Exemple #1
0
 public ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle, RenderTargetHandle depthHandle)
 {
     if (m_grabBlurPass == null)
     {
         m_grabBlurPass = new GrabBlurPassImpl(colorHandle);
     }
     return(m_grabBlurPass);
 }
Exemple #2
0
 public override void Create()
 {
     m_grabBlurPass = new GrabBlurPassImpl(RenderTargetHandle.CameraTarget);
     m_grabBlurPass.renderPassEvent = RenderPassEvent.AfterRenderingOpaques;
 }
Exemple #3
0
 public override void Create()
 {
     m_grabBlurPass = new GrabBlurPassImpl(UnityEngine.Rendering.Universal.RenderTargetHandle.CameraTarget);
     m_grabBlurPass.renderPassEvent = UnityEngine.Rendering.Universal.RenderPassEvent.AfterRenderingOpaques;
 }