public void CarReached(float time) { carsRint++; carsReaching.text = carsRint.ToString(); if (time < bestTimef) { bestTimef = time; bestTime.text = bestTimef.ToString(CultureInfo.InvariantCulture); } carsSpawne++; carsSpawned.text = carsSpawne.ToString(); if (gc != null && gc.enabled) { gc.AddTime(time); } }