public CCParticleSnow(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(700, emitterMode) { Duration = ParticleDurationInfinity; Life = 45; LifeVar = 15; Position = position; PositionVar = new CCPoint(position.X, 0); Angle = -90; AngleVar = 5; StartSize = 10.0f; StartSizeVar = 5.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = 10; StartColor = new CCColor4F(1.0f, 1.0f, 1.0f, 1.0f); StartColorVar = new CCColor4F(); EndColor = new CCColor4F(1.0f, 1.0f, 1.0f, 0.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, -1); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 1; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 1; gravityMode.Speed = 5; gravityMode.SpeedVar = 1; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleFlower(CCPoint position) : base(250) { Duration = ParticleDurationInfinity; Life = 4; LifeVar = 1; Position = position; PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 30.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); StartColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.5f); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = -60; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 80; gravityMode.SpeedVar = 10; gravityMode.TangentialAccel = 15; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; BlendAdditive = true; Texture = CCParticleExample.DefaultTexture; }
public CCParticleRain(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(1000, emitterMode) { Duration = ParticleDurationInfinity; Position = position; PositionVar = new CCPoint(position.X, 0); Life = 4.5f; LifeVar = 0; Angle = -90; AngleVar = 5; StartSize = 4.0f; StartSizeVar = 2.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = 20; StartColor = new CCColor4F(0.7f, 0.8f, 1.0f, 1.0f); StartColorVar = new CCColor4F(); EndColor = new CCColor4F(0.7f, 0.8f, 1.0f, 0.5f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(10, -10); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 1; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 1; gravityMode.Speed = 130; gravityMode.SpeedVar = 30; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleExplosion(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(700, emitterMode) { Duration = 0.1f; Life = 5.0f; LifeVar = 2; Position = new CCPoint(position); PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 15.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Duration; StartColor = new CCColor4F(0.7f, 0.1f, 0.2f, 1.0f); StartColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); EndColor = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); EndColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 70; gravityMode.SpeedVar = 40; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleSpiral(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(500, emitterMode) { Duration = ParticleDurationInfinity; Position = position; PositionVar = CCPoint.Zero; Life = 12; LifeVar = 0; Angle = 90; AngleVar = 0; StartSize = 20.0f; StartSizeVar = 0.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); StartColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); EndColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); EndColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = -380; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 150; gravityMode.SpeedVar = 0; gravityMode.TangentialAccel = 45; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleSun(CCPoint position, int num, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(num, emitterMode) { Duration = ParticleDurationInfinity; Life = 1; LifeVar = 0.5f; Position = position; PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 30.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.76f, 0.25f, 0.12f, 1.0f); StartColorVar = new CCColor4F(); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 20; gravityMode.SpeedVar = 5; GravityMode = gravityMode; BlendAdditive = true; Texture = CCParticleExample.DefaultTexture; }
