Exemple #1
0
        static GrayscaleFloatImage RD(float[,] matr)
        {
            int h = matr.GetUpperBound(1) + 1;
            int w = matr.GetUpperBound(0) + 1;
            GrayscaleFloatImage tmp_img = new GrayscaleFloatImage(w, h);
            float max_one = 0, min_one = 255;

            for (int y = 0; y < h; ++y)
            {
                for (int x = 0; x < w; ++x)
                {
                    max_one = Math.Max(max_one, matr[x, y]);
                    min_one = Math.Min(min_one, matr[x, y]);
                }
            }

            for (int y = 0; y < h; ++y)
            {
                for (int x = 0; x < w; ++x)
                {
                    /*if (matr[x, y] >= 2)
                     *  tmp_img[x, y] = 255;
                     * else
                     *  tmp_img[x, y] = 0;
                     */
                    tmp_img[x, y] = (matr[x, y] - min_one) * 255 / (max_one - min_one);
                }
            }
            return(tmp_img);
        }
Exemple #2
0
        public static GrayscaleFloatImage Bilinear(GrayscaleFloatImage image, double n)
        {
            var width  = (int)(image.Width * n);
            var height = (int)(image.Height * n);
            var result = new GrayscaleFloatImage(width, height);

            //
            for (var y = 0; y < height; y++)
            {
                var dy = y / n;
                for (var x = 0; x < width; x++)
                {
                    var dx = x / n;
                    if ((Math.Abs(dx % 1) <= 0) && (Math.Abs(dy % 1) <= 0))
                    {
                        result[x, y] = image[(int)dx, (int)dy];
                    }
                    else
                    {
                        var x1 = (int)dx;
                        var y1 = (int)dy;
                        result[x, y] = (float)((dy - y1) * ((x1 + 1 - dx) * image[x1, y1 + 1 >= image.Height ? image.Height - 1 : y1 + 1] +
                                                            (dx - x1) * image[x1 + 1 >= image.Width ? image.Width - 1 : x1 + 1, y1 + 1 >= image.Height ? image.Height - 1 : y1 + 1]) +
                                               (y1 + 1 - dy) * ((x1 + 1 - dx) * image[x1, y1] +
                                                                (dx - x1) * image[x1 + 1 >= image.Width ? image.Width - 1 : x1 + 1, y1]));
                    }
                }
            }
            return(result);
        }
Exemple #3
0
 public static GrayscaleFloatImage Process(GrayscaleFloatImage Image, double SigmaD, double SigmaR)
 {
     var width = Image.Width;
     var height = Image.Height;
     var windowSize = 15;
     var result = Image;
     windowSize = windowSize % 2 == 0 ? windowSize - 1 : windowSize;
     var n = (windowSize - 1) / 2;
     for (var y = 0; y < height; y++)
         for (var x = 0; x < width; x++)
         {
             double ch = 0;
             double zn = 0;
             for (var j = 0; j < windowSize; j++)
                 for (var i = 0; i < windowSize; i++)
                 {
                     var w = Math.Exp((-(i - n) * (i - n) - (j - n) * (j - n)) / (2 * SigmaD * SigmaD) - (Image[x, y] -
                         Image[x + i - n < 0 ? 0 : x + i - n >= width ? width - 1 : x + i - n, y + j - n < 0 ? 0 : y + j - n >= height ? height - 1 : y + j - n]) * (Image[x, y] -
                         Image[x + i - n < 0 ? 0 : x + i - n >= width ? width - 1 : x + i - n, y + j - n < 0 ? 0 : y + j - n >= height ? height - 1 : y + j - n]) / (2 * SigmaR * SigmaR));
                     ch += Image[x + i - n <= 0 ? 0 : x + i - n >= width ? width - 1 : x + i - n, y + j - n < 0 ? 0 : y + j - n >= height ? height - 1 : y + j - n] * w;
                     zn += w;
                 }
             result[x, y] = (float)(ch / zn);
         }
     return result;
 }
        public static GrayscaleFloatImage Vessels(GrayscaleFloatImage image, int size, double sigma)
        {
            var angle  = 15;
            var images = new GrayscaleFloatImage[6];

            for (var i = 0; i < 6; i++)
            {
                images[i] = Gabor(image, Filters.Gabor(6, 2, 3, angle, 1, 0), 6, 6);
                angle    += 30;
            }
            var result = new GrayscaleFloatImage(image.Width, image.Height);

            for (var y = 0; y < image.Height; y++)
            {
                for (var x = 0; x < image.Width; x++)
                {
                    result[x, y] = 0;
                    for (var i = 0; i < 6; i++)
                    {
                        if (images[i][x, y] <
                            result[x, y])
                        {
                            result[x, y] = images[i][x, y];
                        }
                    }
                    result[x, y] = Math.Abs(result[x, y]);
                }
            }
            return(result);
        }
Exemple #5
0
        public static GrayscaleFloatImage Process(GrayscaleFloatImage image, float sigma, float th, float tl)
        {
            var canny  = new Canny(image, sigma, th, tl);
            var result = canny.Image;

            return(result);
        }
Exemple #6
0
        public static Bitmap ImageToBitmap(GrayscaleFloatImage image)
        {
            Bitmap B = new Bitmap(image.Width, image.Height, PixelFormat.Format24bppRgb);

            LockBitmapInfo lbi = LockBitmap(B);

            try
            {
                for (int j = 0; j < image.Height; j++)
                {
                    for (int i = 0; i < image.Width; i++)
                    {
                        byte c = image[i, j] < 0.0f ? (byte)0 : image[i, j] > 255.0f ? (byte)255 : (byte)image[i, j];
                        lbi.data[lbi.linewidth * j + i * 4]     = c;
                        lbi.data[lbi.linewidth * j + i * 4 + 1] = c;
                        lbi.data[lbi.linewidth * j + i * 4 + 2] = c;
                    }
                }
            }
            finally
            {
                UnlockBitmap(lbi);
            }

            return(B);
        }
Exemple #7
0
        public static GrayscaleFloatImage Process(GrayscaleFloatImage Image, double SigmaD, double SigmaR)
        {
            var width      = Image.Width;
            var height     = Image.Height;
            var windowSize = 15;
            var result     = Image;

            windowSize = windowSize % 2 == 0 ? windowSize - 1 : windowSize;
            var n = (windowSize - 1) / 2;

