRowIndex)
                                {
                                    if (!allowChangeTopRowWhenInsertBeforeView || !m_syncGrid.ViewLayout.HasPartialVisibleRows) // checks whether the last row is shown and fully visible
                                    {
                                        // in this case we need to insert at top
                                        rowNum = m_syncGrid.TopRowIndex;
                                    }
                                    else
                                    {
                                        // If record is inserted before viewable area, simply increase
                                        // the top row so that the viewable area stays the same. No
                                        // drawing of the screen is needed.
                                        m_syncGrid.InternalSetTopRow(m_syncGrid.TopRowIndex - 1);

                                        m_syncGrid.UpdateScrollBars();
                                        if (showNumberedRowHeaders)
                                        {
                                            // Repaint only row headers - they all change
                                            Rectangle rowHeaderBounds = m_syncGrid.RangeInfoToRectangle(GridRangeInfo.Col(0));
                                            m_syncGrid.DrawClippedGrid(g, rowHeaderBounds);
                                        }
                                        rowNum = -1; // mark it as handled.
                                    }
                                }

                                if (rowNum != -1)
                                {
                                    GridRangeInfo rg     = GridRangeInfo.Row(rowNum);
                                    Rectangle     bounds = m_syncGrid.RangeInfoToRectangle(rg);

                                    if (!bounds.IsEmpty)
                                    {
                                        if (showNumberedRowHeaders)
                                        {
                                            // don't scroll row header area - leave it as is (only works if all rows have same height ...)
                                            bounds.X += m_syncGrid.ColWidths[0];
                                        }

                                        // If rows can have different heights:
                                        // m_syncGrid.ViewLayout.Reset();

                                        Rectangle scrollBounds         = new Rectangle(bounds.Left, bounds.Top, bounds.Right, m_syncGrid.ClientRectangle.Bottom);
                                        Rectangle scrolledInViewBounds = m_syncGrid.ScrollWindow(0, -bounds.Height, scrollBounds, scrollBounds, false);  // don't cause Invalidate being called.
                                        m_syncGrid.Model.ResetVolatileData();



                                        // DrawClippedGrid method lets you simply draw the cells at the specified bounds directly to the graphics context.
                                        if (!m_syncGrid.ViewLayout.HasPartialVisibleRows)
                                        {
                                            scrolledInViewBounds = new Rectangle(0, m_syncGrid.ViewLayout.Corner.Y, bounds.Right, bounds.Height);
                                        }

                                        m_syncGrid.DrawClippedGrid(g, scrolledInViewBounds);
                                    }

                                    m_syncGrid.UpdateScrollBars();
                                }
                            }
                        }
                    }
                }
            }
            finally
            {
            }
        }