Exemple #1
0
        public static Body Create(int segments, double radius, double height)
        {
            var creator = new GraphicsCreator();

            double alpha = 2.0 * Math.PI / segments;
            double half  = height / 2.0;
            double z0    = -half;
            double z1    = half;

            creator.AddFace(false, false);
            for (int i = 0; i < segments; i++)
            {
                double x0 = (Math.Sin(i * alpha) * radius);
                double y0 = (Math.Cos(i * alpha) * radius);
                double x1 = (Math.Sin((i + 1) * alpha) * radius);
                double y1 = (Math.Cos((i + 1) * alpha) * radius);
                var    p1 = new Position3D(x0, y0, z0);
                var    p2 = new Position3D(x0, y0, z1);
                var    p3 = new Position3D(x1, y1, z0);
                var    p4 = new Position3D(x1, y1, z1);
                creator.AddTriangle(p1, p2, p3);
                creator.AddTriangle(p3, p2, p4);
            }

            creator.AddFace(true, false);
            for (int i = 0; i < segments; i++)
            {
                double x0 = (Math.Sin(i * alpha) * radius);
                double y0 = (Math.Cos(i * alpha) * radius);
                double x1 = (Math.Sin(((i + 1) * alpha).Modulo2Pi()) * radius);
                double y1 = (Math.Cos(((i + 1) * alpha).Modulo2Pi()) * radius);
                double x2 = 0.0;
                double y2 = 0.0;
                var    p1 = new Position3D(x0, y0, z1);
                var    p2 = new Position3D(x1, y1, z1);
                var    p3 = new Position3D(x2, y2, z1);
                creator.AddTriangle(p1, p3, p2);
            }

            creator.AddFace(true, false);
            for (int i = 0; i < segments; i++)
            {
                double x0 = (Math.Sin(i * alpha) * radius);
                double y0 = (Math.Cos(i * alpha) * radius);
                double x1 = (Math.Sin(((i + 1) * alpha).Modulo2Pi()) * radius);
                double y1 = (Math.Cos(((i + 1) * alpha).Modulo2Pi()) * radius);
                double x2 = 0.0;
                double y2 = 0.0;
                var    p1 = new Position3D(x0, y0, z0);
                var    p2 = new Position3D(x1, y1, z0);
                var    p3 = new Position3D(x2, y2, z0);
                creator.AddTriangle(p1, p2, p3);
            }

            var body = creator.CreateBody();

            return(body);
        }
Exemple #2
0
        private static void CreateSideFace(
            List <Position3D> topLoop1,
            List <Position3D> topLoop2,
            List <Position3D> bottomLoop1,
            List <Position3D> bottomLoop2,
            bool hasBorder1,
            bool hasBorder2,
            bool facetted1,
            bool facetted2,
            GraphicsCreator creator)
        {
            creator.AddFace(hasBorder1, facetted1);
            var n1 = topLoop1.Count;

            for (var i = 0; i < n1 - 1; i++)
            {
                var p1 = topLoop1[i];
                var p2 = bottomLoop1[i];
                var p3 = bottomLoop1[(i + 1) % n1];
                var p4 = topLoop1[(i + 1) % n1];
                creator.AddTriangle(p1, p2, p3);
                creator.AddTriangle(p4, p1, p3);
            }

            creator.AddFace(hasBorder2, facetted2);
            var n2 = topLoop2.Count;

            for (var i = 0; i < n2 - 1; i++)
            {
                var p1 = topLoop2[i];
                var p2 = bottomLoop2[i];
                var p3 = bottomLoop2[(i + 1) % n2];
                var p4 = topLoop2[(i + 1) % n2];
                creator.AddTriangle(p1, p2, p3);
                creator.AddTriangle(p4, p1, p3);
            }

            creator.AddFace(false, false);
            var pkt1 = topLoop1.Last();
            var pkt2 = bottomLoop1.Last();
            var pkt3 = bottomLoop2.First();
            var pkt4 = topLoop2.First();

            creator.AddTriangle(pkt1, pkt2, pkt3);
            creator.AddTriangle(pkt4, pkt1, pkt3);

            creator.AddFace(false, false);
            pkt1 = topLoop2.Last();
            pkt2 = bottomLoop2.Last();
            pkt3 = bottomLoop1.First();
            pkt4 = topLoop1.First();
            creator.AddTriangle(pkt1, pkt2, pkt3);
            creator.AddTriangle(pkt4, pkt1, pkt3);
        }
Exemple #3
0
        private static void CreateSideFace(List <Position3D> topLoop, List <Position3D> bottomLoop, GraphicsCreator creator)
        {
            creator.AddFace(false, false);

