// Use this for initialization void Start() { gun = GetComponentInChildren <GrenadeGunManager>(); right.TriggerClicked += new ControllerInteractionEventHandler(OnTriggerClicked); left.GripPressed += new ControllerInteractionEventHandler(OnGripPressed); instance = this; }
// Use this for initialization void Start() { // Lock cursor to center of the screen to make our lives easier Cursor.lockState = CursorLockMode.Locked; // locate our head head = transform.Find("Head"); // if we are running on our machine, find the main camera and attach it if (photonView.isMine && snatchMainCam) { Transform mainCam = Camera.main.transform; mainCam.position = head.position; mainCam.rotation = head.rotation; mainCam.SetParent(head); } // get our rigidbody to work with physicz rb = GetComponent <Rigidbody>(); // get our gun to fire gun = GetComponentInChildren <GrenadeGunManager>(); }