public CCParticleMeteor(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(150, emitterMode) { Duration = ParticleDurationInfinity; Life = 2; LifeVar = 1; Position = position; PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 60.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.2f, 0.4f, 0.7f, 1.0f); StartColorVar = new CCColor4F(0.0f, 0.0f, 0.2f, 0.1f); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(-200, 200); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 15; gravityMode.SpeedVar = 5; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; BlendAdditive = true; Texture = CCParticleExample.DefaultTexture; }
public CCParticleSmoke(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(200, emitterMode) { Duration = ParticleDurationInfinity; Life = 4; LifeVar = 1; Position = position; PositionVar = new CCPoint(20, 0); Angle = 90; AngleVar = 5; StartSize = 60.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.8f, 0.8f, 0.8f, 1.0f); StartColorVar = new CCColor4F(0.02f, 0.02f, 0.02f, 0.0f); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 25; gravityMode.SpeedVar = 10; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleFireworks(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(1500, emitterMode) { Duration = ParticleDurationInfinity; Life = 3.5f; LifeVar = 1; Position = position; Angle = 90; AngleVar = 20; StartSize = 8.0f; StartSizeVar = 2.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); CCColor4F startColorVar = new CCColor4F(); startColorVar.R = 0.5f; startColorVar.G = 0.5f; startColorVar.B = 0.5f; startColorVar.A = 0.1f; StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F(); endColor.R = 0.1f; endColor.G = 0.1f; endColor.B = 0.1f; endColor.A = 0.2f; EndColor = endColor; CCColor4F endColorVar = new CCColor4F(); endColorVar.R = 0.1f; endColorVar.G = 0.1f; endColorVar.B = 0.1f; endColorVar.A = 0.2f; EndColorVar = endColorVar; GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, -90); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 180; gravityMode.SpeedVar = 50; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleSystem(CCParticleSystemConfig particleConfig) : this(particleConfig.MaxParticles, false) { Duration = particleConfig.Duration;; Life = particleConfig.Life; LifeVar = particleConfig.LifeVar; EmissionRate = TotalParticles / Life; Angle = particleConfig.Angle; AngleVar = particleConfig.AngleVar; CCBlendFunc blendFunc = new CCBlendFunc(); blendFunc.Source = particleConfig.BlendFunc.Source; blendFunc.Destination = particleConfig.BlendFunc.Destination; BlendFunc = blendFunc; CCColor4F startColor = new CCColor4F(); startColor.R = particleConfig.StartColor.R; startColor.G = particleConfig.StartColor.G; startColor.B = particleConfig.StartColor.B; startColor.A = particleConfig.StartColor.A; StartColor = startColor; CCColor4F startColorVar = new CCColor4F(); startColorVar.R = particleConfig.StartColorVar.R; startColorVar.G = particleConfig.StartColorVar.G; startColorVar.B = particleConfig.StartColorVar.B; startColorVar.A = particleConfig.StartColorVar.A; StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F(); endColor.R = particleConfig.EndColor.R; endColor.G = particleConfig.EndColor.G; endColor.B = particleConfig.EndColor.B; endColor.A = particleConfig.EndColor.A; EndColor = endColor; CCColor4F endColorVar = new CCColor4F(); endColorVar.R = particleConfig.EndColorVar.R; endColorVar.G = particleConfig.EndColorVar.G; endColorVar.B = particleConfig.EndColorVar.B; endColorVar.A = particleConfig.EndColorVar.A; EndColorVar = endColorVar; StartSize = particleConfig.StartSize; StartSizeVar = particleConfig.StartSizeVar; EndSize = particleConfig.EndSize; EndSizeVar = particleConfig.EndSizeVar; CCPoint position; position.X = particleConfig.Position.X; position.Y = particleConfig.Position.Y; Position = position; CCPoint positionVar; positionVar.X = particleConfig.PositionVar.X; positionVar.Y = particleConfig.PositionVar.X; PositionVar = positionVar; StartSpin = particleConfig.StartSpin; StartSpinVar = particleConfig.StartSpinVar; EndSpin = particleConfig.EndSpin; EndSpinVar = particleConfig.EndSpinVar; EmitterMode = particleConfig.EmitterMode; if (EmitterMode == CCEmitterMode.Gravity) { GravityParticles = new CCParticleGravity[TotalParticles]; GravityMoveMode newGravityMode = new GravityMoveMode(); CCPoint gravity; gravity.X = particleConfig.Gravity.X; gravity.Y = particleConfig.Gravity.Y; newGravityMode.Gravity = gravity; newGravityMode.Speed = particleConfig.GravitySpeed; newGravityMode.SpeedVar = particleConfig.GravitySpeedVar; newGravityMode.RadialAccel = particleConfig.GravityRadialAccel; newGravityMode.RadialAccelVar = particleConfig.GravityRadialAccelVar; newGravityMode.TangentialAccel = particleConfig.GravityTangentialAccel; newGravityMode.TangentialAccelVar = particleConfig.GravityTangentialAccelVar; newGravityMode.RotationIsDir = particleConfig.GravityRotationIsDir; GravityMode = newGravityMode; } else if (EmitterMode == CCEmitterMode.Radius) { RadialParticles = new CCParticleRadial[TotalParticles]; RadialMoveMode newRadialMode = new RadialMoveMode(); newRadialMode.StartRadius = particleConfig.RadialStartRadius; newRadialMode.StartRadiusVar = particleConfig.RadialStartRadiusVar; newRadialMode.EndRadius = particleConfig.RadialEndRadius; newRadialMode.EndRadiusVar = particleConfig.RadialEndRadiusVar; newRadialMode.RotatePerSecond = particleConfig.RadialRotatePerSecond; newRadialMode.RotatePerSecondVar = particleConfig.RadialRotatePerSecondVar; RadialMode = newRadialMode; } else { Debug.Assert(false, "Invalid emitterType in config file"); return; } // Don't get the internal texture if a batchNode is used if (BatchNode == null) { Texture = particleConfig.Texture; } }
public CCParticleSystem(CCParticleSystemConfig particleConfig) : this(particleConfig.MaxParticles, false) { Duration = particleConfig.Duration;; Life = particleConfig.Life; LifeVar = particleConfig.LifeVar; EmissionRate = TotalParticles / Life; Angle = particleConfig.Angle; AngleVar = particleConfig.AngleVar; CCColor4F startColor = new CCColor4F(); startColor.R = particleConfig.StartColor.R; startColor.G = particleConfig.StartColor.G; startColor.B = particleConfig.StartColor.B; startColor.A = particleConfig.StartColor.A; StartColor = startColor; CCColor4F startColorVar = new CCColor4F(); startColorVar.R = particleConfig.StartColorVar.R; startColorVar.G = particleConfig.StartColorVar.G; startColorVar.B = particleConfig.StartColorVar.B; startColorVar.A = particleConfig.StartColorVar.A; StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F(); endColor.R = particleConfig.EndColor.R; endColor.G = particleConfig.EndColor.G; endColor.B = particleConfig.EndColor.B; endColor.A = particleConfig.EndColor.A; EndColor = endColor; CCColor4F endColorVar = new CCColor4F(); endColorVar.R = particleConfig.EndColorVar.R; endColorVar.G = particleConfig.EndColorVar.G; endColorVar.B = particleConfig.EndColorVar.B; endColorVar.A = particleConfig.EndColorVar.A; EndColorVar = endColorVar; StartSize = particleConfig.StartSize; StartSizeVar = particleConfig.StartSizeVar; EndSize = particleConfig.EndSize; EndSizeVar = particleConfig.EndSizeVar; CCPoint position; position.X = particleConfig.Position.X; position.Y = particleConfig.Position.Y; Position = position; CCPoint positionVar; positionVar.X = particleConfig.PositionVar.X; positionVar.Y = particleConfig.PositionVar.X; PositionVar = positionVar; StartSpin = particleConfig.StartSpin; StartSpinVar = particleConfig.StartSpinVar; EndSpin = particleConfig.EndSpin; EndSpinVar = particleConfig.EndSpinVar; EmitterMode = particleConfig.EmitterMode; if (EmitterMode == CCEmitterMode.Gravity) { GravityParticles = new CCParticleGravity[TotalParticles]; GravityMoveMode newGravityMode = new GravityMoveMode(); CCPoint gravity; gravity.X = particleConfig.Gravity.X; gravity.Y = particleConfig.Gravity.Y; newGravityMode.Gravity = gravity; newGravityMode.Speed = particleConfig.GravitySpeed; newGravityMode.SpeedVar = particleConfig.GravitySpeedVar; newGravityMode.RadialAccel = particleConfig.GravityRadialAccel; newGravityMode.RadialAccelVar = particleConfig.GravityRadialAccelVar; newGravityMode.TangentialAccel = particleConfig.GravityTangentialAccel; newGravityMode.TangentialAccelVar = particleConfig.GravityTangentialAccelVar; newGravityMode.RotationIsDir = particleConfig.GravityRotationIsDir; GravityMode = newGravityMode; } else if (EmitterMode == CCEmitterMode.Radius) { RadialParticles = new CCParticleRadial[TotalParticles]; RadialMoveMode newRadialMode = new RadialMoveMode(); newRadialMode.StartRadius = particleConfig.RadialStartRadius; newRadialMode.StartRadiusVar = particleConfig.RadialStartRadiusVar; newRadialMode.EndRadius = particleConfig.RadialEndRadius; newRadialMode.EndRadiusVar = particleConfig.RadialEndRadiusVar; newRadialMode.RotatePerSecond = particleConfig.RadialRotatePerSecond; newRadialMode.RotatePerSecondVar = particleConfig.RadialRotatePerSecondVar; RadialMode = newRadialMode; } else { Debug.Assert(false, "Invalid emitterType in config file"); return; } }
