private void Attack() { if (lockOnTargets.Count <= 0 || !canAtack) { return; } if (rightHand.GetVelocity().magnitude >= atkSpeedRequire || leftHand.GetVelocity().magnitude >= atkSpeedRequire || GrabAction.stateDown) { canAtack = false; //HI5_Manager.EnableBothGlovesVibration(400, 400); player.Attack(0); StartCoroutine("Blastoff"); //DestroyTarget(); } }