public override void spawnEdges()
        {
            Transform edgeAttachParent = GameObject.Find("Edges").transform;

            foreach (var nodePair in nodePairs)
            {
                EdgeComponent newEdge = GraphComponentFactory.createEdge(EdgeType.BasicEdge);

                /*
                 *  Generate edgeID just by counting existing edges;
                 *  ulong to keep consistency between other managed collections in GraphData
                 */
                ulong edgeID = System.Convert.ToUInt32(graphData.edges.Count + 1);
                newEdge.setID(edgeID);

                newEdge.setGameObjectName($"Edge_{newEdge.getID()}");

                Vector3 inPosition  = nodePair.inNode.getNodePosition();
                Vector3 outPosition = nodePair.outNode.getNodePosition();
                newEdge.setEdgePoints(inPosition, outPosition);

                // Copy metadataID from the edge starting node
                ulong copiedMetadataID = nodePair.inNode.getMetadataID();
                newEdge.assignMetadataID(copiedMetadataID);

                newEdge.analyzeMetadata();

                attachEdgeToNodes(nodePair, newEdge);

                saveEdgeToGraphData(newEdge);

                newEdge.transform.parent = edgeAttachParent;
            }
        }
Exemple #2
0
 public void reset()
 {
     node = GraphComponentFactory.createNode(NodeType.BasicNode);
 }