CreateActionTable <SYMBOL_ENUM, TREE_NODE>(Productions <SYMBOL_ENUM, TREE_NODE> productions,
                                                   PrecedenceTable <SYMBOL_ENUM> precedenceTable,
                                                   GrammarReport <SYMBOL_ENUM, TREE_NODE> report,
                                                   int lookaheadWidth)

            where SYMBOL_ENUM : struct
            where TREE_NODE : class
        {
            if (productions == null)
            {
                return(null);
            }
            if (lookaheadWidth < 1)
            {
                throw new ArgumentException("Lookahead width is too small");
            }

            precedenceTable.Validate(lookaheadWidth);

            BuilderSets <SYMBOL_ENUM, TREE_NODE> builder_sets = BuilderSets.Create(productions, lookaheadWidth);

            report.Setup(productions, builder_sets);

            {
                IEnumerable <Tuple <SYMBOL_ENUM, bool> > err_recur_lhs = productions.Entries
                                                                         // do not check Auto recursive
                                                                         .Where(prod => ((prod.Recursive == RecursiveEnum.No) && builder_sets.CoverSets.IsRecursive(prod.LhsNonTerminal)) ||
                                                                                ((prod.Recursive == RecursiveEnum.Yes) && !builder_sets.CoverSets.IsRecursive(prod.LhsNonTerminal)))
                                                                         .Select(prod => Tuple.Create(prod.LhsNonTerminal, !builder_sets.CoverSets.IsRecursive(prod.LhsNonTerminal))).Distinct().ToArray();
                if (err_recur_lhs.Any())
                {
                    if (err_recur_lhs.Where(it => it.Item2).Any())
                    {
                        report.AddError("Productions incorrectly marked as recursive: " + err_recur_lhs.Where(it => it.Item2).Select(it => "\"" + productions.SymbolsRep.Get(it.Item1) + "\"").Join(",") + ".");
                    }
                    if (err_recur_lhs.Where(it => !it.Item2).Any())
                    {
                        report.AddError("Productions incorrectly marked as non-recursive: " + err_recur_lhs.Where(it => !it.Item2).Select(it => "\"" + productions.SymbolsRep.Get(it.Item1) + "\"").Join(",") + ".");
                    }
                    return(null);
                }
            }

            Dfa <SYMBOL_ENUM, TREE_NODE> dfa = Worker.CreateDfa(productions, lookaheadWidth, builder_sets.PrecomputedRhsFirsts,
                                                                builder_sets.HorizonSets);

            report.Setup(dfa);

            return(new ActionBuilder <SYMBOL_ENUM, TREE_NODE>().FillActionTable(productions, builder_sets.FirstSets,
                                                                                builder_sets.CoverSets,
                                                                                builder_sets.HorizonSets,
                                                                                lookaheadWidth, dfa, precedenceTable, report));
        }
Exemple #2
0
        public static Productions <SYMBOL_ENUM, TREE_NODE> Create(
            StringRep <SYMBOL_ENUM> symbolsRep,
            IEnumerable <Production <SYMBOL_ENUM, TREE_NODE> > productions,
            SYMBOL_ENUM eofSymbol,
            SYMBOL_ENUM syntaxErrorSymbol,
            GrammarReport <SYMBOL_ENUM, TREE_NODE> report)
        {
            try
            {
                if (ExperimentsSettings.UnfoldingAliases_EXPLOSION)
                {
                    productions = unfoldIdentityProductions(symbolsRep, productions, eofSymbol, syntaxErrorSymbol);
                }
                if (ExperimentsSettings.UnfoldErrorProductions_NOT_USED)
                {
                    productions = unfoldErrorProductions_NOT_USED(symbolsRep, productions, eofSymbol, syntaxErrorSymbol);
                }

                var result = new Productions <SYMBOL_ENUM, TREE_NODE>(symbolsRep, productions, eofSymbol, syntaxErrorSymbol, s => report.AddWarning(s));
                return(result);
            }
            catch (Exception ex)
            {
                report.AddError(new GrammarError(ex.Message));
                return(null);
            }
        }
        public ActionTable <SYMBOL_ENUM, TREE_NODE> FillActionTable(Productions <SYMBOL_ENUM, TREE_NODE> productions,
                                                                    FirstSets <SYMBOL_ENUM> firstSets,
                                                                    CoverSets <SYMBOL_ENUM> coverSets,
                                                                    HorizonSets <SYMBOL_ENUM> horizonSets,
                                                                    int lookaheadWidth,
                                                                    Dfa <SYMBOL_ENUM, TREE_NODE> dfa,
                                                                    PrecedenceTable <SYMBOL_ENUM> precedenceTable,
                                                                    GrammarReport <SYMBOL_ENUM, TREE_NODE> report)
        {
            this.coverSets       = coverSets;
            this.horizonSets     = horizonSets;
            this.report          = report;
            this.precedenceTable = precedenceTable ?? new PrecedenceTable <SYMBOL_ENUM>(productions.SymbolsRep);
            this.symbolsRep      = productions.SymbolsRep;
            actionTable          = new ActionTable <SYMBOL_ENUM, TREE_NODE>(dfa, productions,
                                                                            lookaheadWidth);

            foreach (Node <SYMBOL_ENUM, TREE_NODE> node in dfa.Nodes)
            {
                foreach (SymbolChunk <SYMBOL_ENUM> chunk in node.State.PossibleInputs)
                {
                    ParseAction <SYMBOL_ENUM, TREE_NODE> action_data = computeAction(node, chunk);

                    if (!report.HasGrammarErrors)
                    {
                        actionTable.Add(node.State.Index, chunk, new[] { action_data });
                    }
                }

