public ScrollEffect(EffectType effectType, float effectSpaceMin, float effectSpaceMax, float effectValueMin, float effectValueMax, AnimationCurve effectCurve, GreatScrollEffect scrollEffect) { _effectType = effectType; _effectSpaceMin = effectSpaceMin; _effectSpaceMax = effectSpaceMax; _effectValueMin = effectValueMin; _effectValueMax = effectValueMax; _effectCurve = effectCurve; _scrollEffects = scrollEffect; }
void Awake() { _greatScrollEffect = target as GreatScrollEffect; }