Exemple #1
0
    public void Grab(GameObject go)
    {
        if (state != HandState.Releasing && state != HandState.Grabbing)
        {
            grabbedObject = go.GetComponent <GrabableObject>();
            Debug.Log("GRABBING");

            grabbedObject.amputedHand = this;
            grabbedObject.OnGrab();
            grabbedObject.transform.SetParent(transform);

            state = HandState.Grabbing;
        }
    }
Exemple #2
0
    void FixedUpdate()
    {
        //OVRInput.Update();
        MyButtonUpdate();
        if (OVRInput.Get(handTrigger) > 0)
        {
            grabbing = true;
            //Debug.Log(OVRInput.Get( OVRInput.Axis1D.PrimaryHandTrigger) +" ; "+OVRInput.Get( OVRInput.Axis1D.SecondaryHandTrigger));
            if (grabbedObject == null)
            {
                if (myBeam.activeSelf && teleGrab)
                {
                    GameObject hitTarget;
                    if (CastRayForGrabable(out hitTarget))
                    {
                        GrabableObject script = hitTarget.GetComponent <GrabableObject>();
                        if (script != null)
                        {
                            script.OnGrab(myRigid);
                            grabbedObject = hitTarget;
                        }
                    }
                }
                else
                {
                    Collider[] colObjects = Physics.OverlapSphere(transform.position, col.radius, mask);
                    //Debug.Log("Amount: "+colObjects.Length);
                    GrabableObject script;
                    for (int i = 0; i < colObjects.Length; i++)
                    {
                        script = colObjects[i].attachedRigidbody.GetComponent <GrabableObject>();
                        if (script.grabJoint == null)
                        {
                            script.OnGrab(myRigid);
                            grabbedObject = colObjects[i].attachedRigidbody.gameObject;
                            break;
                        }
                    }
                }
            }
        }
        else
        {
            grabbing = false;
            if (grabbedObject != null)
            {
                grabbedObject.GetComponent <GrabableObject>().Release();
                grabbedObject = null;
            }
        }

        /*if(myButton[0].state == ButtonStates.Pressed){
         *  Debug.Log("Button 0 pressed on "+gameObject.name+" pressed");
         *  CastRayForMarkable();
         * }*/

        if (myBeam.activeSelf)
        {
            if (CastRayForMenu())
            {
                if (myButton[0].state == ButtonStates.Pressed && hitButton != null)
                {
                    hitButton.GetComponent <MenuButton>().OnClick();
                }
            }
        }
        else
        {
            hitButton = null;
        }

        if (myBeam.activeSelf && myButton[0].state == ButtonStates.Pressed && hitButton == null)
        {
            if (!CastRayForMarkable())
            {
                CreateMark();
            }
        }

        if (myButton[1].state == ButtonStates.Pressed)
        {
            //Debug.Log("Button 1 pressed on " + gameObject.name + " pressed");
            myBeam.SetActive(true);
        }
        else if (myButton[1].state == ButtonStates.LetGo)
        {
            myBeam.SetActive(false);
        }

        if (myBeam.activeSelf && myButton[2].state == ButtonStates.Pressed)
        {
            Vector3 targetPos;
            if (CastRayForGround(out targetPos))
            {
                VRMove.singleton.TeleportToPosition(targetPos);
            }
        }
    }