Exemple #1
0
    //Buy item
    private void BuyItem(GameObject item)
    {
        int      itemId   = item.GetComponent <IDScript>().id;
        int      itemType = -1;
        ShopItem shopItem = null;

        if (item.tag == "Computer")
        {
            shopItem = ComputerList.FindItem(itemId);
            itemType = 0;
        }
        else if (item.tag == "GraphicCard")
        {
            shopItem = GraphicCardList.FindItem(itemId);
            itemType = 1;
        }
        else if (item.tag == "Asic")
        {
            shopItem = AsicList.FindItem(itemId);
            itemType = 2;
        }

        if (shopItem != null)
        {
            if (gameStatManager.IsEnoughCash(shopItem.GetPrice()))
            {
                gameStatManager.DeductCash(shopItem.GetPrice());
                gameStatManager.AddSpeed(shopItem.GetSpeed());
                gameStatManager.AddWatt(shopItem.GetWatt());

                if (itemType == 0)
                {
                    gameStatManager.AddComputer(itemId);
                }
                else if (itemType == 1)
                {
                    gameStatManager.AddGrahpicCard(itemId);
                }
                else if (itemType == 2)
                {
                    gameStatManager.AddAsic(itemId);
                }
                else
                {
                    Debug.Log("Error: [ItemContainerManager][BuyItem][Cannot get itemType]");
                }

                statusText.color = Color.green;
                statusText.text  = "Model [" + shopItem.GetModel() + "] purchase successful!";
            }
            else
            {
                statusText.color = Color.red;
                statusText.text  = "Not enough cash to buy model [" + shopItem.GetModel() + "]";
            }
        }
    }
Exemple #2
0
    private void AddItem()
    {
        //Computer
        int id = 0;

        foreach (Computer item in ComputerList.GetList())
        {
            //Set attributes
            GameObject newItem = Instantiate(itemFrame, computerGrid.transform);
            newItem.GetComponent <IDScript>().id = id++;
            newItem.tag = "Computer";

            //Set displays
            newItem.transform.Find("Model").GetComponent <Text>().text    = item.GetModel();
            newItem.transform.Find("Image").GetComponent <Image>().sprite = item.GetImage();
            newItem.transform.Find("Value").GetComponent <Text>().text    = item.GetSpeed().ToString() + "\n" + item.GetWatt().ToString();
            newItem.transform.Find("Price").GetComponent <Text>().text    = "$" + item.GetPrice();

            //Set button events
            Button itemButton = newItem.GetComponent <Button>();
            itemButton.onClick.AddListener(() => BuyItem(newItem));
        }

        //Graphic card
        id = 0;
        foreach (GraphicCard item in GraphicCardList.GetList())
        {
            GameObject newItem = Instantiate(itemFrame, graphicCardGrid.transform);
            newItem.GetComponent <IDScript>().id = id++;
            newItem.tag = "GraphicCard";

            newItem.transform.Find("Model").GetComponent <Text>().text    = item.GetModel();
            newItem.transform.Find("Image").GetComponent <Image>().sprite = item.GetImage();
            newItem.transform.Find("Value").GetComponent <Text>().text    = item.GetSpeed().ToString() + "\n" + item.GetWatt().ToString();
            newItem.transform.Find("Price").GetComponent <Text>().text    = "$" + item.GetPrice();

            Button itemButton = newItem.GetComponent <Button>();
            itemButton.onClick.AddListener(() => BuyItem(newItem));
        }

        //Asic
        id = 0;
        foreach (Asic item in AsicList.GetList())
        {
            GameObject newItem = Instantiate(itemFrame, asicGrid.transform);
            newItem.GetComponent <IDScript>().id = id++;
            newItem.tag = "Asic";

            newItem.transform.Find("Model").GetComponent <Text>().text    = item.GetModel();
            newItem.transform.Find("Image").GetComponent <Image>().sprite = item.GetImage();
            newItem.transform.Find("Value").GetComponent <Text>().text    = item.GetSpeed().ToString() + "\n" + item.GetWatt().ToString();
            newItem.transform.Find("Price").GetComponent <Text>().text    = "$" + item.GetPrice();

            Button itemButton = newItem.GetComponent <Button>();
            itemButton.onClick.AddListener(() => BuyItem(newItem));
        }
    }
    private void ProcessItemList()
    {
        computerList    = gameStatManager.GetComputerList();
        graphicCardList = gameStatManager.GetGraphicCardList();
        asicList        = gameStatManager.GetAsicList();

        //Initialize
        computerCount    = new Dictionary <ShopItem, int>();
        graphicCardCount = new Dictionary <ShopItem, int>();
        asicCount        = new Dictionary <ShopItem, int>();

        //Computer
        foreach (int item in computerList)
        {
            Computer computer = ComputerList.FindItem(item);

            if (computerCount.ContainsKey(computer))
            {
                //Already contains model
                computerCount[computer]++;
            }
            else
            {
                //No current model
                computerCount.Add(computer, 1);
            }
        }

        //Graphic card
        foreach (int item in graphicCardList)
        {
            GraphicCard graphicCard = GraphicCardList.FindItem(item);

            if (graphicCardCount.ContainsKey(graphicCard))
            {
                //Already contains model
                graphicCardCount[graphicCard]++;
            }
            else
            {
                //No current model
                graphicCardCount.Add(graphicCard, 1);
            }
        }

        //Asic
        foreach (int item in asicList)
        {
            Asic asic = AsicList.FindItem(item);

            if (asicCount.ContainsKey(asic))
            {
                //Already contains model
                asicCount[asic]++;
            }
            else
            {
                //No current model
                asicCount.Add(asic, 1);
            }
        }
    }