Exemple #1
0
 public static void Init()
 {
     foreach (string grassgroupname in grassgroupnames)
     {
         GameObject gograssgroup = GameObject.Find(grassgroupname);
         if (gograssgroup != null)
         {
             GrassAdorningManager gam = gograssgroup.AddComponent <GrassAdorningManager>();
             Instances.Add(gam);
         }
     }
 }
Exemple #2
0
    public void OnFinish()
    {
        double loadSceneFinishTime = DateTime.Now.Ticks;

        ResourceEx.Collect();

        AdorningManager.Init();
        GrassAdorningManager.Init();

        ImageSetting.OnSceneLoadFinish();
        ImageSetting.Apply(true);
        //ImageSetting.ApplySceneImageSetting(SceneResInfoManager.CurrentActiveInstance, true);
        LightingEffectFactory.DisableDeadEffect();

        // 场景地图资源加载完后开始播放背景音乐
        //SoundManager.CreateUISound(StageManager.Instance.getSoundID());


        if (SoldierCamera.MainInstance() != null)
        {
            SoldierCamera.MainInstance <SoldierCamera>().updateCameraParam(m_curMapID, -1);
        }

        loadSceneFinishTime  = DateTime.Now.Ticks - loadSceneFinishTime;
        loadSceneFinishTime *= 0.0000001f;
        Debug.Log("场景加载完成阶段,耗时:" + loadSceneFinishTime);


        double time = DateTime.Now.Ticks - sceneLoadBegainTime;

        time *= 0.0000001f;
        Debug.Log("SceneLoad::DoTask 资源加载成功,场景名称 = " + m_SceneName + ",耗时:" + time);

        InvokeSceneLoadFinishEvent(m_SceneName);


        StartCoroutine(WaitTransitionFinish());

        InvokeSceneTransitionStartEvent(m_SceneName);
    }