public CCParticleGalaxy(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(200, emitterMode) { Duration = ParticleDurationInfinity; Life = 4; LifeVar = 1; Position = position; PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 37.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.12f, 0.25f, 0.76f, 1.0f); StartColorVar = new CCColor4F(); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = -80; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 60; gravityMode.SpeedVar = 10; gravityMode.TangentialAccel = 80; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; // additive BlendAdditive = true; Texture = CCParticleExample.DefaultTexture; }
public CCParticleRain(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(1000, emitterMode) { Duration = ParticleDurationInfinity; Position = position; PositionVar = new CCPoint(position.X, 0); Life = 4.5f; LifeVar = 0; Angle = -90; AngleVar = 5; StartSize = 4.0f; StartSizeVar = 2.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = 20; StartColor = new CCColor4F(0.7f, 0.8f, 1.0f, 1.0f); StartColorVar = new CCColor4F(); EndColor = new CCColor4F(0.7f, 0.8f, 1.0f, 0.5f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(10, -10); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 1; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 1; gravityMode.Speed = 130; gravityMode.SpeedVar = 30; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleSnow(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(700, emitterMode) { Duration = ParticleDurationInfinity; Life = 45; LifeVar = 15; Position = position; PositionVar = new CCPoint(position.X, 0); Angle = -90; AngleVar = 5; StartSize = 10.0f; StartSizeVar = 5.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = 10; StartColor = new CCColor4F(1.0f, 1.0f, 1.0f, 1.0f); StartColorVar = new CCColor4F(); EndColor = new CCColor4F(1.0f, 1.0f, 1.0f, 0.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, -1); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 1; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 1; gravityMode.Speed = 5; gravityMode.SpeedVar = 1; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleSmoke(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(200, emitterMode) { Duration = ParticleDurationInfinity; Life = 4; LifeVar = 1; Position = position; PositionVar = new CCPoint(20, 0); Angle = 90; AngleVar = 5; StartSize = 60.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.8f, 0.8f, 0.8f, 1.0f); StartColorVar = new CCColor4F(0.02f, 0.02f, 0.02f, 0.0f); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 25; gravityMode.SpeedVar = 10; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleExplosion(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(700, emitterMode) { Duration = 0.1f; Life = 2.0f; LifeVar = 2; Position = new CCPoint(position); PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 15.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Duration; StartColor = new CCColor4F(0.7f, 0.1f, 0.2f, 1.0f); StartColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); EndColor = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); EndColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 70; gravityMode.SpeedVar = 40; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleSpiral(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(500, emitterMode) { Duration = ParticleDurationInfinity; Position = position; PositionVar = CCPoint.Zero; Life = 12; LifeVar = 0; Angle = 90; AngleVar = 0; StartSize = 20.0f; StartSizeVar = 0.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); StartColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); EndColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); EndColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 0.0f); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = -380; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 150; gravityMode.SpeedVar = 0; gravityMode.TangentialAccel = 45; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleMeteor(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(150, emitterMode) { Duration = ParticleDurationInfinity; Life = 2; LifeVar = 1; Position = position; PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 60.