            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    double ch = 0;
                    double zn = 0;
                    for (var j = 0; j < windowSize; j++)
                    {
                        for (var i = 0; i < windowSize; i++)
                        {
                            var w = Math.Exp((-(i - n) * (i - n) - (j - n) * (j - n)) / (2 * SigmaD * SigmaD) - (Image[x, y] -
                                                                                                                 Image[x + i - n < 0 ? 0 : x + i - n >= width ? width - 1 : x + i - n, y + j - n < 0 ? 0 : y + j - n >= height ? height - 1 : y + j - n]) * (Image[x, y] -
                                                                                                                                                                                                                                                             Image[x + i - n < 0 ? 0 : x + i - n >= width ? width - 1 : x + i - n, y + j - n < 0 ? 0 : y + j - n >= height ? height - 1 : y + j - n]) / (2 * SigmaR * SigmaR));
                            ch += Image[x + i - n <= 0 ? 0 : x + i - n >= width ? width - 1 : x + i - n, y + j - n < 0 ? 0 : y + j - n >= height ? height - 1 : y + j - n] * w;
                            zn += w;
                        }
                    }
                    result[x, y] = (float)(ch / zn);
                }
            }
            return(result);
        }
Exemple #8
0
 public static GrayscaleFloatImage Bilinear(GrayscaleFloatImage image, double n)
 {
     var width = (int)(image.Width * n);
     var height = (int)(image.Height * n);
     var result = new GrayscaleFloatImage(width, height);
     //
     for (var y = 0; y < height; y++)
     {
         var dy = y / n;
         for (var x = 0; x < width; x++)
         {
             var dx = x / n;
             if ((Math.Abs(dx % 1) <= 0) && (Math.Abs(dy % 1) <= 0))
             {
                 result[x, y] = image[(int)dx, (int)dy];
             }
             else
             {
                 var x1 = (int)dx;
                 var y1 = (int)dy;
                 result[x, y] = (float)((dy - y1) * ((x1 + 1 - dx) * image[x1, y1 + 1 >= image.Height ? image.Height - 1 : y1 + 1] +
                                         (dx - x1) * image[x1 + 1 >= image.Width ? image.Width - 1 : x1 + 1, y1 + 1 >= image.Height ? image.Height - 1 : y1 + 1]) +
                                         (y1 + 1 - dy) * ((x1 + 1 - dx) * image[x1, y1] +
                                         (dx - x1) * image[x1 + 1 >= image.Width ? image.Width - 1 : x1 + 1, y1]));
             }
         }
     }
     return result;
 }
Exemple #9
0
        static float[, ][,] matrix_der2(GrayscaleFloatImage image, float sigma)
        {
            float[, ][,] out_matr = new float[image.Width, image.Height][, ];
            float[,] Gxx          = g_kernel(sigma, "xx");
            float[,] Gxy          = g_kernel(sigma, "xy");
            float[,] Gyy          = g_kernel(sigma, "yy");

            int rad = (int)Math.Round(3 * sigma);
            GrayscaleFloatImage temp_image = img_expansion(image.ToColorFloatImage(), "odd", rad).ToGrayscaleFloatImage();

            for (int y = rad; y < image.Height + rad; ++y)
            {
                for (int x = rad; x < image.Width + rad; ++x)
                {
                    float[,] q = new float[2, 2];
                    for (int m = -rad; m <= rad; ++m)
                    {
                        for (int n = -rad; n <= rad; ++n)
                        {
                            q[0, 0] += temp_image[x + n, y + m] * Gxx[rad + n, rad + m];
                            q[0, 1] += temp_image[x + n, y + m] * Gxy[rad + n, rad + m];
                            q[1, 1] += temp_image[x + n, y + m] * Gyy[rad + n, rad + m];
                        }
                    }
                    q[1, 0] = q[0, 1];
                    out_matr[x - rad, y - rad] = q;
                }
            }
            return(out_matr);
        }
Exemple #10
0
        public static GrayscaleFloatImage MedianFilter(GrayscaleFloatImage image, int kernelSize)
        {
            var tmpImage = new GrayscaleFloatImage(image.Width, image.Height);
            var kernel = new float[kernelSize * kernelSize];
            for (var y = 0; y < image.Height; y++)
                for (var x = 0; x < image.Width; x++)
                {
                    for (var j = 0; j < kernelSize; j++)
                        for (var i = 0; i < kernelSize; i++)
                        {
                            var dx = x + i - kernelSize / 2;
                            var dy = y + j - kernelSize / 2;
                            if (dx < 0)
                                dx = 0;
                            if (dy < 0)
                                dy = 0;
                            if (dx >= image.Width)
                                dx = image.Width - 1;
                            if (dy >= image.Height)
                                dy = image.Height - 1;
                            kernel[i + j * kernelSize] = image[dx, dy];
                        }
                    kernel = kernel.OrderBy(e => e).ToArray();
                    tmpImage[x, y] = kernel[kernel.Length / 2 + 1];
                }

            return tmpImage;
        }
Exemple #11
0
        static void Main(string[] args)
        {
            GrayscaleFloatImage input_image = ImageIO.FileToGrayscaleFloatImage(args[0]);

            input_image = ExtendedRD(input_image, 4);
            //input_image = temp_func(input_image, 2);
            ImageIO.ImageToFile(input_image, args[2]);
        }
Exemple #12
0
 public static void InversionProcess(GrayscaleFloatImage image)
 {
     for (var y = 0; y < image.Height; y++)
         for (var x = 0; x < image.Width; x++)
         {
             image[x, y] = 255 - image[x, y];
         }
 }
Exemple #13
0
 public static GrayscaleFloatImage ClockWiseRotate(GrayscaleFloatImage image, int angle)
 {
     GrayscaleFloatImage resultImage;
     switch (angle)
     {
         case 90:
             resultImage = new GrayscaleFloatImage(image.Height, image.Width);
             for (var y = 0; y < image.Height; y++)
                 for (var x = 0; x < image.Width; x++)
                 {
                     resultImage[image.Height - 1 - y, x] = image[x, y];
                 }
             break;
         case 180:
             resultImage = new GrayscaleFloatImage(image.Width, image.Height);
             for (var y = 0; y < image.Height; y++)
                 for (var x = 0; x < image.Width; x++)
                 {
                     resultImage[image.Width - 1 - x, image.Height - 1 - y] = image[x, y];
                 }
             break;
         case 270:
             resultImage = new GrayscaleFloatImage(image.Height, image.Width);
             for (var y = 0; y < image.Height; y++)
                 for (var x = 0; x < image.Width; x++)
                 {
                     resultImage[y, image.Width - 1 - x] = image[x, y];
                 }
             break;
         default:
             var cos = Math.Cos(angle * 0.0174533);
             var sin = Math.Sin(angle * 0.0174533);
             var width = (int)Math.Floor(cos * image.Height + sin * image.Width);
             var height = (int)Math.Floor(sin * image.Height + cos * image.Width);
             resultImage = new GrayscaleFloatImage(width, height);
             for (var y = 0; y < height; y++)
             {
                 for (var x = 0; x < width; x++)
                 {
                     var b = sin * image.Height;
                     var hx = (x - b) * cos + y * sin;
                     var hy = -(x - b) * sin + y * cos;
                     float c = 0;
                     if (hx >= 1 && hy >= 1 && hx < image.Width - 1 && hy < image.Height - 1)
                     {
                         var x1 = (int)hx;
                         var y1 = (int)hy;
                         c = (float)((hy - y1) * ((x1 + 1 - hx) * image[x1, y1 + 1] + (hx - x1) * image[x1 + 1, y1 + 1]) +
                                         (y1 + 1 - hy) * ((x1 + 1 - hx) * image[x1, y1] + (hx - x1) * image[x1 + 1, y1]));
                     }
                     resultImage[x, y] = c;
                 }
             }
             break;
     }
     return resultImage;
 }
Exemple #14
0
        public static double Psnr(GrayscaleFloatImage image1, GrayscaleFloatImage image2)
        {
            var mse = Mse(image1, image2);

