public GpuSamplerState(GpuDevice device, GpuTextureAddressMode addressU, GpuTextureAddressMode addressV, GpuTextureAddressMode addressW, GpuTextureFilter filter = GpuTextureFilter.MinMagMipLinear) { GpuDevice = device; //set address mode AddressU = addressU; AddressV = addressV; AddressW = addressW; Filter = filter; mSamplerState = new SharpDX.Direct3D11.SamplerState(GpuDevice.Device, new SharpDX.Direct3D11.SamplerStateDescription() { AddressU = GpuConvert.ToTextureAddressMode(AddressU), AddressV = GpuConvert.ToTextureAddressMode(AddressV), AddressW = GpuConvert.ToTextureAddressMode(AddressW), Filter = GpuConvert.ToTextureFilter(Filter), ComparisonFunction = SharpDX.Direct3D11.Comparison.Never, MinimumLod = float.MinValue, MaximumLod = float.MaxValue, BorderColor = new SharpDX.Mathematics.Interop.RawColor4(1, 1, 1, 1), MaximumAnisotropy = 4, MipLodBias = 0.0f }); }
public static SharpDX.Direct3D11.TextureAddressMode ToTextureAddressMode(GpuTextureAddressMode addressMode) { return((SharpDX.Direct3D11.TextureAddressMode)addressMode); }
public GpuSamplerState(GpuDevice device, GpuTextureAddressMode addressUVW = GpuTextureAddressMode.Clamp, GpuTextureFilter filter = GpuTextureFilter.MinMagMipLinear) : this(device, addressUVW, addressUVW, addressUVW, filter) { }