public void Render(MapObject mapObject) { MapPoint cellPoint = new MapPoint(0, 0, 0); Map map = new Map(1, MapSize.One); map[cellPoint] = new MapCell(new MapPlace(), null); if (mapObject is MapPlace) { map[cellPoint].Place = mapObject as MapPlace; } if (mapObject is MapWall) { map[cellPoint].SetWall(MapDirection.North, mapObject as MapWall); map[cellPoint].SetWall(MapDirection.East, mapObject as MapWall); map[cellPoint].SetWall(MapDirection.West, mapObject as MapWall); map[cellPoint].SetWall(MapDirection.South, mapObject as MapWall); } MapState mapState = new MapState(map); if (mapObject is MapActiveObject) { mapState.AddActiveObject(mapObject as MapActiveObject, cellPoint); } GameMap gameMap = new GameMap(mapState); Renderer.SetMap(gameMap, new MapCellRange(cellPoint, cellPoint)); Renderer.Render(); }
public void Render() { Renderer.Render(); }