            if (Math.Abs(mse) <= 0)
            {
                return(0);
            }
            return(10 * Math.Log10(255 * 255 / mse));
        }
Exemple #15
0
 public static void InversionProcess(GrayscaleFloatImage image)
 {
     for (var y = 0; y < image.Height; y++)
     {
         for (var x = 0; x < image.Width; x++)
         {
             image[x, y] = 255 - image[x, y];
         }
     }
 }
Exemple #16
0
 public static void FlipVertical(GrayscaleFloatImage image)
 {
     for (var y = 0; y < image.Height / 2; y++)
         for (var x = 0; x < image.Width; x++)
         {
             var p = image[x, y];
             image[x, y] = image[x, image.Height - 1 - y];
             image[x, image.Height - 1 - y] = p;
         }
 }
Exemple #17
0
 public static void FlipHorizontal(GrayscaleFloatImage image)
 {
     for (var y = 0; y < image.Height; y++)
         for (var x = 0; x < image.Width / 2; x++)
         {
             var p = image[x, y];
             image[x, y] = image[image.Width - 1 - x, y];
             image[image.Width - 1 - x, y] = p;
         }
 }
Exemple #18
0
        private static void NewGradient(GrayscaleFloatImage image, int r, float sig)
        {
            for (var y = 0; y < image.Height; y++)
            {
                for (var x = 0; x < image.Width; x++)
                {
                    ImageX[x, y] = ImageY[x, y] = 0;
                }
            }
            float s = 0, koef = 1 / (float)Math.Sqrt(2 * Math.PI * sig * sig);

            for (var j = -r; j <= r; j++)
            {
                for (var i = -r; i <= r; i++)
                {
                    s += Math.Abs((float)(koef * (-2) * i / (sig * sig) * Math.Exp(-((i * i + j * j) / (2 * sig * sig)))));
                }
            }
            for (var y = 0; y < image.Height; y++)
            {
                for (var x = 0; x < image.Width; x++)
                {
                    for (var j = -r; j <= r; j++)
                    {
                        for (var i = -r; i <= r; i++)
                        {
                            ImageX[x, y] += (float)(koef * (-2) * i / (sig * sig) * Math.Exp(-((i * i + j * j) / (2 * sig * sig)))) * image[x + i < 0 ? 0 : x + i >= image.Width ? image.Width - 1 : x + i, y + j < 0 ? 0 : y + j >= image.Height ? image.Height - 1 : y + j];
                        }
                    }
                    ImageX[x, y] = ImageX[x, y] / s;
                }
            }
            for (var y = 0; y < image.Height; y++)
            {
                for (var x = 0; x < image.Width; x++)
                {
                    for (var j = -r; j <= r; j++)
                    {
                        for (var i = -r; i <= r; i++)
                        {
                            ImageY[x, y] += (float)(koef * (-2) * j / (sig * sig) * Math.Exp(-((i * i + j * j) / (2 * sig * sig)))) * image[x + i < 0 ? 0 : x + i >= image.Width ? image.Width - 1 : x + i, y + j < 0 ? 0 : y + j >= image.Height ? image.Height - 1 : y + j];
                        }
                    }
                    ImageY[x, y] = ImageY[x, y] / s;
                }
            }
            for (var x = 0; x < image.Width; x++)
            {
                for (var y = 0; y < image.Height; y++)
                {
                    ImageGrad[x, y] = (float)Math.Sqrt(ImageY[x, y] * ImageY[x, y] + ImageX[x, y] * ImageX[x, y]);
                }
            }
        }
Exemple #19
0
        public static GrayscaleFloatImage Bicubic(GrayscaleFloatImage image, double n)
        {
            int oldWidth = image.Width, oldHeight = image.Height;
            var newWidth  = (int)Math.Round(image.Width * n);
            var newHeight = (int)Math.Round(image.Height * n);
            var result    = new GrayscaleFloatImage(newWidth, newHeight);
            //
            var arr  = new float[4];
            var temp = new float[4][];

            for (var i = 0; i < 4; i++)
            {
                temp[i] = new float[4];
            }
            //
            for (var y = 0; y < newHeight; y++)
            {
                for (var x = 0; x < newWidth; x++)
                {
                    var x0 = (int)(x / n) - 1;
                    var y0 = (int)(y / n) - 1;
                    var x1 = (int)(x / n);
                    var y1 = (int)(y / n);
                    var x2 = (int)(x / n) + 1;
                    var y2 = (int)(y / n) + 1;
                    var x3 = (int)(x / n) + 2;
                    var y3 = (int)(y / n) + 2;
                    //
                    temp[0][0] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[0][1] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[0][2] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[0][3] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    temp[1][0] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[1][1] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[1][2] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[1][3] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    temp[2][0] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[2][1] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[2][2] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[2][3] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    temp[3][0] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[3][1] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[3][2] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[3][3] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    //
                    arr[0]       = (float)(temp[0][1] + 0.5 * (float)(y / n - y1) * (temp[0][2] - temp[0][0] + (float)(y / n - y1) * (2.0 * temp[0][0] - 5.0 * temp[0][1] + 4.0 * temp[0][2] - temp[0][3] + (float)(y / n - y1) * (3.0 * (temp[0][1] - temp[0][2]) + temp[0][3] - temp[0][0]))));
                    arr[1]       = (float)(temp[1][1] + 0.5 * (float)(y / n - y1) * (temp[1][2] - temp[1][0] + (float)(y / n - y1) * (2.0 * temp[1][0] - 5.0 * temp[1][1] + 4.0 * temp[1][2] - temp[1][3] + (float)(y / n - y1) * (3.0 * (temp[1][1] - temp[1][2]) + temp[1][3] - temp[1][0]))));
                    arr[2]       = (float)(temp[2][1] + 0.5 * (float)(y / n - y1) * (temp[2][2] - temp[2][0] + (float)(y / n - y1) * (2.0 * temp[2][0] - 5.0 * temp[2][1] + 4.0 * temp[2][2] - temp[2][3] + (float)(y / n - y1) * (3.0 * (temp[2][1] - temp[2][2]) + temp[2][3] - temp[2][0]))));
                    arr[3]       = (float)(temp[3][1] + 0.5 * (float)(y / n - y1) * (temp[3][2] - temp[3][0] + (float)(y / n - y1) * (2.0 * temp[3][0] - 5.0 * temp[3][1] + 4.0 * temp[3][2] - temp[3][3] + (float)(y / n - y1) * (3.0 * (temp[3][1] - temp[3][2]) + temp[3][3] - temp[3][0]))));
                    result[x, y] = (float)(arr[1] + 0.5 * (float)(x / n - x1) * (arr[2] - arr[0] + (float)(x / n - x1) * (2.0 * arr[0] - 5.0 * arr[1] + 4.0 * arr[2] - arr[3] + (float)(x / n - x1) * (3.0 * (arr[1] - arr[2]) + arr[3] - arr[0]))));
                }
            }
            return(result);
        }
Exemple #20
0
 public static void FlipHorizontal(GrayscaleFloatImage image)
 {
     for (var y = 0; y < image.Height; y++)
     {
         for (var x = 0; x < image.Width / 2; x++)
         {
             var p = image[x, y];
             image[x, y] = image[image.Width - 1 - x, y];
             image[image.Width - 1 - x, y] = p;
         }
     }
 }
Exemple #21
0
        public static GrayscaleFloatImage Process(GrayscaleFloatImage image, double sigma)
        {
            var harris = new Harris(image, sigma);

