Exemple #1
0
    public void GenerateClimableMeshes(TryFunc <Face, IEnumerable <TaggedEdge <Face, Edge> > > shortest)
    {
        var faceMeshes = new List <CombineInstance>();

        var climableFaces = _grid.GetClimableFaces().Where(f => GetPathCount(shortest, f) > 0);

        //int biggestDistance = climableFaces.First(f => f.DistanceFromZero < _ridiculusHighNumber).DistanceFromZero;

        foreach (var face in climableFaces)
        {
            float t = 0;

            t = face.DistanceFromZero * 0.01f;//biggestDistance;
            t = Mathf.Clamp01(t);

            Mesh faceMesh;
            faceMesh = Drawing.MakeFace(face.Center, face.Direction, 1, t);
            if (face.DistanceFromZero < RidiculousHighNumber)
            {
                faceMeshes.Add(new CombineInstance()
                {
                    mesh = faceMesh
                });
            }
        }
        var mesh = new Mesh()
        {
            indexFormat = UnityEngine.Rendering.IndexFormat.UInt32
        };

        mesh.CombineMeshes(faceMeshes.ToArray(), true, false, false);

        _mesh = mesh;
    }