public void ShouldBeAwareOfRestricedDirections() { //Arrange var field = new GreenField(); var pirate = field.CurrentPirate; // 1 2 // 5 p <---- так ходить нельзя //Act // 6s field.MovePirateTo(pirate, field.Cells(1, 5)); // 7 // 8 //Assert pirate.Position .ShouldBeEqual(new Position(0, 6)); }
public void TestInit() { field = new GreenField(new TestEmptyRules(2), 1); field.GeneratePlayers(new TestEmptyRules(2)); var player = field.CurrentPlayer; var teamBlack = player.CurrentTeam; teamRed = player.GetNextTeam(); blackShip = teamBlack.Ship; blackShip.SetStrategy(Ship.ShipMovement.None); redShip = teamRed.Ship; }
public void PirateCanMoveOnlyFromWaterToWater() { //Arrange var field = new GreenField(); var pirate = field.CurrentPirate; pirate.Position = new Position(0, 0); var waterCell = new WaterCell(1, 0); field.InsertCell(waterCell); //Act field.MovePirateTo(pirate, waterCell); //Assert pirate.Position.ShouldBeEqual(waterCell.Position); }
public void PathShouldContainCroco() { // Arrange var field = new GreenField(); pirate = field.CurrentPirate; var startCell = field.Cells(3, 3); var crocoCell = new CrocoCell(4, 3); field.InsertCell(crocoCell); field.SetPirateOnCell(pirate, startCell); // Act field.MovePirateTo(pirate, crocoCell); // Assert pirate.Path.ShouldContain() .Elements(startCell.Position, crocoCell.Position, crocoCell.Position, startCell.Position); }
public void TestInit() { field = new GreenField(); pirate = field.CurrentPirate; }
public void TestInit() { field = new GreenField(); }