private void MouseInputReceiver_OnButtonDown(int buttonPressed)
 {
     currentGrabbable = raycastHit.collider.GetComponentInParent <GrabbableObject>();
     if (currentGrabbable != null)
     {
         currentGrabbable.OnButtonDown(buttonPressed);
     }
     if (raycastHit.collider.isTrigger)
     {
         SoundSource currentSoundSource = raycastHit.collider.GetComponentInParent <SoundSource>();
         if (currentSoundSource != null)
         {
             currentSoundSource.OnButtonDown(buttonPressed);
         }
     }
 }