// Play Eating audio
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Safe")
     {
         StartCoroutine(Timer());
         GreyAnimator.SetTrigger("IsEating");
         AudioController.Instance.PlayEatingActiveAudio();
     }
 }
 private void Update()
 {
     if (TimeToEat <= 0)
     {
         AudioController.Instance.PlayEatingDeActiveAudio();
         GreyAnimator.SetTrigger("StopEating");
         TimeToEat = StartTimeToEat;
         Cheese.SetActive(true);
         HasEaten = true;
         AudioController.Instance.PlayDoorCloseAudio();
         DoorAnimator.SetTrigger("IsEnding");
         gameObject.SetActive(false);
     }
     else
     {
         HasEaten = false;
     }
 }