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.2f, 0.4f, 0.7f, 1.0f); StartColorVar = new CCColor4F(0.0f, 0.0f, 0.2f, 0.1f); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(-200, 200); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 15; gravityMode.SpeedVar = 5; gravityMode.TangentialAccel = 0; gravityMode.TangentialAccelVar = 0; GravityMode = gravityMode; BlendAdditive = true; Texture = CCParticleExample.DefaultTexture; }
public CCParticleFire(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(250, emitterMode) { if (config == null) { config = new CCParticleSystemConfig (); config.ParticleSystemType = CCParticleSystemType.Internal; config.Duration = ParticleDurationInfinity; config.Life = 3; config.LifeVar = 0.25f; config.Position = position; config.PositionVar = new CCPoint(40, 20); config.Angle = 90; config.AngleVar = 10; config.StartSize = 54.0f; config.StartSizeVar = 10.0f; config.EndSize = ParticleStartSizeEqualToEndSize; config.EmitterMode = CCEmitterMode.Gravity; CCColor4F cstartColor = new CCColor4F(); cstartColor.R = 0.76f; cstartColor.G = 0.25f; cstartColor.B = 0.12f; cstartColor.A = 1.0f; config.StartColor = cstartColor; CCColor4F cstartColorVar = new CCColor4F(); cstartColorVar.R = 0.0f; cstartColorVar.G = 0.0f; cstartColorVar.B = 0.0f; cstartColorVar.A = 0.0f; config.StartColorVar = cstartColorVar; CCColor4F cendColor = new CCColor4F(); cendColor.R = 0.0f; cendColor.G = 0.0f; cendColor.B = 0.0f; cendColor.A = 1.0f; config.EndColor = cendColor; CCColor4F cendColorVar = new CCColor4F(); cendColorVar.R = 0.0f; cendColorVar.G = 0.0f; cendColorVar.B = 0.0f; cendColorVar.A = 0.0f; config.EndColorVar = cendColorVar; config.Gravity = new CCPoint(0, 0); config.GravityRadialAccel = 0; config.GravityRadialAccelVar = 0; config.GravitySpeed = 60; config.GravitySpeedVar = 20; config.Texture = CCParticleExample.DefaultTexture; } Duration = config.Duration; Life = config.Life; LifeVar = config.LifeVar; Position = config.Position; PositionVar = config.PositionVar; Angle = config.Angle; AngleVar = config.AngleVar; StartSize = config.StartSize; StartSizeVar = config.StartSizeVar; EndSize = config.EndSize; EmissionRate = TotalParticles / Life; CCColor4F startColor = new CCColor4F(); startColor.R = config.StartColor.R; startColor.G = config.StartColor.G; startColor.B = config.StartColor.B; startColor.A = config.StartColor.A; StartColor = startColor; CCColor4F startColorVar = new CCColor4F(); startColorVar.R = config.StartColorVar.R; startColorVar.G = config.StartColorVar.G; startColorVar.B = config.StartColorVar.B; startColorVar.A = config.StartColorVar.A; StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F(); endColor.R = config.EndColor.R; endColor.G = config.EndColor.G; endColor.B = config.EndColor.B; endColor.A = config.EndColor.A; EndColor = endColor; CCColor4F endColorVar = new CCColor4F(); endColorVar.R = config.EndColorVar.R; endColorVar.G = config.EndColorVar.G; endColorVar.B = config.EndColorVar.B; endColorVar.A = config.EndColorVar.A; EndColorVar = endColorVar; GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(config.Gravity); gravityMode.RadialAccel = config.GravityRadialAccel; gravityMode.RadialAccelVar = config.GravityRadialAccelVar; gravityMode.Speed = config.GravitySpeed; gravityMode.SpeedVar = config.GravitySpeedVar; GravityMode = gravityMode; BlendAdditive = true; Texture = config.Texture; }
public CCParticleFireworks(CCPoint position, CCEmitterMode emitterMode=CCEmitterMode.Gravity) : base(1500, emitterMode) { Duration = ParticleDurationInfinity; Life = 3.5f; LifeVar = 1; Position = position; Angle = 90; AngleVar = 20; StartSize = 8.0f; StartSizeVar = 2.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F (0.5f, 0.5f, 0.5f, 1.0f); CCColor4F startColorVar = new CCColor4F(); startColorVar.R = 0.5f; startColorVar.G = 0.5f; startColorVar.B = 0.5f; startColorVar.A = 0.1f; StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F(); endColor.R = 0.1f; endColor.G = 0.1f; endColor.B = 0.1f; endColor.A = 0.2f; EndColor = endColor; CCColor4F endColorVar = new CCColor4F(); endColorVar.R = 0.1f; endColorVar.G = 0.1f; endColorVar.B = 0.1f; endColorVar.A = 0.2f; EndColorVar = endColorVar; GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint (0, -90); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 180; gravityMode.SpeedVar = 50; GravityMode = gravityMode; BlendAdditive = false; Texture = CCParticleExample.DefaultTexture; }
