public Graphic Get(VEntity owner, string id) { if (!this._pool.TryGetValue(id, out GraphicPool pool)) { pool = new GraphicPool(id); this._pool[id] = pool; } return(pool.Get(owner)); }
public static int Clear(IntPtr l) { int result; try { GraphicPool graphicPool = (GraphicPool)LuaObject.checkSelf(l); graphicPool.Clear(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Destroy(IntPtr l) { int result; try { GraphicPool graphicPool = (GraphicPool)LuaObject.checkSelf(l); GenericGraphic g; LuaObject.checkType <GenericGraphic>(l, 2, out g); graphicPool.Destroy(g); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetDefaultParent(IntPtr l) { int result; try { GraphicPool graphicPool = (GraphicPool)LuaObject.checkSelf(l); GameObject defaultParent; LuaObject.checkType <GameObject>(l, 2, out defaultParent); graphicPool.SetDefaultParent(defaultParent); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { bool isFx; LuaObject.checkType(l, 2, out isFx); GraphicPool o = new GraphicPool(isFx); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Create(IntPtr l) { int result; try { GraphicPool graphicPool = (GraphicPool)LuaObject.checkSelf(l); string assetName; LuaObject.checkType(l, 2, out assetName); GenericGraphic o = graphicPool.Create(assetName); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public void Release(Graphic graphic) { GraphicPool pool = this._pool[graphic.id]; pool.Release(graphic); }