                // checking recovery conflicts

                IEnumerable <SingleState <SYMBOL_ENUM, TREE_NODE> > recovery_items = node.State.ParsingActiveItems
                                                                                     .Where(it => it.IsAtRecoveryPoint);

                var recovery_stats = DynamicDictionary.CreateWithDefault <SYMBOL_ENUM, List <SingleState <SYMBOL_ENUM, TREE_NODE> > >();
                foreach (SingleState <SYMBOL_ENUM, TREE_NODE> rec_state in recovery_items)
                {
                    foreach (SymbolChunk <SYMBOL_ENUM> first in firstSets[rec_state.RecoveryMarkerSymbol].Chunks)
                    {
                        recovery_stats[first.Symbols.First()].Add(rec_state);
                    }
                }

                foreach (var pair in recovery_stats.Where(it => it.Value.Count > 1))
                {
                    report.AddError(pair.Value.Select(it => it.IndexStr), "Recovery item conflict on \"" + symbolsRep.Get(pair.Key) + "\".");
                }
            }

            report.AddWarnings(precedenceTable.GetUnusedEntries(symbolsRep));

            if (report.HasGrammarErrors)
            {
                return(null);
            }
            else
            {
                report.ActionTable = actionTable;
                return(actionTable);
            }
        }
        private ParseAction <SYMBOL_ENUM, TREE_NODE> computeAction(Node <SYMBOL_ENUM, TREE_NODE> node,
                                                                   SymbolChunk <SYMBOL_ENUM> inputChunk)
        {
            List <SingleState <SYMBOL_ENUM, TREE_NODE> > shift_items, reduce_items;

            NodeUtilities.FilterItems(node, inputChunk, out shift_items, out reduce_items);

            var rr_actions = reduce_items.Select(it => ReductionActionFactory.Create(it, coverSets, horizonSets)).ToArray();

            ISymbolPrecedence <SYMBOL_ENUM> rr_precedence = null;

            if (reduce_items.Count > 1)
            {
                if (!disambiguateReduceReduceConflictOnShortHorizon(rr_actions))
                {
                    rr_precedence = precedenceTable.GetReduceReduce(reduce_items.Select(it => it.LhsSymbol), inputChunk);

                    if (rr_precedence == null)
                    {
                        report.AddError(reduce_items.Select(it => it.IndexStr), "REDUCE/REDUCE conflict for input: " + inputChunk.ToString(symbolsRep));
                        rr_actions = null;
                    }
                }
            }


            // this is what will be the result of the function, it is crucial, that resolving RR conflict
            // should not collide with resolving RS conflict
            ParseAction <SYMBOL_ENUM, TREE_NODE> result_action = null;

            if (shift_items.Count == 0)
            {
                if (reduce_items.Count == 0)
                {
                    throw new Exception("Internal parser error -- wrong input for node " + node.State.Index + " for input: " + inputChunk.ToString(symbolsRep));
                }
                else if (reduce_items.Count == 1)
                {
                    result_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(false, rr_actions.Single().DisableHorizon());
                }
                else
                {
                    result_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(false, rr_actions);
                }
            }
            else if (reduce_items.Count == 0)
            {
                result_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(true);
            }
            else
            {
                if (rr_actions != null && disambiguateShiftReduceConflictOnHorizon(shift_items, rr_actions))
                {
                    result_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(true, rr_actions);
                }
                else
                {
                    // here we have not only some shift rules active, but also at least one reduce rule
                    // so it can be shift-reduce conflict or shift-reduce-reduce conflict

                    // we loop over reduce items, however this is becase we try to report ALL conflicts in one go
                    // in situation of no reduce/reduce conflict this would be a single or no item
                    foreach (SingleState <SYMBOL_ENUM, TREE_NODE> r_item in reduce_items)
                    {
                        // don't cache it because of usage registration
                        ISymbolPrecedence <SYMBOL_ENUM> shift_precedence = precedenceTable.GetShiftOperator(inputChunk);

                        // it picks up basic operator or entire pattern
                        ISymbolPrecedence <SYMBOL_ENUM> reduce_precedence = precedenceTable.GetShiftReduce(
                            shift_items.Select(s_item => s_item.LhsSymbol),
                            r_item.LhsSymbol,
                            r_item.RhsSeenSymbols,
                            inputChunk,
                            (s) => report.AddError(s)
                            );


