public GraphicsWindow(GraphicsService graphicsService, TileService tileService, PalettesService palettesService)
        {
            InitializeComponent();

            _graphicsService = graphicsService;
            _tileService     = tileService;
            _paletteService  = palettesService;

            _graphicsAccessor = new GraphicsAccessor(_graphicsService.GetTilesAtAddress(0));
            _graphicsRenderer = new GraphicsSetRender(_graphicsAccessor);
            _blockRenderer    = new BlockRenderer();


            Dpi dpi = this.GetDpi();

            _graphicsBitmap = new WriteableBitmap(128, 128, dpi.X, dpi.Y, PixelFormats.Bgra32, null);
            _editorBitmap   = new WriteableBitmap(16, 16, dpi.X, dpi.Y, PixelFormats.Bgra32, null);

            PatternTable.Source = _graphicsBitmap;
            EditorImage.Source  = _editorBitmap;

            LoadPalettes();
            GraphicsType.SelectedIndex = LayoutOrder.SelectedIndex = 0;

            _paletteService.PalettesChanged += _paletteService_PalettesChanged;
        }
Exemple #2
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        public GameObjectEditor(ProjectService projectService, PalettesService palettesService, GraphicsService graphicsService, GameObjectService gameObjectService)
        {
            InitializeComponent();

            _projectService    = projectService;
            _gameObjectService = gameObjectService;
            _graphicsService   = graphicsService;
            _palettesService   = palettesService;
            _graphicsAccessor  = new GraphicsAccessor(graphicsService.GetGlobalTiles(), graphicsService.GetExtraTiles());
            viewObjects.Add(viewObject);

            Dpi dpi = this.GetDpi();

            _bitmap              = new WriteableBitmap(256, 256, dpi.X, dpi.Y, PixelFormats.Bgra32, null);
            _renderer            = new GameObjectRenderer(_gameObjectService, _palettesService, _graphicsAccessor);
            _renderer.RenderGrid = true;

            GameObjectRenderer.Source = _bitmap;

            List <Palette> palettes = _palettesService.GetPalettes();

            ObjectSelector.Initialize(_gameObjectService, _palettesService, _graphicsAccessor, palettes[0]);

            PaletteSelector.ItemsSource   = palettes;
            PaletteSelector.SelectedIndex = 0;

            _graphicsService.GraphicsUpdated      += _graphicsService_GraphicsUpdated;
            _graphicsService.ExtraGraphicsUpdated += _graphicsService_GraphicsUpdated;
        }
Exemple #3
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 public LevelRenderer(GraphicsAccessor graphicsAccessor, LevelDataAccessor levelDataAccessor, PalettesService paletteService, GameObjectService gameObjectService, List <TileTerrain> terrain) : base(graphicsAccessor)
 {
     _levelDataAccessor = levelDataAccessor;
     _gameObjectService = gameObjectService;
     _paletteService    = paletteService;
     _terrain           = terrain;
     _buffer            = new byte[BITMAP_WIDTH * BITMAP_HEIGHT * 4];
 }
 public TileSetRenderer(GraphicsAccessor graphicsAccessor, List <TileTerrain> terrain, List <MapTileInteraction> mapTileInteractions) : base(graphicsAccessor)
 {
     _buffer              = new byte[256 * 256 * BYTES_PER_BLOCK];
     BYTE_STRIDE          = 16 * 16 * 4;
     _graphicsAccessor    = graphicsAccessor;
     _terrain             = terrain;
     _mapTileInteractions = mapTileInteractions;
 }
        public GraphicsSetRender(GraphicsAccessor graphicsAccessor) : base(graphicsAccessor)
        {
            _buffer           = new byte[BYTES_PER_PIXEL * PIXELS_PER_TILE * TILES_PER_COLUMN * TILES_PER_ROW];
            _graphicsAccessor = graphicsAccessor;
            _tileMap          = new Tile[16, 16];

            BYTE_STRIDE = 128 * 4;
        }
Exemple #6
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        public WorldRenderer(GraphicsAccessor graphicsAccessor, WorldDataAccessor worldDataAccessor, PalettesService paletteService, List <MapTileInteraction> terrain) : base(graphicsAccessor)
        {
            _worldDataAccessor = worldDataAccessor;
            _paletteService    = paletteService;
            _terrain           = terrain;
            _buffer            = new byte[BITMAP_WIDTH * BITMAP_HEIGHT * 4];