            BuildGradient();            //compute image grayscale gradient
            BuildOrder2MomentMatrix();  //compute order 2 moment matrix;
            BuildHarrisResponse();      //compute harris reponse for Corners
            ApplyNonMaxSupression();    //apply non-maximum supression algorithm to eliminate the weak Corners
            var result = WriteResultImage(image);

            return(result);
        }
Exemple #22
0
 public static double Mse(GrayscaleFloatImage image1, GrayscaleFloatImage image2)
 {
     double sum = 0;
     var height = image1.Height;
     var width = image1.Width;
     for (var j = 0; j < height; j++)
         for (var i = 0; i < width; i++)
         {
             sum += (image1.rawdata[i + j * width] - image2.rawdata[i + j * width]) * (image1.rawdata[i + j * width] - image2.rawdata[i + j * width]);
         }
     return sum / (height * width);
 }
Exemple #23
0
 public static void FlipVertical(GrayscaleFloatImage image)
 {
     for (var y = 0; y < image.Height / 2; y++)
     {
         for (var x = 0; x < image.Width; x++)
         {
             var p = image[x, y];
             image[x, y] = image[x, image.Height - 1 - y];
             image[x, image.Height - 1 - y] = p;
         }
     }
 }
Exemple #24
0
        public static GrayscaleFloatImage FileToGrayscaleFloatImage(string filename)
        {
            if (CheckPGM(filename))
            {
                return(ReadPGM(filename));
            }

            Bitmap B = new Bitmap(filename);
            GrayscaleFloatImage res = BitmapToGrayscaleFloatImage(B);

            B.Dispose();
            return(res);
        }
Exemple #25
0
        public static GrayscaleFloatImage Bicubic(GrayscaleFloatImage image, double n)
        {
            int oldWidth = image.Width, oldHeight = image.Height;
            var newWidth = (int)Math.Round(image.Width * n);
            var newHeight = (int)Math.Round(image.Height * n);
            var result = new GrayscaleFloatImage(newWidth, newHeight);
            //
            var arr = new float[4];
            var temp = new float[4][];
            for (var i = 0; i < 4; i++)
                temp[i] = new float[4];
            //
            for (var y = 0; y < newHeight; y++)
                for (var x = 0; x < newWidth; x++)
                {

                    var x0 = (int)(x / n) - 1;
                    var y0 = (int)(y / n) - 1;
                    var x1 = (int)(x / n);
                    var y1 = (int)(y / n);
                    var x2 = (int)(x / n) + 1;
                    var y2 = (int)(y / n) + 1;
                    var x3 = (int)(x / n) + 2;
                    var y3 = (int)(y / n) + 2;
                    //
                    temp[0][0] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[0][1] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[0][2] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[0][3] = image[x0 < 0 ? 0 : x0 >= oldWidth ? oldWidth - 1 : x0, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    temp[1][0] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[1][1] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[1][2] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[1][3] = image[x1 < 0 ? 0 : x1 >= oldWidth ? oldWidth - 1 : x1, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    temp[2][0] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[2][1] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[2][2] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[2][3] = image[x2 < 0 ? 0 : x2 >= oldWidth ? oldWidth - 1 : x2, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    temp[3][0] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y0 < 0 ? 0 : y0 >= oldHeight ? oldHeight - 1 : y0];
                    temp[3][1] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y1 < 0 ? 0 : y1 >= oldHeight ? oldHeight - 1 : y1];
                    temp[3][2] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y2 < 0 ? 0 : y2 >= oldHeight ? oldHeight - 1 : y2];
                    temp[3][3] = image[x3 < 0 ? 0 : x3 >= oldWidth ? oldWidth - 1 : x3, y3 < 0 ? 0 : y3 >= oldHeight ? oldHeight - 1 : y3];
                    //
                    arr[0] = (float)(temp[0][1] + 0.5 * (float)(y / n - y1) * (temp[0][2] - temp[0][0] + (float)(y / n - y1) * (2.0 * temp[0][0] - 5.0 * temp[0][1] + 4.0 * temp[0][2] - temp[0][3] + (float)(y / n - y1) * (3.0 * (temp[0][1] - temp[0][2]) + temp[0][3] - temp[0][0]))));
                    arr[1] = (float)(temp[1][1] + 0.5 * (float)(y / n - y1) * (temp[1][2] - temp[1][0] + (float)(y / n - y1) * (2.0 * temp[1][0] - 5.0 * temp[1][1] + 4.0 * temp[1][2] - temp[1][3] + (float)(y / n - y1) * (3.0 * (temp[1][1] - temp[1][2]) + temp[1][3] - temp[1][0]))));
                    arr[2] = (float)(temp[2][1] + 0.5 * (float)(y / n - y1) * (temp[2][2] - temp[2][0] + (float)(y / n - y1) * (2.0 * temp[2][0] - 5.0 * temp[2][1] + 4.0 * temp[2][2] - temp[2][3] + (float)(y / n - y1) * (3.0 * (temp[2][1] - temp[2][2]) + temp[2][3] - temp[2][0]))));
                    arr[3] = (float)(temp[3][1] + 0.5 * (float)(y / n - y1) * (temp[3][2] - temp[3][0] + (float)(y / n - y1) * (2.0 * temp[3][0] - 5.0 * temp[3][1] + 4.0 * temp[3][2] - temp[3][3] + (float)(y / n - y1) * (3.0 * (temp[3][1] - temp[3][2]) + temp[3][3] - temp[3][0]))));
                    result[x, y] = (float)(arr[1] + 0.5 * (float)(x / n - x1) * (arr[2] - arr[0] + (float)(x / n - x1) * (2.0 * arr[0] - 5.0 * arr[1] + 4.0 * arr[2] - arr[3] + (float)(x / n - x1) * (3.0 * (arr[1] - arr[2]) + arr[3] - arr[0]))));
                }
            return result;
        }
Exemple #26
0
        public static GrayscaleFloatImage Gabor(GrayscaleFloatImage image, float[] kernel, int kernelWidth, int kernelHeight, int mode = 0)
        {
            var tmpImage = new GrayscaleFloatImage(image.Width, image.Height);

            for (var y = 0; y < image.Height; y++)
            {
                for (var x = 0; x < image.Width; x++)
                {
                    float sum = 0;
                    for (var j = 0; j < kernelHeight; j++)
                    {
                        for (var i = 0; i < kernelWidth; i++)
                        {
                            var dx = x + i - kernelWidth / 2;
                            var dy = y + j - kernelHeight / 2;
                            if (dx < 0)
                            {
                                dx = 0;
                            }
                            if (dy < 0)
                            {
                                dy = 0;
                            }
                            if (dx >= image.Width)
                            {
                                dx = image.Width - 1;
                            }
                            if (dy >= image.Height)
                            {
                                dy = image.Height - 1;
                            }
                            sum += image[dx, dy] * kernel[i + j * kernelWidth];
                        }
                    }
                    switch (mode)
                    {
                    case 1:
                        sum += 128;
                        break;

                    case 2:
                        sum = Math.Abs(sum);
                        break;
                    }
                    tmpImage[x, y] = sum;
                }
            }

            return(tmpImage);
        }
Exemple #27
0
        public static double Mse(GrayscaleFloatImage image1, GrayscaleFloatImage image2)
        {
            double sum    = 0;
            var    height = image1.Height;
            var    width  = image1.Width;

            for (var j = 0; j < height; j++)
            {
                for (var i = 0; i < width; i++)
                {
                    sum += (image1.rawdata[i + j * width] - image2.rawdata[i + j * width]) * (image1.rawdata[i + j * width] - image2.rawdata[i + j * width]);
                }
            }
            return(sum / (height * width));
        }
Exemple #28
0
        public Harris(GrayscaleFloatImage image, double sigma)
        {
            Width               = image.Width;
            Height              = image.Height;
            Corners             = new int[Width * Height];
            K                   = 0.05;
            CornerTreshold      = 9000000;
            NmSupressWindowSize = 11;

