public static void PlayMainScene()
 {
     TrajectoryDetector.Reset();
     HandUpDetector.Reset();
     GrabDetector.Reset();
     UpdateSender.Reset();
     SceneManager.LoadScene("Main");
 }
 public static void PlayTestScene()
 {
     TrajectoryDetector.Reset();
     HandUpDetector.Reset();
     GrabDetector.Reset();
     UpdateSender.Reset();
     SceneManager.LoadScene("Test Chamber");
 }
 public static void Reload()
 {
     TrajectoryDetector.Reset();
     HandUpDetector.Reset();
     GrabDetector.Reset();
     UpdateSender.Reset();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }