public void Dispose() { _surface.Canvas.Flush(); _surface.Dispose(); _backendRenderTarget.Dispose(); GrContext.Flush(); _glSession.Dispose(); }
public void Dispose() { lock (_vulkanSession.Display.Lock) { SkSurface.Canvas.Flush(); SkSurface.Dispose(); _backendRenderTarget.Dispose(); GrContext.Flush(); _vulkanSession.Dispose(); } }