// Use this for initialization
	void Start () {
        _Control = m_CameraObj.GetComponent<Control>();
        _Grid = m_GridObj.GetComponent<Grid>();
        m_CurrentFloor = _Grid.GetFloor(m_CurrentRow, m_CurrentCol);
        transform.position = new Vector3(
            m_CurrentFloor.transform.position.x - ServantXOffset,
            transform.position.y,
            m_CurrentFloor.transform.position.z - ServantZOffset);
	}