public void DisablePlantPhysics(Player player, bool announce) { if (null == _plantTask) { player.Message("&WAlready disabled on this world"); return; } _plantTask.Deleted = true; _plantTask = null; CheckIfToStopPhysics(); plantPhysics = false; if (announce) { Server.Message("{0}&S disabled Plant Physics on {1}", player.ClassyName, ClassyName); } }
public void EnablePlantPhysics(Player player, bool announce) { if (null != _plantTask) { player.Message("&WAlready enabled on this world"); return; } plantPhysics = true; CheckIfPhysicsStarted(); _plantTask = new GrassTask(this); AddPhysicsTask(_plantTask, 0); if (announce) { Server.Message("{0}&S enabled Plant Physics on {1}", player.ClassyName, ClassyName); } }