            var n = topLoop.Count;

            for (var i = 0; i < n; i++)
            {
                var p1 = topLoop[i];
                var p2 = bottomLoop[i];
                var p3 = bottomLoop[(i + 1) % n];
                var p4 = topLoop[(i + 1) % n];
                creator.AddTriangle(p1, p2, p3);
                creator.AddTriangle(p4, p1, p3);
            }
        }
Exemple #4
0
        public static Body Create(double size)
        {
            size = size > 0 ? size / 2.0 : 0.5;

            var p1 = new Position3D(-size, -size, -size);
            var p2 = new Position3D(size, -size, -size);
            var p3 = new Position3D(size, -size, size);
            var p4 = new Position3D(-size, -size, size);

            var p5 = new Position3D(-size, size, -size);
            var p6 = new Position3D(size, size, -size);
            var p7 = new Position3D(size, size, size);
            var p8 = new Position3D(-size, size, size);

            var creator = new GraphicsCreator();

            // South
            creator.AddFace(true, false);
            creator.AddTriangle(p1, p2, p3);
            creator.AddTriangle(p3, p4, p1);

            // East
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p6, p7);
            creator.AddTriangle(p7, p3, p2);

            // North
            creator.AddFace(true, false);
            creator.AddTriangle(p6, p5, p8);
            creator.AddTriangle(p8, p7, p6);

            // West
            creator.AddFace(true, false);
            creator.AddTriangle(p5, p1, p4);
            creator.AddTriangle(p4, p8, p5);

            // Top
            creator.AddFace(true, false);
            creator.AddTriangle(p4, p3, p7);
            creator.AddTriangle(p7, p8, p4);

            // Bottom
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p1, p5);
            creator.AddTriangle(p5, p6, p2);

            var body = creator.CreateBody();

            return(body);
        }
Exemple #5
0
        private static void CreateSection(GraphicsCreator creator, int circleSegments, double[] section, bool hasBorder, bool hasFacets)
        {
            creator.AddFace(hasBorder, hasFacets);

            double alpha = 2.0 * Math.PI / circleSegments;
            var    n     = section.Length - 2;

            for (int j = 0; j < n; j += 2)
            {
                double radius0 = section[j];
                double radius1 = section[j + 2];
                double z0      = section[j + 1];
                double z1      = section[j + 3];
                for (int i = 0; i < circleSegments; i++)
                {
                    double x0 = (Math.Cos(i * alpha) * radius0);
                    double y0 = (Math.Sin(i * alpha) * radius0);
                    double x1 = (Math.Cos((i + 1) * alpha) * radius0);
                    double y1 = (Math.Sin((i + 1) * alpha) * radius0);
                    double x2 = (Math.Cos(i * alpha) * radius1);
                    double y2 = (Math.Sin(i * alpha) * radius1);
                    double x3 = (Math.Cos((i + 1) * alpha) * radius1);
                    double y3 = (Math.Sin((i + 1) * alpha) * radius1);

                    var p1 = new Position3D(x0, y0, z0);
                    var p2 = new Position3D(x1, y1, z0);
                    var p3 = new Position3D(x2, y2, z1);
                    var p4 = new Position3D(x3, y3, z1);

                    if (p1 != p2 && p2 != p4)
                    {
                        creator.AddTriangle(p1, p2, p4);
                    }
                    if (p1 != p3 && p3 != p4)
                    {
                        creator.AddTriangle(p4, p3, p1);
                    }
                }
            }
        }
Exemple #6
0
        public static Body Create(int count, double size)
        {
            var creator = new GraphicsCreator();

            var positions = CreatePositions(count, size);

            for (var y = 0; y < count; y++)
            {
                for (var x = 0; x < count; x++)
                {
                    var point1 = positions[x][y];
                    var point2 = positions[x][y + 1];
                    var point3 = positions[x + 1][y + 1];
                    var point4 = positions[x + 1][y];
                    creator.AddFace(true, false);
                    creator.AddTriangle(point1, point2, point4);
                    creator.AddTriangle(point3, point4, point2);
                }
            }

            size = size * count;
            size = size > 0 ? size / 2.0 : 0.5;
            var hight = 2;

            var p1 = new Position3D(-size, -size, -hight);
            var p2 = new Position3D(size, -size, -hight);
            var p3 = new Position3D(size, -size, 0);
            var p4 = new Position3D(-size, -size, 0);

            var p5 = new Position3D(-size, size, -hight);
            var p6 = new Position3D(size, size, -hight);
            var p7 = new Position3D(size, size, 0);
            var p8 = new Position3D(-size, size, 0);

