Exemple #1
0
        public void OnDraw(EventArgs args)
        {
            if (ObjectManager.Player.IsDead)
            {
                return;
            }

            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(ene => ene.IsValidTarget(1750)))
            {
                heroHealthBarIndicator.Unit = enemy;

                heroHealthBarIndicator.DrawDmg(Damage.GetComboDamage(enemy),
                                               enemy.Health <= Damage.GetComboDamage(enemy) * .9
                                               ? Color.LawnGreen
                                               : Color.Yellow);
            }
        }
Exemple #2
0
        private void OnUpdate(EventArgs args)
        {
            if (!CheckGuardians() ||
                Target == null ||
                Menu.Item("Gragas.Combo.E.Mana").GetValue <Slider>().Value > ObjectManager.Player.ManaPercent)
            {
                return;
            }

            if (Menu.Item("Gragas.Combo.E.Flash").GetValue <bool>() &&
                damage.GetComboDamage(Target) * 1.15 > Target.Health &&
                spell.Flash.IsReady() &&
                Target.Distance(ObjectManager.Player) < 800)
            {
                ObjectManager.Player.Spellbook.CastSpell(spell.Flash, Target.Position);
                spell.Spell.Cast(Target.Position);
            }

            else
            {
                switch (Menu.Item("Gragas.Combo.E.Hitchance").GetValue <StringList>().SelectedIndex)
                {
                case 0:
                    if (spell.OKTW(Target).Hitchance >= HitChance.High)
                    {
                        spell.Spell.Cast(spell.OKTW(Target).CastPosition);
                    }
                    break;

                case 1:
                    if (spell.OKTW(Target).Hitchance >= HitChance.VeryHigh)
                    {
                        spell.Spell.Cast(spell.OKTW(Target).CastPosition);
                    }
                    break;
                }
            }
        }