            Gray  = new float[Width * Height];
            Gray  = image.rawdata;
            GradX = new float[Width * Height];
            GradY = new float[Width * Height];
            Mx    = new int[Width * Height];
            My    = new int[Width * Height];
            Mxy   = new int[Width * Height];
        }
Exemple #29
0
 public static GrayscaleFloatImage WriteResultImage(GrayscaleFloatImage image)
 {
     for (var i = 2 * Width + 2; i < Width * Height - 2 * Width - 2; i++)
     {
         if ((byte)Corners[i] != 0)
         {
             for (var ii = -2; ii <= 2; ii++)
             {
                 for (var jj = -2; jj <= 2; jj++)
                 {
                     image.rawdata[(i + ii * Width + jj)] = 1;
                 }
             }
         }
     }
     return(image);
 }
        public void InitializePath(string pathDir)
        {
            imgDir = Directory.GetFiles(pathDir).Where(a => a.Split("/").Last()[0] != '.').ToArray();
            int count = imgDir.Count();

            images = new List <float[]>();
            for (int i = 0; i < count; i++)
            {
                Bitmap img            = new Bitmap(imgDir[i]);
                GrayscaleFloatImage a = ImageIO.BitmapToGrayscaleFloatImage(img);
                images.Add(new float[a.rawdata.Length]);
                a.rawdata.CopyTo(images[i], 0);
            }

            threads = new Thread[numProcs];
            jobs    = new ConcurrentQueue <float[]>(images);
        }
Exemple #31
0
        public static GrayscaleFloatImage DownBilinear(GrayscaleFloatImage image, double n)
        {
            var width  = (int)(image.Width / n);
            var height = (int)(image.Height / n);
            var result = new GrayscaleFloatImage(width, height);
            //
            var sigma    = Math.Sqrt(n * n - 1);
            var data     = new double[image.rawdata.Length];
            var template = new double[image.rawdata.Length];

            for (var i = 0; i < image.rawdata.Length; i++)
            {
                data[i] = Convert.ToDouble(image.rawdata[i]);
            }
            //
            ConvolutionGauss.GaussProcess(data, image.Width, image.Height, sigma: sigma, windowSize: (int)(sigma * 3), temp: template, dest: data);
            //
            for (var i = 0; i < image.rawdata.Length; i++)
            {
                image.rawdata[i] = Convert.ToSingle(data[i]);
            }
            for (var y = 0; y < height; y++)
            {
                var dy = y * n;
                for (var x = 0; x < width; x++)
                {
                    var dx = x * n;
                    if ((Math.Abs(dx % 1) <= 0) || (Math.Abs(dy % 1) <= 0))
                    {
                        result[x, y] = image[(int)dx, (int)dy];
                    }
                    else
                    {
                        var x1 = (int)dx;
                        var y1 = (int)dy;
                        result[x, y] = (float)((dy - y1) * ((x1 + 1 - dx) * image[x1, y1 + 1] + (dx - x1) * image[x1 + 1, y1 + 1]) +
                                               (y1 + 1 - dy) * ((x1 + 1 - dx) * image[x1, y1] + (dx - x1) * image[x1 + 1, y1]));
                    }
                }
            }
            return(result);
        }
Exemple #32
0
        public static GrayscaleFloatImage MedianFilter(GrayscaleFloatImage image, int kernelSize)
        {
            var tmpImage = new GrayscaleFloatImage(image.Width, image.Height);
            var kernel   = new float[kernelSize * kernelSize];

            for (var y = 0; y < image.Height; y++)
            {
                for (var x = 0; x < image.Width; x++)
                {
                    for (var j = 0; j < kernelSize; j++)
                    {
                        for (var i = 0; i < kernelSize; i++)
                        {
                            var dx = x + i - kernelSize / 2;
                            var dy = y + j - kernelSize / 2;
                            if (dx < 0)
                            {
                                dx = 0;
                            }
                            if (dy < 0)
                            {
                                dy = 0;
                            }
                            if (dx >= image.Width)
                            {
                                dx = image.Width - 1;
                            }
                            if (dy >= image.Height)
                            {
                                dy = image.Height - 1;
                            }
                            kernel[i + j * kernelSize] = image[dx, dy];
                        }
                    }
                    kernel         = kernel.OrderBy(e => e).ToArray();
                    tmpImage[x, y] = kernel[kernel.Length / 2 + 1];
                }
            }

            return(tmpImage);
        }
Exemple #33
0
        public static GrayscaleFloatImage Gabor(GrayscaleFloatImage image, float[] kernel, int kernelWidth, int kernelHeight, int mode = 0)
        {
            var tmpImage = new GrayscaleFloatImage(image.Width, image.Height);
            for (var y = 0; y < image.Height; y++)
                for (var x = 0; x < image.Width; x++)
                {
                    float sum = 0;
                    for (var j = 0; j < kernelHeight; j++)
                        for (var i = 0; i < kernelWidth; i++)
                        {
                            var dx = x + i - kernelWidth / 2;
                            var dy = y + j - kernelHeight / 2;
                            if (dx < 0)
                                dx = 0;
                            if (dy < 0)
                                dy = 0;
                            if (dx >= image.Width)
                                dx = image.Width - 1;
                            if (dy >= image.Height)
                                dy = image.Height - 1;
                            sum += image[dx, dy] * kernel[i + j * kernelWidth];
                        }
                    switch (mode)
                    {
                        case 1:
                            sum += 128;
                            break;
                        case 2:
                            sum = Math.Abs(sum);
                            break;
                    }
                    tmpImage[x, y] = sum;
                }

            return tmpImage;
        }
Exemple #34
0
        static GrayscaleFloatImage dir(ColorFloatImage image, float sigma)
        {
            string          mode     = "even";
            int             rad      = (int)Math.Round(3 * sigma);
            ColorFloatImage temp_img = img_expansion(image, mode, rad);

            /*
             * for (int y = 1; y < temp_image_x.Height + 1; y++)
             *  for (int x = 1; x < temp_image_x.Width + 1; x++)
             *      temp_image_x[x - 1, y - 1] = temp_image[x + 1, y] + (-1) * temp_image[x, y];
             * for (int y = 1; y < temp_image_y.Height + 1; y++)
             *  for (int x = 1; x < temp_image_y.Width + 1; x++)
             *      temp_image_y[x - 1, y - 1] = temp_image[x, y + 1] + (-1) * temp_image[x, y];
             */
            GrayscaleFloatImage temp_image = temp_img.ToGrayscaleFloatImage();
            GrayscaleFloatImage out_img    = new GrayscaleFloatImage(image.Width, image.Height);

            float[,] Gx = g_kernel_deriv(sigma, "x");
            float[,] Gy = g_kernel_deriv(sigma, "y");

            for (int y = rad; y < image.Height + rad; y++)
            {
                for (int x = rad; x < image.Width + rad; x++)
                {
                    float val_x = 0, val_y = 0;

