void UpdateInput() { Vector2 stick = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, Controller); // If not holding something if (GrabbedCollider == null) { // Project the sphere Ray ray = new Ray(transform.position, transform.forward); ProjectGrabber(ray); // And we pressed the trigger if (OVRInput.Get(OVRInput.Button.PrimaryHandTrigger, Controller)) { Grab(); } } else { // Have released the trigger? if (!OVRInput.Get(OVRInput.Button.PrimaryHandTrigger, Controller)) { Release(); } else { // Pull object closer PullGrabbedObject(); // Check for rotation //RotateGrabbed(new Vector3(stick.x, stick.y, 0)); // Check for highlight Piece piece = GrabbedCollider.GetComponentInParent <Piece>(); piece.TryHighlight(); } } // -------- MOVEMENT ----------- if (OVRInput.Get(OVRInput.Button.One, Controller)) { if (!Teleporting) { Vector3 dest = Grabber.transform.position; Teleport(dest); Teleporting = true; } } else { Teleporting = false; } //RotateCubie(new Vector3(0, stick.x, 0)); }
void UpdateInput() { // Get mouse input float scroll = Input.mouseScrollDelta.y; bool leftButtonDown = Input.GetMouseButton(0); bool rightButtonDown = Input.GetMouseButton(1); // If not holding something if (GrabbedCollider == null) { // Project the sphere Vector3 mousePos = Input.mousePosition; Ray ray = Camera.main.ScreenPointToRay(mousePos); ProjectGrabber(ray); // And we pressed the trigger if (leftButtonDown) { Grab(); } } else { // Have released the trigger? if (!leftButtonDown) { Release(); } else { // Pull object closer PullGrabbedObject(); // Check for rotating the object if (Input.GetKey(KeyCode.LeftControl)) { RotateGrabbed(new Vector3(scroll, 0, 0)); scroll = 0; } if (Input.GetKey(KeyCode.LeftShift)) { RotateGrabbed(new Vector3(0, scroll, 0)); scroll = 0; } if (Input.GetKey(KeyCode.LeftAlt)) { RotateGrabbed(new Vector3(0, 0, scroll)); scroll = 0; } // Check for highlight Piece piece = GrabbedCollider.GetComponentInParent <Piece>(); piece.TryHighlight(); } } // Check for reaching with the sphere if (scroll != 0f) { Vector3 localPos = Grabber.transform.localPosition; localPos.z += scroll * ScrollSpeed; Grabber.transform.localPosition = localPos; } // -------- MOVEMENT ----------- if (Input.GetKeyDown(KeyCode.T)) { Vector3 dest = Grabber.transform.position; Teleport(dest); // CharacterController cc = GetComponent<CharacterController>(); } }