Exemple #1
0
 private void OnMouseDown()
 {
     if (!isNear)
     {
         return;
     }
     if (playerManager.handPizza.activeInHierarchy && GetOvenStatus == ovenStatus.empty)
     {
         CookPizza(playerManager.handPizza.transform);
     }
     else if (GetPizzaStatus != pizzaStatus.notCooked && !playerManager.hasProduct && !playerManager.handPizza.activeInHierarchy)
     {
         if (GetPizzaStatus == pizzaStatus.cooked)
         {
             cookedPizza.SetActive(true);
         }
         else if (GetPizzaStatus == pizzaStatus.burnt)
         {
             playerManager.BurntPizza.SetActive(true);
         }
         GreenLight.SetActive(false);
         redLight.SetActive(false);
         GetOvenStatus = ovenStatus.empty;
         playerManager.CurrentPizzaIndex = OvenIndex;
         playerManager.recipeCheckCount  = tempCount;
         StopAllCoroutines();
     }
 }
    public void SetLight(Color color)
    {
        if (color == Color.red)
        {
            Light = LightType.Red;
            RedLight.SetActive(true);
            GreenLight.SetActive(false);
        }

        if (color == Color.green)
        {
            Light = LightType.Green;
            RedLight.SetActive(false);
            GreenLight.SetActive(true);
        }
    }
Exemple #3
0
    IEnumerator OvenTimer()
    {
        int i = 0;

        while (i < 45)
        {
            i++;
            if (i == 30)
            {
                GreenLight.SetActive(true);
                GetPizzaStatus = pizzaStatus.cooked;
            }
            yield return(new WaitForSeconds(1f));
        }
        GreenLight.SetActive(false);
        redLight.SetActive(true);
        GetPizzaStatus = pizzaStatus.burnt;
    }