public void NewColors() { GlobalState.I.Colors = GradientGenerator.RandomGradient(); recolor.fillGradient.Override(GlobalState.I.Colors); Debug.Log(GlobalState.I.Colors.colorKeys[0].color); GlobalState.I.BaseColor = (Vector4)UnityEngine.Random.ColorHSV(0, 1, 1, 1, 1, 1, 1, 1) * 2.5f; waveStick.GetComponent <Renderer>().material.SetColor(emissionId, GlobalState.I.BaseColor); }
private void SetNewGradient() { recolor.fillGradient.value = GradientGenerator.RandomGradient(); }