Exemple #1
0
    public void SaveGraveInfo(string deathMessage, GraveInfo.CurseType curseType)
    {
        string  userName      = UserAuth.Instance.CurrentPlayerName();
        Vector3 deathPosition = player.gameObject.transform.position;

        DataStoreManager.Instance.SaveGraveInfo(userName, deathMessage, curseType, deathPosition);
    }
Exemple #2
0
    public void SaveGraveInfo(string userName, string deathMessage, GraveInfo.CurseType curseType, Vector3 position)
    {
        //ユーザー名が空の場合"Unknown"に//
        userName = string.IsNullOrEmpty(userName) ? "Unknown" : userName;

        //プレイヤーが死んだ位置を加工//
        position = new Vector3(position.x, 0f, position.z);
        double[] positionDoubleArray = Utility.Vector3toDoubleArray(position);

        //データストアにGraveクラスを定義//
        NCMBObject ncmbObject = new NCMBObject("Grave");

        //Message・UserName・Position・CurseTypeをKeyに、それぞれValueを設定//
        ncmbObject.Add("Message", deathMessage);
        ncmbObject.Add("UserName", userName);
        ncmbObject.Add("Position", positionDoubleArray);
        ncmbObject.Add("CurseType", (int)curseType);

        //非同期でデータを保存する//
        ncmbObject.SaveAsync((NCMBException e) =>
        {
            if (e != null)
            {
                //エラー処理
            }
            else
            {
                Main.Instance.OnInGame();
            }
        });
    }
Exemple #3
0
    void SaveGraveData(GraveInfo.CurseType curseType) //Call from contine Button
    {
        string deathMessage = deathMessageField.text;

        if (string.IsNullOrEmpty(deathMessage))
        {
            deathMessage = "何も刻まれていない";
        }

        state_InGame.SaveGraveInfo(deathMessage, curseType);


        deathMessageField.text = string.Empty;
    }