public void FindWalkRange(int movement) { GraphSearch mSearch = new GraphSearch(mTileMap.MapInfo.mGraph); mSearch.RangeSearch(mPositionX, mPositionY, movement); mWalkRangeList = mSearch.GetCloseList(); foreach (Node i in mWalkRangeList) { int index = i.mIndex; DTileMap.TileType temp = mTileMap.MapInfo.GetTileTypeIndex(index); if (temp == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileTypeIndex(index, DTileMap.TileType.Walkable, true); } if (temp == DTileMap.TileType.Sewer) { mTileMap.MapInfo.SetTileTypeIndex(index, DTileMap.TileType.TrueSewer, true); } } }