// Start is called before the first frame update void Start() { em.evidencebutton.SetActive(false); gs.ParseProductionRules("Narratives/False"); evidence = gs.GenerateNarrative("Narratives/False"); gs.GenerateEvidence(em.evidenceList, evidence); gs.GenerateTransition(evidence, "Witness1Intro", ""); gs.GenerateTransition(evidence, "Witness2Intro", ""); gs.GenerateConfession(evidence, "True"); FirstDialogue("test"); }