Exemple #1
0
        public void InstrumentCooldownNodeModelDoesNotThrow()
        {
            var start    = GraphModel.CreateEventFunction(typeof(TestStencil.TestArchetype).GetMethod("Start"), Vector2.zero);
            var cooldown = GraphModel.CreateLoopStack <ForEachHeaderModel>(Vector2.down);
            var loopNode = cooldown.CreateLoopNode(start, -1);

            GraphModel.CreateEdge(cooldown.InputPort, loopNode.OutputPort);
            var result = GraphModel.CreateTranslator().TranslateAndCompile(GraphModel, AssemblyType.None, CompilationOptions.Tracing);

            Assert.That(result.status, Is.EqualTo(CompilationStatus.Succeeded));
            LogAssert.NoUnexpectedReceived();
        }
Exemple #2
0
        void SpawnAllNodeModelsInGraph(VSGraphModel graphModel)
        {
            StackModel    stack;
            FunctionModel funcModel;

            //--Floating Nodes--

            //Stack-Derived NodeModels
            stack     = GraphModel.CreateNode <StackModel>("StackModel");
            funcModel = GraphModel.CreateNode <FunctionModel>("FunctionModel");
            var methodInfo = TypeSystem.GetMethod(typeof(Debug), nameof(Debug.Log), true);

            GraphModel.CreateEventFunction(methodInfo, Vector2.zero);
            GraphModel.CreateNode <OnEndEntitiesNodeModel>("OnEndEntitiesNodeModel");
            GraphModel.CreateNode <OnEventNodeModel>("OnEventNodeModel");
            GraphModel.CreateNode <OnStartEntitiesNodeModel>("OnStartEntitiesNodeModel");
            var onUpdateModel = GraphModel.CreateNode <OnUpdateEntitiesNodeModel>("OnUpdateEntitiesNodeModel");

            GraphModel.CreateNode <PostUpdate>("PostUpdate");
            GraphModel.CreateNode <PreUpdate>("PreUpdate");
            GraphModel.CreateNode <KeyDownEventModel>("KeyDownEventModel");
            GraphModel.CreateLoopStack(typeof(ForEachHeaderModel), Vector2.zero);
            GraphModel.CreateLoopStack(typeof(WhileHeaderModel), Vector2.zero);
            GraphModel.CreateLoopStack(typeof(ForAllEntitiesStackModel), Vector2.zero);

            //Constant-typed NodeModels
            GraphModel.CreateNode <BooleanConstantNodeModel>("BooleanConstantNodeModel");
            GraphModel.CreateNode <ColorConstantModel>("ColorConstantModel");
            GraphModel.CreateNode <CurveConstantNodeModel>("CurveConstantNodeModel");
            GraphModel.CreateNode <DoubleConstantModel>("DoubleConstantModel");
            GraphModel.CreateNode <EnumConstantNodeModel>("EnumConstantNodeModel");
            GraphModel.CreateNode <FloatConstantModel>("FloatConstantModel");
            GraphModel.CreateNode <GetPropertyGroupNodeModel>("GetPropertyGroupNodeModel");
            GraphModel.CreateNode <InputConstantModel>("InputConstantModel");
            GraphModel.CreateNode <IntConstantModel>("IntConstantModel");
            GraphModel.CreateNode <LayerConstantModel>("LayerConstantModel");
            GraphModel.CreateNode <LayerMaskConstantModel>("LayerMaskConstantModel");
            GraphModel.CreateNode <ObjectConstantModel>("ObjectConstantModel");
            GraphModel.CreateNode <QuaternionConstantModel>("QuaternionConstantModel");
            GraphModel.CreateNode <StringConstantModel>("StringConstantModel");
            GraphModel.CreateNode <TagConstantModel>("TagConstantModel");
            GraphModel.CreateNode <TypeConstantModel>("TypeConstantModel");
            GraphModel.CreateNode <Vector2ConstantModel>("Vector2ConstantModel");
            GraphModel.CreateNode <Vector3ConstantModel>("Vector3ConstantModel");
            GraphModel.CreateNode <Vector4ConstantModel>("Vector4ConstantModel");
            GraphModel.CreateNode <ConstantSceneAssetNodeModel>("ConstantSceneAssetNodeModel");
            GraphModel.CreateNode <Float2ConstantModel>("Float2ConstantModel");
            GraphModel.CreateNode <Float3ConstantModel>("Float3ConstantModel");
            GraphModel.CreateNode <Float4ConstantModel>("Float4ConstantModel");

            //Misc
            void DefineSystemConstant(SystemConstantNodeModel m)
            {
                m.ReturnType    = typeof(float).GenerateTypeHandle(Stencil);
                m.DeclaringType = typeof(Mathf).GenerateTypeHandle(Stencil);
                m.Identifier    = "PI";
            }

            GraphModel.CreateNode <SystemConstantNodeModel>("SystemConstantNodeModel", Vector2.zero, SpawnFlags.Default, DefineSystemConstant);
            GraphModel.CreateNode <GroupNodeModel>("GroupNodeModel");
            GraphModel.CreateNode <GetInputNodeModel>("GetInputNodeModel");
            GraphModel.CreateNode <GetOrCreateComponentNodeModel>("GetOrCreateComponentNodeModel");
            GraphModel.CreateNode <GetSingletonNodeModel>("GetSingletonNodeModel");
            GraphModel.CreateNode <ThisNodeModel>("ThisNodeModel");
            VariableDeclarationModel decl = graphModel.CreateGraphVariableDeclaration("MyVariableName", typeof(int).GenerateTypeHandle(graphModel.Stencil), true);

            GraphModel.CreateVariableNode(decl, Vector2.zero);
            GraphModel.CreateNode <MacroRefNodeModel>("MacroRefNodeModel");
            GraphModel.CreateInlineExpressionNode("2+2", Vector2.zero);
            GraphModel.CreateBinaryOperatorNode(BinaryOperatorKind.Add, Vector2.zero);
            GraphModel.CreateUnaryOperatorNode(UnaryOperatorKind.PostIncrement, Vector2.zero);

            //--Stack-Contained Nodes--
            stack.CreateStackedNode <AddComponentNodeModel>();
            stack.CreateStackedNode <DestroyEntityNodeModel>();
            stack.CreateStackedNode <ForAllEntitiesNodeModel>();
            stack.CreateStackedNode <ForEachNodeModel>();
            stack.CreateFunctionCallNode(TypeSystem.GetMethod(typeof(Debug), nameof(Debug.Log), true));
            stack.CreateFunctionRefCallNode(funcModel);
            stack.CreateStackedNode <InstantiateNodeModel>();
            stack.CreateStackedNode <IfConditionNodeModel>();
            stack.CreateStackedNode <LogNodeModel>();
            stack.CreateStackedNode <RemoveComponentNodeModel>();
            stack.CreateStackedNode <SetComponentNodeModel>();
            stack.CreateStackedNode <SetPositionNodeModel>();
            stack.CreateStackedNode <SetRotationNodeModel>();
            stack.CreateStackedNode <WhileNodeModel>();
            stack.CreateStackedNode <SetPropertyGroupNodeModel>();
            stack.CreateStackedNode <SetVariableNodeModel>();
            funcModel.CreateStackedNode <ReturnNodeModel>();

            TypeHandle eventTypeHandle = typeof(UnitTestEvent).GenerateTypeHandle(Stencil);

            onUpdateModel.CreateStackedNode <SendEventNodeModel>("SendEventNodeModel", 0, SpawnFlags.Default, n => n.EventType = eventTypeHandle);
        }