            BYTE_STRIDE = BYTES_PER_PIXEL * PIXELS_PER_BLOCK_ROW * BLOCKS_PER_SCREEN * 4;
        }
Exemple #7
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        public void Initialize(GameObjectService gameObjectService, PalettesService palettesService, GraphicsAccessor graphicsAccessor, Palette palette)
        {
            _gameObjectService = gameObjectService;
            _graphicsAccessor  = graphicsAccessor;
            _palette           = palette;
            _palettesService   = palettesService;

            _objectTypes = new List <GameObjectType>();

            _renderer = new GameObjectRenderer(gameObjectService, _palettesService, graphicsAccessor);

            Dpi dpi = this.GetDpi();

            _bitmap = new WriteableBitmap(256, 256, dpi.X, dpi.Y, PixelFormats.Bgra32, null);

            _selectedGroup = new Dictionary <GameObjectType, string>();

            switch (ObjectGroup)
            {
            case GameObjectGroup.Level:
                _objectTypes.Add(GameObjectType.Global);
                _objectTypes.Add(GameObjectType.TypeA);
                _objectTypes.Add(GameObjectType.TypeB);

                break;

            case GameObjectGroup.World:
                _objectTypes.Add(GameObjectType.World);
                break;

            case GameObjectGroup.All:
                _objectTypes.Add(GameObjectType.Global);
                _objectTypes.Add(GameObjectType.TypeA);
                _objectTypes.Add(GameObjectType.TypeB);
                _objectTypes.Add(GameObjectType.World);
                break;
            }

            foreach (var objectType in _objectTypes)
            {
                _selectedGroup[objectType] = null;
            }


            _selectedObject = null;

            GameObjectImage.Source      = _bitmap;
            GameObjectTypes.ItemsSource = _objectTypes;

            _renderer.Update(palette);

            CanvasArea.Background         = new SolidColorBrush(palette.RgbColors[0][0].ToMediaColor());
            GameObjectTypes.SelectedIndex = 0;

            _gameObjectService.GameObjectUpdated += GameObjectsUpdated;
        }
Exemple #8
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        public void Initialize(GraphicsAccessor graphicsAccessor, TileService tileService, TileSet tileSet, Palette palette, TileSetRenderer tileSetRenderer = null)
        {
            _graphicsAccessor    = graphicsAccessor;
            _tileSet             = tileSet;
            _terrain             = tileService.GetTerrain();
            _mapTileInteractions = tileService.GetMapTileInteractions();
            _tileSetRenderer     = tileSetRenderer ?? new TileSetRenderer(graphicsAccessor, _terrain, _mapTileInteractions);

            Dpi dpi = this.GetDpi();

            _bitmap = new WriteableBitmap(256, 256, dpi.X, dpi.Y, PixelFormats.Bgra32, null);

            TileRenderSource.Source = _bitmap;

            Update(tileSet, palette);
            SelectedBlockValue = 0;
        }
Exemple #9
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        public TileBlockEditor(ProjectService projectService, WorldService worldService, LevelService levelService, GraphicsService graphicsService, PalettesService palettesService, TileService tileService, TextService textService)
        {
            _ignoreChanges = true;
            InitializeComponent();

            _projectService  = projectService;
            _palettesService = palettesService;
            _graphicsService = graphicsService;
            _worldService    = worldService;
            _levelService    = levelService;
            _tileService     = tileService;
            _textService     = textService;

            List <KeyValuePair <string, string> > tileSetText = _textService.GetTable("tile_sets");

            tileSetText.Insert(0, new KeyValuePair <string, string>("0", "Map"));

            TerrainList.ItemsSource        = _localTileTerrain = _tileService.GetTerrainCopy();
            LevelList.ItemsSource          = _levelService.AllWorldsLevels();
            MapInteractionList.ItemsSource = _localMapTileInteraction = _tileService.GetMapTileInteractionCopy();

            _graphicsAccessor = new GraphicsAccessor(_graphicsService.GetTileSection(0), _graphicsService.GetTileSection(0), _graphicsService.GetGlobalTiles(), _graphicsService.GetExtraTiles());

            _graphicsSetRenderer = new GraphicsSetRender(_graphicsAccessor);
            _tileSetRenderer     = new TileSetRenderer(_graphicsAccessor, _localTileTerrain, _localMapTileInteraction);

            Dpi dpi = this.GetDpi();

            _graphicsSetBitmap = new WriteableBitmap(128, 128, dpi.X, dpi.Y, PixelFormats.Bgra32, null);
            _tileBlockBitmap   = new WriteableBitmap(16, 16, dpi.X, dpi.Y, PixelFormats.Bgra32, null);

            GraphicsSetImage.Source = _graphicsSetBitmap;

            TileBlockImage.Source = _tileBlockBitmap;