                    int m = 0;
                    for (int j = y - rad; j < y + rad + 1; j++, m++)
                    {
                        int n = 0;
                        for (int k = x - rad; k < x + rad + 1; k++, n++)
                        {
                            val_x = val_x + Gx[n, m] * temp_image[k, j];
                            val_y = val_y + Gy[n, m] * temp_image[k, j];
                        }
                    }

                    if (val_x == 0 && val_y != 0)
                    {
                        out_img[x - rad, y - rad] = 64;
                        continue;
                    }
                    double theta = Math.Atan2(val_y - rad, val_x - rad) * (180 / Math.PI);
                    if (theta <= 22.5 && theta > -22.5 || theta <= -157.5 && theta > 157.5)
                    {
                        out_img[x - rad, y - rad] = 64; // ->
                    }
                    else if (theta <= 67.5 && theta > 22.5 || theta >= -157.5 && theta < -112.5)
                    {
                        out_img[x - rad, y - rad] = 192; // /
                    }
                    else if (theta > 67.5 && theta <= 112.5 || theta >= -112.5 && theta < -67.5)
                    {
                        out_img[x - rad, y - rad] = 128; // ^
                    }
                    else if (theta > 112.5 && theta <= 157.5 || theta >= -67.5 && theta < -22.5)
                    {
                        out_img[x - rad, y - rad] = 255; // \
                    }
                }
            }
            return(out_img);
        }
Exemple #35
0
 public static GrayscaleFloatImage DownBilinear(GrayscaleFloatImage image, double n)
 {
     var width = (int)(image.Width / n);
     var height = (int)(image.Height / n);
     var result = new GrayscaleFloatImage(width, height);
     //
     var sigma = Math.Sqrt(n * n - 1);
     var data = new double[image.rawdata.Length];
     var template = new double[image.rawdata.Length];
     for (var i = 0; i < image.rawdata.Length; i++)
     {
         data[i] = Convert.ToDouble(image.rawdata[i]);
     }
     //
     ConvolutionGauss.GaussProcess(data, image.Width, image.Height, sigma: sigma, windowSize: (int)(sigma * 3), temp: template, dest: data);
     //
     for (var i = 0; i < image.rawdata.Length; i++)
     {
         image.rawdata[i] = Convert.ToSingle(data[i]);
     }
     for (var y = 0; y < height; y++)
     {
         var dy = y * n;
         for (var x = 0; x < width; x++)
         {
             var dx = x * n;
             if ((Math.Abs(dx % 1) <= 0) || (Math.Abs(dy % 1) <= 0))
             {
                 result[x, y] = image[(int)dx, (int)dy];
             }
             else
             {
                 var x1 = (int)dx;
                 var y1 = (int)dy;
                 result[x, y] = (float)((dy - y1) * ((x1 + 1 - dx) * image[x1, y1 + 1] + (dx - x1) * image[x1 + 1, y1 + 1]) +
                                 (y1 + 1 - dy) * ((x1 + 1 - dx) * image[x1, y1] + (dx - x1) * image[x1 + 1, y1]));
             }
         }
     }
     return result;
 }
Exemple #36
0
 public static GrayscaleFloatImage Process(GrayscaleFloatImage image, float sigma, float th, float tl)
 {
     var canny = new Canny(image, sigma, th, tl);
     var result = canny.Image;
     return result;
 }
Exemple #37
0
        public Canny(GrayscaleFloatImage image, float sigma, float th, float tl)
        {
            Image = image;
            ImageX = new GrayscaleFloatImage(image.Width, image.Height);
            ImageY = new GrayscaleFloatImage(image.Width, image.Height);
            ImageGrad = new GrayscaleFloatImage(image.Width, image.Height);
            MaxHysteresisThresh = th;
            MinHysteresisThresh = tl;
            Sigma = sigma;
            NewGradient(Image, (int)(3 * Sigma), Sigma);
            ImageGrad2 = new GrayscaleFloatImage(ImageGrad.Width, ImageGrad.Height);
            for (var i = 1; i < Image.Width - 1; i++)
                for (var j = 1; j < Image.Height - 1; j++)
                {
                    var tang = Math.Round(Math.Atan2(ImageX[i, j], ImageY[i, j]) / (Math.PI / 4)) * (Math.PI / 4) - (Math.PI / 2);
                    var hi = Math.Sign(Math.Cos(tang));
                    var hj = -Math.Sign(Math.Sin(tang));
                    if (ImageGrad[i, j] < ImageGrad[i + hi, j + hj] || ImageGrad[i, j] < ImageGrad[i - hi, j - hj])
                    {
                        ImageGrad2[i, j] = 0;
                    }
                    else ImageGrad2[i, j] = ImageGrad[i, j];

                }
            ImageGrad = ImageGrad2;
            var max = ImageGrad.rawdata.Max();
            MinHysteresisThresh = max * MinHysteresisThresh;
            MaxHysteresisThresh = max * MaxHysteresisThresh;

            var stackX = new Stack<int>();
            var stackY = new Stack<int>();

            for (var i = 0; i < Image.Width; i++)
                for (var j = 0; j < Image.Height; j++)
                    if (ImageGrad[i, j] > MaxHysteresisThresh)
                    {
                        ImageGrad[i, j] = 255;
                        stackX.Push(i);
                        stackY.Push(j);
                    }
                    else
                        if (ImageGrad[i, j] > MinHysteresisThresh) ImageGrad[i, j] = 128;
                    else ImageGrad[i, j] = 0;

            while (stackX.Count != 0)
            {
                var x = stackX.Pop();
                var y = stackY.Pop();
                for (var i = 0; i < 8; i++)
                {
                    var nx = x + Dx[i];
                    var ny = y + Dy[i];
                    if ((nx < 0) || (ny < 0) || (nx >= Image.Width) || (ny >= Image.Height)) continue;
                    if (ImageGrad[nx, ny] != 128) continue;
                    ImageGrad[nx, ny] = 255;
                    stackX.Push(nx);
                    stackY.Push(ny);
                }
            }

            for (var i = 0; i < Image.Width; i++)
                for (var j = 0; j < Image.Height; j++)
                    if (ImageGrad[i, j] == 255) Image[i, j] = 255;
                    else Image[i, j] = 0;
        }
Exemple #38
0
 private static void NewGradient(GrayscaleFloatImage image, int r, float sig)
 {
     for (var y = 0; y < image.Height; y++)
         for (var x = 0; x < image.Width; x++)
             ImageX[x, y] = ImageY[x, y] = 0;
     float s = 0, koef = 1 / (float)Math.Sqrt(2 * Math.PI * sig * sig);
     for (var j = -r; j <= r; j++)
         for (var i = -r; i <= r; i++)
             s += Math.Abs((float)(koef * (-2) * i / (sig * sig) * Math.Exp(-((i * i + j * j) / (2*sig * sig)))));
     for (var y = 0; y < image.Height; y++)
         for (var x = 0; x < image.Width; x++)
         {
             for (var j = -r; j <= r; j++)
                 for (var i = -r; i <= r; i++)
                 {
                     ImageX[x, y] += (float)(koef * (-2) * i / (sig * sig) * Math.Exp(-((i * i + j * j) / (2*sig * sig)))) * image[x + i < 0 ? 0 : x + i >= image.Width ? image.Width - 1 : x + i, y + j < 0 ? 0 : y + j >= image.Height ? image.Height - 1 : y + j];
                 }
             ImageX[x, y] = ImageX[x, y] / s;
         }
     for (var y = 0; y < image.Height; y++)
         for (var x = 0; x < image.Width; x++)
         {
             for (var j = -r; j <= r; j++)
                 for (var i = -r; i <= r; i++)
                 {
                     ImageY[x, y] += (float)(koef * (-2) * j / (sig * sig) * Math.Exp(-((i * i + j * j) / (2*sig * sig)))) * image[x + i < 0 ? 0 : x + i >= image.Width ? image.Width - 1 : x + i, y + j < 0 ? 0 : y + j >= image.Height ? image.Height - 1 : y + j];
                 }
             ImageY[x, y] = ImageY[x, y] / s;
         }
     for (var x = 0; x < image.Width; x++)
         for (var y = 0; y < image.Height; y++)
             ImageGrad[x, y] = (float)Math.Sqrt(ImageY[x, y] * ImageY[x, y] + ImageX[x, y] * ImageX[x, y]);
 }
Exemple #39
0
        static GrayscaleFloatImage ExtendedRD(GrayscaleFloatImage img, int steps, int start = 1)
        {
            int[,] ridges_amount = new int[img.Width, img.Height];
            double sigma = Math.Pow(Math.Sqrt(2), start - 1);

