/// <summary> /// This function is called every fixed framerate frame, if the MonoBehaviour is enabled. /// </summary> void FixedUpdate() { if (gSource) { gSource.Attract(playerTransform); } }
private void Update() { source.Attract(transform); }
/// <summary> /// This function is called every fixed framerate frame, if the MonoBehaviour is enabled. /// </summary> void FixedUpdate() { if (gSource) { gSource.Attract(playerTransform); } }
private void Update() { source.Attract(transform); }