                        // in operator mode we can copy from shift to reduce
                        if (reduce_precedence == null && shift_precedence != null && shift_precedence.Mode == SymbolPrecedence.ModeEnum.BasicOperatorSearch)
                        {
                            reduce_precedence = shift_precedence;
                        }

                        // if priority permits in shift-reduce mode we can copy from reduce to shift
                        if (reduce_precedence != null && reduce_precedence.Mode == SymbolPrecedence.ModeEnum.ShiftReduceConflict &&
                            (shift_precedence == null || reduce_precedence.Priority > shift_precedence.Priority))
                        {
                            precedenceTable.UnregisterUse(shift_precedence);
                            shift_precedence = reduce_precedence;
                        }

                        // we have to check if this is not killed by reduce-reduce priority meaning
                        // it would be reduce anyway
                        if (rr_precedence != null &&
                            (shift_precedence != null && rr_precedence.Priority > shift_precedence.Priority && shift_precedence.Mode == SymbolPrecedence.ModeEnum.ShiftReduceConflict) &&
                            (reduce_precedence == null || rr_precedence.Priority > reduce_precedence.Priority))
                        {
                            precedenceTable.UnregisterUse(shift_precedence);
                            precedenceTable.UnregisterUse(reduce_precedence);

                            continue;
                        }


                        ParseAction <SYMBOL_ENUM, TREE_NODE> local_action = null;

                        if (shift_precedence != null && reduce_precedence != null)
                        {
                            if (shift_precedence.Mode != reduce_precedence.Mode)
                            {
                                // the modes have to match
                            }
                            else if (reduce_precedence.Priority > shift_precedence.Priority)
                            {
                                local_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(false, Parser.ReductionAction.Create(r_item.CreateCell()));
                            }
                            else if (reduce_precedence.Priority < shift_precedence.Priority)
                            {
                                local_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(true);
                            }
                            else if (reduce_precedence.Associativity == AssociativityEnum.Reduce &&
                                     shift_precedence.Associativity == AssociativityEnum.Reduce)
                            {
                                local_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(false, Parser.ReductionAction.Create(r_item.CreateCell()));
                            }
                            else if (reduce_precedence.Associativity == AssociativityEnum.Shift &&
                                     shift_precedence.Associativity == AssociativityEnum.Shift)
                            {
                                local_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(true);
                            }
                            else if (reduce_precedence.Associativity == AssociativityEnum.Try &&
                                     shift_precedence.Associativity == AssociativityEnum.Try &&
                                     shift_precedence.Symbols.Equals(reduce_precedence.Symbols))
                            {
                                local_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(true, Parser.ReductionAction.Create(r_item.CreateCell()));
                            }
                            else if (reduce_precedence.Associativity == AssociativityEnum.None &&
                                     shift_precedence.Associativity == AssociativityEnum.None)
                            {
                                // it should trigger syntax error while parsing, it is not grammar error,
                                // so don't report it, but don't add to table either
                                local_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(false);
                                report.AddInformation("None precedence on (" + inputChunk.ToString(symbolsRep) + ") nulled out: " + String.Join(" ; ", shift_items.Select(it => it.Production.ToString())) + " vs. "
                                                      + r_item.Production.ToString());
                            }
                        }


                        // those cases should be solved at the grammar design stage
                        if (local_action == null // we didn't get any action
                            // we got some action but the current pack is different from the last one
                            || (result_action != null &&
                                (result_action.Shift != local_action.Shift ||
                                 result_action.HasAnyReduction != local_action.HasAnyReduction)))
                        {
                            report.AddError(shift_items.Select(it => it.IndexStr).Concat(r_item.IndexStr),
                                            "Reduce/shift conflict on symbol " + inputChunk.ToString(symbolsRep)
                                            + (local_action == null ? "" : " because of previous reduce/shift resolution")
                                            + ".");

                            precedenceTable.UnregisterUse(shift_precedence);
                            precedenceTable.UnregisterUse(reduce_precedence);
                            local_action = null;
                        }

                        if (local_action != null)
                        {
                            if (result_action == null)
                            {
                                result_action = local_action;
                            }
                            else
                            {
                                result_action = new ParseAction <SYMBOL_ENUM, TREE_NODE>(result_action.Shift && local_action.Shift,
                                                                                         result_action.Reductions.Concat(local_action.Reductions).ToArray());
                            }
                        }
                    } // end of iterating over reduce items

                    // we have rule for RR conflict and yet at the same time we have rule for RS conflict
                    // which overrides the first one -- so the RR rule should not exist in the first place
                    if (rr_actions != null && rr_actions.Length > 1 && result_action != null && !result_action.HasAnyReduction)
                    {
                        report.AddError(shift_items.Select(it => it.IndexStr),
                                        "Reduce/shift conflict resolution on symbol " + inputChunk.ToString(symbolsRep)
                                        + " overrides previous reduce/reduce resolution.");

                        precedenceTable.UnregisterUse(rr_precedence);
                        result_action = null;
                    }
                }
            }

            return(result_action);
        }