            GrayscaleFloatImage[] image_array     = new GrayscaleFloatImage[steps];
            GrayscaleFloatImage[] new_image_array = new GrayscaleFloatImage[steps];
            int rad = 0;

            for (int i = 0; i < steps; ++i, sigma *= Math.Sqrt(2))
            {
                var t    = matrix_der2(img, (float)sigma);
                var matr = _solve_matr(t);
                image_array[i]     = RD(matr);
                new_image_array[i] = nonmax(image_array[i].ToColorFloatImage(), (float)sigma);
                ImageIO.ImageToFile(new_image_array[i], "a_" + i.ToString() + ".bmp");
                new_image_array[i] = img_expansion(new_image_array[i].ToColorFloatImage(), "odd", rad).ToGrayscaleFloatImage();
            }

            int MAGIC_NUMBER = 3;

            for (int i = 0; i < steps; ++i)
            {
                for (int y = 0; y < img.Height; ++y)
                {
                    for (int x = 0; x < img.Width; ++x)
                    {
                        if (image_array[i][x, y] > 0)
                        {
                            ridges_amount[x, y]++;
                        }
                    }
                }
            }

            GrayscaleFloatImage out_img = new GrayscaleFloatImage(img.Width, img.Height);

            for (int y = 0; y < img.Height; ++y)
            {
                for (int x = 0; x < img.Width; ++x)
                {
                    if (ridges_amount[x, y] >= MAGIC_NUMBER)
                    {
                        for (int i = steps - MAGIC_NUMBER - 1; i >= 0; --i)
                        {
                            bool f = true;

                            for (int j = 0; j < MAGIC_NUMBER; ++j)
                            {
                                bool an_f = false;
                                for (int a = -rad; a <= rad; ++a)
                                {
                                    for (int b = -rad; b <= rad; ++b)
                                    {
                                        if (new_image_array[i][x + rad + a, y + rad + b] > 0 && !an_f)
                                        {
                                            if (out_img[x, y] == 0)
                                            {
                                                out_img[x, y] = new_image_array[i + j][x + rad + a, y + rad + b];
                                            }
                                            an_f = true;
                                        }
                                    }
                                }
                                if (!an_f)
                                {
                                    f             = false;
                                    out_img[x, y] = 0;
                                }
                            }
                            if (f)
                            {
                                //out_img[x, y] /= MAGIC_NUMBER;
                                break;
                            }
                        }
                    }
                }
            }
            return(out_img);
        }
Exemple #40
0
 public static double Psnr(GrayscaleFloatImage image1, GrayscaleFloatImage image2)
 {
     var mse = Mse(image1, image2);
     if (Math.Abs(mse) <= 0) return 0;
     return 10 * Math.Log10(255 * 255 / mse);
 }
Exemple #41
0
        public Canny(GrayscaleFloatImage image, float sigma, float th, float tl)
        {
            Image               = image;
            ImageX              = new GrayscaleFloatImage(image.Width, image.Height);
            ImageY              = new GrayscaleFloatImage(image.Width, image.Height);
            ImageGrad           = new GrayscaleFloatImage(image.Width, image.Height);
            MaxHysteresisThresh = th;
            MinHysteresisThresh = tl;
            Sigma               = sigma;
            NewGradient(Image, (int)(3 * Sigma), Sigma);
            ImageGrad2 = new GrayscaleFloatImage(ImageGrad.Width, ImageGrad.Height);
            for (var i = 1; i < Image.Width - 1; i++)
            {
                for (var j = 1; j < Image.Height - 1; j++)
                {
                    var tang = Math.Round(Math.Atan2(ImageX[i, j], ImageY[i, j]) / (Math.PI / 4)) * (Math.PI / 4) - (Math.PI / 2);
                    var hi   = Math.Sign(Math.Cos(tang));
                    var hj   = -Math.Sign(Math.Sin(tang));
                    if (ImageGrad[i, j] < ImageGrad[i + hi, j + hj] || ImageGrad[i, j] < ImageGrad[i - hi, j - hj])
                    {
                        ImageGrad2[i, j] = 0;
                    }
                    else
                    {
                        ImageGrad2[i, j] = ImageGrad[i, j];
                    }
                }
            }
            ImageGrad = ImageGrad2;
            var max = ImageGrad.rawdata.Max();

            MinHysteresisThresh = max * MinHysteresisThresh;
            MaxHysteresisThresh = max * MaxHysteresisThresh;

            var stackX = new Stack <int>();
            var stackY = new Stack <int>();

            for (var i = 0; i < Image.Width; i++)
            {
                for (var j = 0; j < Image.Height; j++)
                {
                    if (ImageGrad[i, j] > MaxHysteresisThresh)
                    {
                        ImageGrad[i, j] = 255;
                        stackX.Push(i);
                        stackY.Push(j);
                    }
                    else
                    if (ImageGrad[i, j] > MinHysteresisThresh)
                    {
                        ImageGrad[i, j] = 128;
                    }
                    else
                    {
                        ImageGrad[i, j] = 0;
                    }
                }
            }

            while (stackX.Count != 0)
            {
                var x = stackX.Pop();
                var y = stackY.Pop();
                for (var i = 0; i < 8; i++)
                {
                    var nx = x + Dx[i];
                    var ny = y + Dy[i];
                    if ((nx < 0) || (ny < 0) || (nx >= Image.Width) || (ny >= Image.Height))
                    {
                        continue;
                    }
                    if (ImageGrad[nx, ny] != 128)
                    {
                        continue;
                    }
                    ImageGrad[nx, ny] = 255;
                    stackX.Push(nx);
                    stackY.Push(ny);
                }
            }

