/// <summary>
        /// Default constructor
        /// </summary>
        public GraphvizVertex()
        {
            m_Font        = null;
            m_Shape       = GraphvizVertexShape.Unspecified;
            m_FixedSize   = false;
            m_Size        = new SizeF(0, 0);
            m_Label       = null;
            m_Style       = GraphvizVertexStyle.Unspecified;
            m_Regular     = false;
            m_Url         = null;
            m_ToolTip     = null;
            m_StrokeColor = Color.Black;
            m_FillColor   = Color.White;
            m_FontColor   = Color.Black;
            m_Comment     = null;
            m_Group       = null;
            m_Layer       = null;
            m_Orientation = 0;
            m_Peripheries = -1;
            m_Z           = -1;

            m_Sides      = 4;
            m_Skew       = 0.0;
            m_Distorsion = 0.0;

            m_TopLabel    = null;
            m_BottomLabel = null;
        }
Exemple #2
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        /// <summary>
        /// Default constructor
        /// </summary>
        public GraphvizVertex()
        {
            m_Font = null;
            m_Shape = GraphvizVertexShape.Unspecified;
            m_FixedSize=false;
            m_Size=new SizeF(0,0);
            m_Label = null;
            m_Style = GraphvizVertexStyle.Unspecified;
            m_Regular = false;
            m_Url = null;
            m_ToolTip = null;
            m_StrokeColor = Color.Black;
            m_FillColor = Color.White;
            m_FontColor = Color.Black;
            m_Comment = null;
            m_Group = null;
            m_Layer = null;
            m_Orientation = 0;
            m_Peripheries = -1;
            m_Z = -1;

            m_Sides = 4;
            m_Skew = 0.0;
            m_Distorsion = 0.0;

            m_TopLabel = null;
            m_BottomLabel = null;
        }
Exemple #3
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 public Visualize(GraphvizVertexShape vertexShape = GraphvizVertexShape.Ellipse, GraphvizVertexStyle vertexStyle = GraphvizVertexStyle.Rounded)
 {
     _VertexShape = vertexShape;
     _VertexStyle = vertexStyle;
 }