// Start is called before the first frame update void Start() { GameState = State.Idle; grid = GameObject.Find("Grid").GetComponent <GridComponent>(); inventory = Inventory.instance; OnNewObjectPlaced += grid.RecalculatePathAfterPlacement; OnObjectDestroyed += grid.RecalculatePathAfterDestroy; levelData = LevelUtility.GetLevelData(level); LevelUtility.LoadLevel(grid, levelData); grid.CalculatePath(); SpawnEnemy(); CheckUniqueBuildingIds(); }
public List <FieldGridCoordinate> RecalculatePath(FieldGridCoordinate startField) { return(grid.CalculatePath(startField)); }