public CCParticleFire(CCPoint position, CCEmitterMode emitterMode = CCEmitterMode.Gravity) : base(250, emitterMode) { if (config == null) { config = new CCParticleSystemConfig(); config.ParticleSystemType = CCParticleSystemType.Internal; config.Duration = ParticleDurationInfinity; config.Life = 3; config.LifeVar = 0.25f; config.Position = position; config.PositionVar = new CCPoint(40, 20); config.Angle = 90; config.AngleVar = 10; config.StartSize = 54.0f; config.StartSizeVar = 10.0f; config.EndSize = ParticleStartSizeEqualToEndSize; config.EmitterMode = CCEmitterMode.Gravity; CCColor4F cstartColor = new CCColor4F(); cstartColor.R = 0.76f; cstartColor.G = 0.25f; cstartColor.B = 0.12f; cstartColor.A = 1.0f; config.StartColor = cstartColor; CCColor4F cstartColorVar = new CCColor4F(); cstartColorVar.R = 0.0f; cstartColorVar.G = 0.0f; cstartColorVar.B = 0.0f; cstartColorVar.A = 0.0f; config.StartColorVar = cstartColorVar; CCColor4F cendColor = new CCColor4F(); cendColor.R = 0.0f; cendColor.G = 0.0f; cendColor.B = 0.0f; cendColor.A = 1.0f; config.EndColor = cendColor; CCColor4F cendColorVar = new CCColor4F(); cendColorVar.R = 0.0f; cendColorVar.G = 0.0f; cendColorVar.B = 0.0f; cendColorVar.A = 0.0f; config.EndColorVar = cendColorVar; config.Gravity = new CCPoint(0, 0); config.GravityRadialAccel = 0; config.GravityRadialAccelVar = 0; config.GravitySpeed = 60; config.GravitySpeedVar = 20; config.Texture = CCParticleExample.DefaultTexture; } Duration = config.Duration; Life = config.Life; LifeVar = config.LifeVar; Position = config.Position; PositionVar = config.PositionVar; Angle = config.Angle; AngleVar = config.AngleVar; StartSize = config.StartSize; StartSizeVar = config.StartSizeVar; EndSize = config.EndSize; EmissionRate = TotalParticles / Life; CCColor4F startColor = new CCColor4F(); startColor.R = config.StartColor.R; startColor.G = config.StartColor.G; startColor.B = config.StartColor.B; startColor.A = config.StartColor.A; StartColor = startColor; CCColor4F startColorVar = new CCColor4F(); startColorVar.R = config.StartColorVar.R; startColorVar.G = config.StartColorVar.G; startColorVar.B = config.StartColorVar.B; startColorVar.A = config.StartColorVar.A; StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F(); endColor.R = config.EndColor.R; endColor.G = config.EndColor.G; endColor.B = config.EndColor.B; endColor.A = config.EndColor.A; EndColor = endColor; CCColor4F endColorVar = new CCColor4F(); endColorVar.R = config.EndColorVar.R; endColorVar.G = config.EndColorVar.G; endColorVar.B = config.EndColorVar.B; endColorVar.A = config.EndColorVar.A; EndColorVar = endColorVar; GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(config.Gravity); gravityMode.RadialAccel = config.GravityRadialAccel; gravityMode.RadialAccelVar = config.GravityRadialAccelVar; gravityMode.Speed = config.GravitySpeed; gravityMode.SpeedVar = config.GravitySpeedVar; GravityMode = gravityMode; BlendAdditive = true; Texture = config.Texture; }
public CCParticleSun (CCPoint position, int num) : base(num) { Duration = ParticleDurationInfinity; Life = 1; LifeVar = 0.5f; Position = position; PositionVar = CCPoint.Zero; Angle = 90; AngleVar = 360; StartSize = 30.0f; StartSizeVar = 10.0f; EndSize = ParticleStartSizeEqualToEndSize; EmissionRate = TotalParticles / Life; StartColor = new CCColor4F(0.76f, 0.25f, 0.12f, 1.0f); StartColorVar = new CCColor4F(); EndColor = new CCColor4F(0.0f, 0.0f, 0.0f, 1.0f); EndColorVar = new CCColor4F(); GravityMoveMode gravityMode = new GravityMoveMode(); gravityMode.Gravity = new CCPoint(0, 0); gravityMode.RadialAccel = 0; gravityMode.RadialAccelVar = 0; gravityMode.Speed = 20; gravityMode.SpeedVar = 5; GravityMode = gravityMode; BlendAdditive = true; Texture = CCParticleExample.DefaultTexture; }