void Start() { basin = transform.Find("GENERATOR/BASIN/BASIN_2"); SetUpFunnel(); SetUpHandles(); SetUpFeederPipes(); greenhouseControl = GameObject.Find("GreenhouseControl").GetComponent <GreenhouseControl>(); animator = GetComponent <Animator>(); VOSequencer = GreenHouseRoomManager.instance.GetVOSequencer(); }
public void Init(GreenhouseControl _control) { control = _control; for (int i = 0; i < 3; i++) { List <BambooInfo> newStand = new List <BambooInfo>(); bambooStands.Add(newStand); List <BambooInfo> newGroup = new List <BambooInfo>(); stemsGroups.Add(newGroup); } bambooGroups = new BambooGroup[4]; StartCoroutine(CreateBamboo()); }