public GpuSamplerState(GpuDevice device,
                               GpuTextureAddressMode addressU,
                               GpuTextureAddressMode addressV,
                               GpuTextureAddressMode addressW,
                               GpuTextureFilter filter = GpuTextureFilter.MinMagMipLinear)
        {
            GpuDevice = device;

            //set address mode
            AddressU = addressU;
            AddressV = addressV;
            AddressW = addressW;

            Filter = filter;

            mSamplerState = new SharpDX.Direct3D11.SamplerState(GpuDevice.Device, new SharpDX.Direct3D11.SamplerStateDescription()
            {
                AddressU           = GpuConvert.ToTextureAddressMode(AddressU),
                AddressV           = GpuConvert.ToTextureAddressMode(AddressV),
                AddressW           = GpuConvert.ToTextureAddressMode(AddressW),
                Filter             = GpuConvert.ToTextureFilter(Filter),
                ComparisonFunction = SharpDX.Direct3D11.Comparison.Never,
                MinimumLod         = float.MinValue,
                MaximumLod         = float.MaxValue,
                BorderColor        = new SharpDX.Mathematics.Interop.RawColor4(1, 1, 1, 1),
                MaximumAnisotropy  = 4,
                MipLodBias         = 0.0f
            });
        }
Exemple #2
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 public static SharpDX.Direct3D11.TextureAddressMode ToTextureAddressMode(GpuTextureAddressMode addressMode)
 {
     return((SharpDX.Direct3D11.TextureAddressMode)addressMode);
 }
 public GpuSamplerState(GpuDevice device,
                        GpuTextureAddressMode addressUVW = GpuTextureAddressMode.Clamp,
                        GpuTextureFilter filter          = GpuTextureFilter.MinMagMipLinear) : this(device, addressUVW, addressUVW, addressUVW, filter)
 {
 }