            for (var i = 0; i < Image.Width; i++)
            {
                for (var j = 0; j < Image.Height; j++)
                {
                    if (ImageGrad[i, j] == 255)
                    {
                        Image[i, j] = 255;
                    }
                    else
                    {
                        Image[i, j] = 0;
                    }
                }
            }
        }
Exemple #42
0
 public static GrayscaleFloatImage Vessels(GrayscaleFloatImage image, int size, double sigma)
 {
     var angle = 15;
     var images = new GrayscaleFloatImage[6];
     for (var i = 0; i < 6; i++)
     {
         images[i] = Gabor(image, Filters.Gabor(6, 2, 3, angle, 1, 0), 6, 6);
         angle += 30;
     }
     var result = new GrayscaleFloatImage(image.Width, image.Height);
     for (var y = 0; y < image.Height; y++)
         for (var x = 0; x < image.Width; x++)
         {
             result[x, y] = 0;
             for (var i = 0; i < 6; i++)
             {
                 if (images[i][x, y] <
                     result[x, y])
                     result[x, y] = images[i][x, y];
             }
             result[x, y] = Math.Abs(result[x, y]);
         }
     return result;
 }
Exemple #43
0
        public static GrayscaleFloatImage CounterClockWiseRotate(GrayscaleFloatImage image, int angle)
        {
            GrayscaleFloatImage resultImage;

            switch (angle)
            {
            case 90:
                resultImage = new GrayscaleFloatImage(image.Height, image.Width);
                for (var y = 0; y < image.Height; y++)
                {
                    for (var x = 0; x < image.Width; x++)
                    {
                        resultImage[y, image.Width - 1 - x] = image[x, y];
                    }
                }
                break;

            case 180:
                resultImage = new GrayscaleFloatImage(image.Width, image.Height);
                for (var y = 0; y < image.Height; y++)
                {
                    for (var x = 0; x < image.Width; x++)
                    {
                        resultImage[image.Width - 1 - x, image.Height - 1 - y] = image[x, y];
                    }
                }
                break;

            case 270:
                resultImage = new GrayscaleFloatImage(image.Height, image.Width);
                for (var y = 0; y < image.Height; y++)
                {
                    for (var x = 0; x < image.Width; x++)
                    {
                        resultImage[image.Height - 1 - y, x] = image[x, y];
                    }
                }
                break;

            default:
                var cos    = Math.Cos(angle * 0.0174533);
                var sin    = Math.Sin(angle * 0.0174533);
                var width  = (int)Math.Floor(cos * image.Width + sin * image.Height);
                var height = (int)Math.Floor(sin * image.Width + cos * image.Height);
                resultImage = new GrayscaleFloatImage(width, height);
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var   b  = sin * image.Width;
                        var   hx = (x) * cos - (y - b) * sin;
                        var   hy = (x) * sin + (y - b) * cos;
                        float c  = 0;
                        if (hx >= 1 && hy >= 1 && hx < image.Width - 1 && hy < image.Height - 1)
                        {
                            var x1 = (int)hx;
                            var y1 = (int)hy;
                            c = (float)((hy - y1) * ((x1 + 1 - hx) * image[x1, y1 + 1] + (hx - x1) * image[x1 + 1, y1 + 1]) +
                                        (y1 + 1 - hy) * ((x1 + 1 - hx) * image[x1, y1] + (hx - x1) * image[x1 + 1, y1]));
                        }
                        resultImage[x, y] = c;
                    }
                }
                break;
            }
            return(resultImage);
        }
Exemple #44
0
        static GrayscaleFloatImage temp_func(GrayscaleFloatImage image, float sigma)
        {
            GrayscaleFloatImage out_matr = new GrayscaleFloatImage(image.Width, image.Height);

            float[,] Gxx = g_kernel(sigma, "yy");
            //float[,] Gxy = g_kernel(sigma, "xy");
            //float[,] Gyy = g_kernel(sigma, "yy");

            int rad = (int)Math.Round(3 * sigma);
            GrayscaleFloatImage temp_image = img_expansion(image.ToColorFloatImage(), "odd", rad).ToGrayscaleFloatImage();
            float common_sum = 0;

            for (int y = rad; y < image.Height + rad; ++y)
            {
                for (int x = rad; x < image.Width + rad; ++x)
                {
                    float[,] q = new float[2, 2];
                    for (int m = -rad; m <= rad; ++m)
                    {
                        for (int n = -rad; n <= rad; ++n)
                        {
                            out_matr[x - rad, y - rad] += temp_image[x + n, y + m] * Gxx[rad + n, rad + m];
                            //               q[0, 1] += temp_image[x + n, y + m] * Gxy[rad + n, rad + m];
                            //             q[1, 1] += temp_image[x + n, y + m] * Gyy[rad + n, rad + m];
                        }
                    }
                    common_sum += out_matr[x - rad, y - rad];
                }
            }
            Console.WriteLine(common_sum);
            float max_one = 0;
            float min_one = 0;

            for (int y = 0; y < image.Height; ++y)
            {
                for (int x = 0; x < image.Width; ++x)
                {
                    //out_matr[x, y] += 128;
                    if (out_matr[x, y] > max_one)
                    {
                        max_one = out_matr[x, y];
                    }
                    if (out_matr[x, y] < min_one)
                    {
                        min_one = out_matr[x, y];
                    }
                }
            }

            min_one = -min_one;
            //if (min_one > max_one)
            //  max_one = min_one;

            for (int y = 0; y < image.Height; ++y)
            {
                for (int x = 0; x < image.Width; ++x)
                {
                    out_matr[x, y] *= 255 / max_one / 2;
                    out_matr[x, y] += 128;
                }
            }

            return(out_matr);
        }
Exemple #45
0
        static GrayscaleFloatImage nonmax(ColorFloatImage image, float sigma)
        {
            int    offset = 2;
            string mode   = "even";

            ColorFloatImage temp_image = img_expansion(image, mode, offset);

            temp_image = gradient(image, mode);
            temp_image = img_expansion(temp_image, mode, offset);

            GrayscaleFloatImage gray_grad = temp_image.ToGrayscaleFloatImage();
            GrayscaleFloatImage dir_img   = dir(image, sigma);
            GrayscaleFloatImage out_img   = new GrayscaleFloatImage(image.Width, image.Height);
            float max_value = 0;

            for (int y = 0; y < out_img.Height; y++)
            {
                for (int x = 0; x < out_img.Width; x++)
                {
                    float M = gray_grad[x + offset, y + offset];
                    if (M > max_value)
                    {
                        max_value = M;
                    }
                    switch (dir_img[x, y])
                    {
                    case 0:     // o
                    //break;
                    case 64:    // ->
                        if (M < gray_grad[x + offset + 1, y + offset] ||
                            M < gray_grad[x + offset - 1, y + offset])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;

                    case 128:     // ^
                        if (M < gray_grad[x + offset, y + offset + 1] ||
                            M < gray_grad[x + offset, y + offset - 1])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;

                    case 192:     // /
                        if (M < gray_grad[x + offset + 1, y + offset + 1] ||
                            M < gray_grad[x + offset - 1, y + offset - 1])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;

                    case 255:     // \
                        if (M < gray_grad[x + offset - 1, y + offset + 1] ||
                            M < gray_grad[x + offset + 1, y + offset - 1])
                        {
                            out_img[x, y] = 0;
                        }
                        else
                        {
                            out_img[x, y] = M;
                        }
                        break;
                    }
                }
            }
            float mult = 255 / max_value;

            for (int y = 0; y < out_img.Height; y++)
            {
                for (int x = 0; x < out_img.Width; x++)
                {
                    out_img[x, y] *= mult;
                }
            }
            return(out_img);
        }
Exemple #46
0
        public float[] Load_Image(string path)
        {
            GrayscaleFloatImage image = ImageIO.FileToGrayscaleFloatImage(path);

            return(image.rawdata);
        }