            // South
            creator.AddFace(true, false);
            creator.AddTriangle(p1, p2, p3);
            creator.AddTriangle(p3, p4, p1);

            // East
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p6, p7);
            creator.AddTriangle(p7, p3, p2);

            // North
            creator.AddFace(true, false);
            creator.AddTriangle(p6, p5, p8);
            creator.AddTriangle(p8, p7, p6);

            // West
            creator.AddFace(true, false);
            creator.AddTriangle(p5, p1, p4);
            creator.AddTriangle(p4, p8, p5);

            // Bottom
            creator.AddFace(true, false);
            creator.AddTriangle(p2, p1, p5);
            creator.AddTriangle(p5, p6, p2);


            var body = creator.CreateBody();

            return(body);
        }
Exemple #7
0
        private static (List <Position3D>, List <Position3D>) CreateTopBottomFace(int segments1, int segments2, double radius1, double radius2, double length, double depth, double z, GraphicsCreator creator, bool isTop)
        {
            var startAngle = Math.Acos((radius1 - radius2) / length);
            var endAngle   = (-startAngle).Modulo2Pi();
            var alpha1     = (endAngle - startAngle) / segments1;
            var sign       = isTop ? 1.0 : -1.0;

            creator.AddFace(true, false);
            var pointsRadius1 = new List <Position3D>();

            for (int i = 0; i < segments1; i++)
            {
                double x0 = (Math.Cos(i * alpha1 + startAngle) * radius1);
                double y0 = sign * (Math.Sin(i * alpha1 + startAngle) * radius1);
                double x1 = (Math.Cos(((i + 1) * alpha1 + startAngle).Modulo2Pi()) * radius1);
                double y1 = sign * (Math.Sin(((i + 1) * alpha1 + startAngle).Modulo2Pi()) * radius1);
                double x2 = 0.0;
                double y2 = 0.0;
                var    p1 = new Position3D(x0, y0, z);
                var    p2 = new Position3D(x1, y1, z);
                var    p3 = new Position3D(x2, y2, z);
                creator.AddTriangle(p1, p2, p3);
                pointsRadius1.Add(p1);
                if (i == segments1 - 1)
                {
                    pointsRadius1.Add(p2);
                }
            }

            var alpha2 = (2.0 * Math.PI - (endAngle - startAngle)) / segments2;

            startAngle = endAngle;
            var pointsRadius2 = new List <Position3D>();

            for (int i = 0; i < segments2; i++)
            {
                double x0 = length + (Math.Cos(i * alpha2 + startAngle) * radius2);
                double y0 = sign * (Math.Sin(i * alpha2 + startAngle) * radius2);
                double x1 = length + (Math.Cos(((i + 1) * alpha2 + startAngle).Modulo2Pi()) * radius2);
                double y1 = sign * (Math.Sin(((i + 1) * alpha2 + startAngle).Modulo2Pi()) * radius2);
                double x2 = length;
                double y2 = 0.0;
                var    p1 = new Position3D(x0, y0, z);
                var    p2 = new Position3D(x1, y1, z);
                var    p3 = new Position3D(x2, y2, z);
                creator.AddTriangle(p1, p2, p3);
                pointsRadius2.Add(p1);
                if (i == segments2 - 1)
                {
                    pointsRadius2.Add(p2);
                }
            }

            var s1 = pointsRadius1.First();
            var e1 = pointsRadius1.Last();
            var m1 = new Position3D(0.0, 0.0, z);
            var s2 = pointsRadius2.First();
            var e2 = pointsRadius2.Last();
            var m2 = new Position3D(length, 0.0, z);

            creator.AddTriangle(s1, m1, e2);
            creator.AddTriangle(e2, m1, m2);
            creator.AddTriangle(m1, e1, m2);
            creator.AddTriangle(m2, e1, s2);

            if (!isTop)
            {
                pointsRadius1.Reverse();
                pointsRadius2.Reverse();
            }

            return(pointsRadius1, pointsRadius2);
        }