            BlockSelector.Initialize(_graphicsAccessor, _tileService, _tileService.GetTileSet(0), _graphicsService.GetPalette(0), _tileSetRenderer);
            BlockSelector.TileBlockSelected += BlockSelector_TileBlockSelected;

            LevelList.SelectedIndex          = 1;
            BlockSelector.SelectedBlockValue = 0;
            _ignoreChanges = false;

            _graphicsService.GraphicsUpdated      += _graphicsService_GraphicsUpdated;
            _graphicsService.ExtraGraphicsUpdated += _graphicsService_GraphicsUpdated;
        }
Exemple #10
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 public Renderer(GraphicsAccessor graphicsAccessor)
 {
     _graphicsAccessor = graphicsAccessor;
 }
 public GraphicsRenderer(GraphicsAccessor graphicsAccessor) : base(graphicsAccessor)
 {
     _buffer = new byte[256 * 256 * BYTES_PER_BLOCK];
 }
Exemple #12
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 public GameObjectRenderer(GameObjectService gameObjectService, PalettesService palettesService, GraphicsAccessor graphicsAccessor) : base(graphicsAccessor)
 {
     BYTE_STRIDE        = 256 * 4;
     _buffer            = new byte[256 * 256 * 4];
     _gameObjectService = gameObjectService;
     _palettesService   = palettesService;
 }
        public WorldPanel(GraphicsService graphicsService, PalettesService palettesService, TextService textService, TileService tileService, WorldService worldService, LevelService levelService, GameObjectService gameObjectService, WorldInfo worldInfo)
        {
            InitializeComponent();

            _worldInfo         = worldInfo;
            _textService       = textService;
            _graphicsService   = graphicsService;
            _tileService       = tileService;
            _palettesService   = palettesService;
            _worldService      = worldService;
            _gameObjectService = gameObjectService;

            _historyService     = new HistoryService();
            _interactions       = _tileService.GetMapTileInteractions();
            _world              = _worldService.LoadWorld(_worldInfo);
            _compressionService = new CompressionService();
            Tile[] bottomTableSet = _graphicsService.GetTileSection(_world.TileTableIndex);
            Tile[] topTableSet    = _graphicsService.GetTileSection(_world.AnimationTileTableIndex);
            _graphicsAccessor  = new GraphicsAccessor(topTableSet, bottomTableSet, _graphicsService.GetGlobalTiles(), _graphicsService.GetExtraTiles());
            _worldDataAccessor = new WorldDataAccessor(_world);

            _bitmap        = new WriteableBitmap(WorldRenderer.BITMAP_WIDTH, WorldRenderer.BITMAP_HEIGHT, 96, 96, PixelFormats.Bgra32, null);
            _worldRenderer = new WorldRenderer(_graphicsAccessor, _worldDataAccessor, _palettesService, _tileService.GetMapTileInteractions());
            _worldRenderer.Initializing();

            _tileSet = _tileService.GetTileSet(_world.TileSetIndex);

            Palette palette = _palettesService.GetPalette(_world.PaletteId);

            _worldRenderer.Update(tileSet: _tileSet, palette: palette);

            WorldRenderSource.Source = _bitmap;
            WorldRenderSource.Width  = _bitmap.PixelWidth;
            WorldRenderSource.Height = _bitmap.PixelHeight;
            CanvasContainer.Width    = RenderContainer.Width = _world.ScreenLength * 16 * 16;

            SelectedEditMode.SelectedIndex = 0;
            SelectedDrawMode.SelectedIndex = 0;

            TileSelector.Initialize(_graphicsAccessor, _tileService, _tileSet, palette);
            ObjectSelector.Initialize(_gameObjectService, _palettesService, _graphicsAccessor, palette);
            PointerEditor.Initialize(levelService, _worldInfo);

            _world.ObjectData.ForEach(o => o.GameObject = gameObjectService.GetObject(o.GameObjectId));


            UpdateTextTables();

            _graphicsService.GraphicsUpdated      += _graphicsService_GraphicsUpdated;
            _graphicsService.ExtraGraphicsUpdated += _graphicsService_GraphicsUpdated;
            _palettesService.PalettesChanged      += _palettesService_PalettesChanged;
            _tileService.TileSetUpdated           += _tileService_TileSetUpdated;
            _worldService.WorldUpdated            += _worldService_WorldUpdated;
            gameObjectService.GameObjectUpdated   += GameObjectService_GameObjectsUpdated;


            _world.ObjectData.ForEach(o =>
            {
                o.CalcBoundBox();
                o.CalcVisualBox(true);
            });

            _initializing = false;
            _worldRenderer.Ready();
            Update();
        }